Quote: "Conjured, any chance you could share that random death pose script with us? This is all I need to be making games again."
Yeah, there is a chance...a very remote chance.
Just kidding

Sure, I'll post it and how I added the animations to the FPE too.
Here is the customized destroy script, here in this
;Conjured Artificial Intelligence Script
;This script randomly chooses the starting position for a ragdoll action call
;Animation assignments 92 through 99 need to be added to your characters FPE file
;Each new animation is only two frames in various positions to randomize the ragdoll fall
;Conjured Header
desc = Leave corpse CE
;Triggers
:state=0:state=1
:state=1,random=3:setframe=92,state=92
:state=1,random=3:setframe=93,state=93
:state=1,random=3:setframe=94,state=94
:state=1,random=3:setframe=95,state=95
:state=1,random=2:setframe=96,state=96
:state=1,random=2:setframe=97,state=97
:state=1,random=2:setframe=98,state=98
:state=1,random=2:setframe=99,state=99
:state=1:state=2
:state=2:state=3,suspend,coloff,ragdoll
:state=92:incframe=92
:state=92,frameatend=92:state=2
:state=93:incframe=93
:state=93,frameatend=93:state=2
:state=94:incframe=94
:state=94,frameatend=94:state=2
:state=95:incframe=95
:state=95,frameatend=95:state=2
:state=96:incframe=96
:state=96,frameatend=96:state=2
:state=97:incframe=97
:state=97,frameatend=97:state=2
:state=98:incframe=98
:state=98,frameatend=98:state=2
:state=99:incframe=99
:state=99,frameatend=99:state=2
;End of Script
.
And the animations for the FPE are ...
anim92 = 205,206
anim93 = 260,261
anim94 = 323,324
anim95 = 351,352
anim96 = 518,519
anim97 = 565,566
anim98 = 690,691
anim99 = 928,929
...as you can see, I just chose two frames for each that are stock frames in various positions.
Don't forget to also change those knock down assignments as mentioned in the other posts above.