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Program Announcements / New Grass Plugin v1 released

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Monster
21
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Posted: 8th Dec 2004 16:20 Edited at: 9th Dec 2004 15:15
New Grass Plugin with alpha sorted transparency released. http://www.accode.com
FoxBlitzz
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Location: United States
Posted: 8th Dec 2004 20:19
I was wondering when you'd get this released. The page doesn't seem to load though for some reason.

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BealziBob
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Posted: 9th Dec 2004 03:10
No download link on your page Monster.

Just says "coming soon",........?

Try
20
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Posted: 9th Dec 2004 04:23 Edited at: 11th Dec 2004 04:30
I thought u will never release this one!
Hey guys try these links:

http://www.accode.com/files/ index of files
http://www.accode.com/files/DBP_Grass.rar 13k
http://www.accode.com/files/DBP_Grass_src.rar 1.3m

downloading now...
JeBuS
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Posted: 9th Dec 2004 04:29
Your site doesn't work in Firefox, which leads me to believe you didn't use web standards... I vote for a redesign!


High quality models and graphics, low prices. Graphics for the rest of us.
IanG
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Posted: 9th Dec 2004 04:35
ditto

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
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Ilya
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Posted: 9th Dec 2004 07:31
It works.
And if it doesn't, then use IE.

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Neil19533
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Location: England
Posted: 9th Dec 2004 08:53 Edited at: 9th Dec 2004 08:54
very good plugin. i was wondering would you be able to make the plugin so i can increase the radius further than 100? plz

Any spelling mistakes are totally In tensional.
Try
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Posted: 9th Dec 2004 14:12
good work. keep it up.

1.what if i want to show the grasses bitween 100 to 200 (distance)?
so i can have high poly models in 0 to 100 and low poly models in 100 to 200?

2.it looks my compiler is a little slower and the program
runs a little slower too! (after using the plug-in!)

3.when i change the transparency number to 4 (for the trees) the transparency for the grasses changes to 4 too! (but it shouldn't)

4.it would be very great if the planes were pointed to the camera not only camera aligned (maybe another type for the plug-in)

5.it would be very beautiful if the grasses could fade in and out (they look flashing sometimes)

btw, i got about 30 FPS on my P4 AMD 2000+, 512 ram, GeForce 5200Fx. (gr=1000)

sorry for my bad english.
Monster
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Posted: 9th Dec 2004 15:12
I working on. Updates coming soon!
IanG
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Location: Cyberspace
Posted: 10th Dec 2004 04:24
Quote: "then use IE"


with all ie's security holes - no thanks, generally if it doesn't display properly in firefox i won't visit the site - if they can't be bothered to make it using standards they obviously don't want people to use their site, standards are there for a reason.

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
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Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 10th Dec 2004 22:07 Edited at: 10th Dec 2004 22:09
Just as long as it works with IE. I don't care what standards it uses I never could get Fire Fox to work with most pages I visit.

[edit] Just finished downloading and ran it. Great job!

Juso
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Location: Finland
Posted: 11th Dec 2004 03:57
Very nice!

But more adjustment on distance 1...1000 !

And what about random height with same plant. Easy way to get more variation on scenery.
Lost in Thought
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Posted: 11th Dec 2004 12:08
Quote: "But more adjustment on distance 1...1000 !

And what about random height with same plant. Easy way to get more variation on scenery."


He gave you the source for that demo. You should be able to adjust that. Though there are no help files to confirm this and the .ini needs to be modified to this

To work with all IDEs as Blue IDE doesn't like == between them.

FoxBlitzz
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Location: United States
Posted: 11th Dec 2004 14:34
Very nice. It runs really fast compared to some of the foilage techniques I've seen in other engines. My only complaint is the way the grass comes into memory (It just pops up, it doesn't fade in). A question about your site: what in the world does that power button do? It doesn't seem to do anything.

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Monster
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Posted: 11th Dec 2004 20:10
Power button on site - feature for next page updates.
Freddix
AGK Developer
22
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Location: France
Posted: 11th Dec 2004 21:36
@Monster : Hello. I'd like to contact you but no mail in your web nor you profile .... it's about your PlugIN for Alpha ... I'd like to knox how you did it to make others effects like this one

Please contact me or give me an e-mail to contact you

Pyre
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Posted: 24th Dec 2004 17:22
[ other language : freddix, dans ta signature on voit pas le deuxième logo pour Xquadeditor... ta du virer 'http://xquadeditor.free.fr/XQuadEditor320x64.jpg' ]


Very nice plugin !! but there are some strange troubles with the distance (I just downloaded the demo...) : setting the distance to 50 or 100 just doesn't change anything... Any explanation ? Maybe a too limited number of plains ?

Cheers

Pyre
The Wendigo
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Posted: 29th Dec 2004 08:21
how'd you z-sort the grass? I've had nothing but problems using my own methods for grass. plus yours is fast!


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Lord FireFox
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Posted: 30th Dec 2004 17:47
I've got only one question:

I know it goes in the plugins-user folder, but where does the .ini go? does it stay in the same folder with the dll or do I move it elsewhere?
Monster
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Posted: 30th Dec 2004 18:09
paste it in Editor/Keywords folder
Lord FireFox
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Posted: 30th Dec 2004 18:18
Thanks a bunch, and man, this is one cool plugin.
Freddix
AGK Developer
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Posted: 31st Dec 2004 04:45
@Monster:
erf ! really small passage in the forum
Can you answer other question please

AtomR
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Posted: 9th Jan 2005 20:30
Is it possible to make one version that works with the advanced terrain?

Take care
AtomR
X Trade
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Posted: 9th Jan 2005 20:53
yea same here, is it possible for you to make a version that works with the adavanced terrain??

www.AoFP.tk
Monster
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Posted: 11th Jan 2005 20:22
ok. will do
AtomR
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Posted: 4th Feb 2005 01:29
Hi monster.
Did you ever got around to doing a grass plugin version that works with the advanced terrain?

Take care
AtomR
ALPHA ZERO PRODUCTIONS
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Posted: 17th Feb 2005 08:35
is there a way to make it work with models ?

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White Devil
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Posted: 17th Feb 2005 12:08
Yeah, Nice plugin i loved it!! but is any way to make it work with .x landscapes???

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Monster
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Posted: 17th Feb 2005 18:57
Now I working on some optimization and new features:
-Advanced terrain support
-Place grass at any model
-Distance fading
ALPHA ZERO PRODUCTIONS
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Posted: 19th Feb 2005 01:41
good to hear

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Duffer
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Posted: 19th Feb 2005 04:00
@ Monster,

Excellent - cant wait.
John H
Retired Moderator
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Posted: 21st Feb 2005 22:45
Screenshot please


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AtomR
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Posted: 2nd Mar 2005 04:35
Why are you taking so long... you ... you MONSTER!!! ehehe kidding

Take care
AtomR
Indian Homie G
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Location: San Jose, CA
Posted: 4th Mar 2005 16:44
wait.. umm im trying to use this.. but it cant find any of the media

But it is in the same folder... huh?

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Deadwords
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Location: Canada
Posted: 5th Mar 2005 08:04 Edited at: 5th Mar 2005 08:07
In this website, here's very good plugins!
Thanks Monster!

Grass and the Flash importer Plugin are cool! (description)

But how do we plug them to DB?

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ALPHA ZERO PRODUCTIONS
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Posted: 9th May 2005 08:28
how do i add grass to objects ?

Megaton Cat
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Posted: 10th May 2005 01:47 Edited at: 10th May 2005 01:49
Screenshots please...

EDIT: That's a good site design, but you can get the same look and much faster load times by using html...dunno why you decided to use Flash for the text either...

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Duffer
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Posted: 10th May 2005 04:42
@ Monster,

Looking forward to an update on DBpro grass plugin...

Also, looking at your website, what is BVH converter?, is it a standalone converter? or a plug-in for 3ds Max? What exactly does it do.... ?
ALPHA ZERO PRODUCTIONS
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Posted: 11th May 2005 10:35
hey megaton cat are you talking to me ?

Megaton Cat
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Posted: 13th May 2005 01:52
I was talking to the creator of the thread...

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
David R
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Posted: 13th May 2005 02:07
Flash text ensure the font is maintained

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ALPHA ZERO PRODUCTIONS
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Posted: 14th Jun 2005 17:42
when is the new version coming out ?

The admiral
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Posted: 21st Aug 2005 07:48
When will advanced terrain be supported??

The admiral
Monster
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Posted: 21st Aug 2005 08:46 Edited at: 21st Aug 2005 10:36
Wait a little more. The new version of the program has been completly rewrited and now is ready on 95%. New features and significant increase of speed are added.
ALPHA ZERO PRODUCTIONS
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Posted: 21st Aug 2005 09:16
k

Chenak
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Posted: 21st Aug 2005 18:35
awesome, maybe have a command to apply it to limbs too?
Kangaroo2 BETA2
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Location: Somerset / UK
Posted: 21st Aug 2005 23:07
This is looking really cool!

"-Advanced terrain support
-Place grass at any model
-Distance fading"

Once all that is in and you can make the radius far bigger then it'll be perfect!

I would really like to use this in Quikly 3d Game Pro when its finished if thats ok? I'd happily give you a free copy and mention you in credits etc.... let me know Either way really looking forward to the new version

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