Wow... I seriouusly woke up not 39 seconds ago. I must have felt a disturbance in the force
@ Everyone- Please heed the notices on the product page as to compatability and updates. There are a few known issues with some assets in the pack and there will be a proper update to the pack when 1.18 is out of beta. Thanks for looking!
You need to be running 1.18 beta7 or later for this pack. Also, it is meant to be used with full shaders enabled.
Attn:
I accidentally copied the M9 gunspec into the O3SDX folder when transferring files.
To fis this, open gunspec.txt in gamecore\guns\TF341 and replace all text with the following then run bin/dbo cleaner:
;OKC3S weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2011
;[email protected]
;requires FPSC v1.18 for full function
;GUN Model File Requirements
;//special melee (slower more powerful press L-Alt to use)
melee key = 56
;GUN Settings
damage = 15
damagetype = 1
noscorch = 1
reloadqty = 0
accuracy = 1
range = 50
melee range = 60
melee damage = 50
melee noscorch = 1
runy = -2
simplezoomspeed = 7
gunlagspeed = 14
gunlagxmax = 10
gunlagymax = 10
recoily = 5
recoilyreturn = 99
recoilx = 2
recoilxreturn = 99
;GUN Visuals
muzzlecolorR = 1
muzzlecolorG = 1
muzzlecolorB = 1
textured = gun_D.dds
texturen = gun_N.dds
textures = gun_S.dds
;//effect = effectbank\ps_2_0\skinning_norm_spec.fx
effect = effectbank\ps_2_0\bumpent.fx
;//effect = effectbank\bumpcubereflectilluminate\bumpcubereflectilluminate.fx
transparency = 1
weapontype = 0
;GUN Sounds
sound1 = fire.wav
sound2 = retrieve.wav
sound3 = putaway.wav
fireloop = 9000
soundstrength = 1
;HUD muzzleflash position
horiz = 0
vert = 0
forward = -2
alignx = 0
aligny = 0
alignz = 0
;HUD animation frames list
keyframe ratio = 1
select = 5,10
idle = 11,29
move = 31,55
;//stab
start fire = 65,67
end fire = 68,73
;//slash right to left
start fire 2 = 75,77
end fire 2 = 78,83
;//slash left to right
start fire 3 = 85,87
end fire 3 = 88,93
melee start = 95,102
melee end = 103,110
block = 111,129
;//compound blocking
;blockstart = 143,148
;blockidle = 149,159
;block reaction (branch from and return to block loop)
;bulletblock = 160,169
;bulletblock1 = 170,179
;blockend = 181,191
putaway = 192,198
;HUD sound frames list
soundframes = 4
sframe0 = 6,2
sframe1 = 6,2
sframe2 = 206,2
sframe3 = 106,1
sframe4 = 306,1
;PB Settings
candual = 1
candualwithoneweapon = 0
blockbullets = 1
blockbulletsound = audiobank\switches\ironlever.wav
canholdblock = 1
sparkflash = 4
;right-hand only anims for asymetric dual welding
dual_select = 205,210
dual_idle = 211,229
dual_move = 231,255
dual_start fire = 265,267
dual_end fire = 268,273
dual_start fire 2 = 275,277
dual_end fire 2 = 278,283
dual_start fire 3 = 285,287
dual_end fire 3 = 288,293
;dual_melee start = 295,302
;dual_melee end = 303,310
dual_block = 311,340
;dual_blockstart = 343,348
;dual_blockidle = 349,359
;dual_bulletblock = 360,369
;dual_bulletblock1 = 370,379
;dual_blockend = 381,391
dual_putaway = 392,398
dual_to = 402,406
dual_from = 407,411
Attached arcive replaces the 341\appear scipts. Fixes a faction typo in team6 and adds a set of appear2 scripts to spawn from triggerzone.