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FPS Creator Reloaded / is your PC specs Reload ready?

Author
Message
michael x
17
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 24th May 2013 16:49 Edited at: 24th May 2013 21:23
AS Lee him self has said in his blog. he want to know type graphic card are we using? this will help him decide what he should do next with reload and how it performs. So I'm posting this in hope everyone will post their PC specs so Lee or Rick can want we all can handle when it come to developing with reload.

win64bit 3.0ghz quad core
8gb ram
Geforce GTX 460


this is also helps lee not to make another x10 where no one was willing to upgrade for. But the way i see it I dont think Lee should have to lower fpscR for those who have low end PC. Other game engine and games would most likely do whatever give them the cutting edge in technology. I see it like this for reload to be the next best thing in a game engine it needs to more forward and anyone that uses it needs to do the same. if those who are running low specs or old graphic cards will just have to stick with the old fpsc. because I cant see why anyone will not be willing to upgrade for this. technology is always changing and if you are a gamer that likes playing or creating games then you should have a game ready pc. with the grid going from 200x200 to 500x500 we will need so much out of performance. Lee is not just upgrading fpsc for us but creating a all new fpsc. When i read the blog every single day i can't believe what I'm reading. this engine is going to be something big but it also needs our support to become that important.so please post your specs and help Lee take Reload to the next level so we can take our game development to that next level and beyond.

more than what meets the eye

Welcome to SciFi Summer
Corno_1
15
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 24th May 2013 17:43
Very bad Notebook:

win8 32bit
ram 4g(usage 2,9)
ati mobility radeon hd 4300(512mB)
intel duo cpu 2GHz


Tomahawk
13
Years of Service
User Offline
Joined: 16th Dec 2012
Location: Where do you think I live?
Posted: 24th May 2013 17:56 Edited at: 24th May 2013 21:02
Here are my desktop specs:

Windows 7 64bit

AMD FX-8120 (8 core)(3.4ghz)

8gb DDR3 ram

Radeon HD 6870 2GB


Edit:here is a program for finding your system specs if people need it.

Kasai Shi
13
Years of Service
User Offline
Joined: 7th Apr 2013
Location:
Posted: 24th May 2013 18:45
This should be more then enough to give out the details.

- CPU: Intel Core i7 3770 IVY Bridge 3.4GHz LGA 1155 Quad Core Processor
- Mainboard: LGA 1155 Intel H77M Chipset Motherboard
- RAM: 8GB DDR3 1333Mhz
- Hard Disk: 2TB SATA III HDD
- Optical Drive: 22X DVD+/- Dual Layer DVD Writer
- Graphics: Integrated Intel Graphics Media Accelerator
- Audio: Integrated High Definition Audio 6 Channel
- Operating System: Microsoft Windows 7 Home Premium 64Bit
FLAME123
17
Years of Service
User Offline
Joined: 3rd Jun 2009
Location: Scotland
Posted: 24th May 2013 19:37
My desktop specs (if a tad vague.):

Processor-AMD Bulldozer (or something like that) Hex Core Processor

RAM-8GB DDR3

Graphics-Radeon HD 6850 1GB

OS-Windows 7 64bit


That's all I know off the top of my head.
science boy
17
Years of Service
User Offline
Joined: 3rd Oct 2008
Location:
Posted: 24th May 2013 22:23
Hex core 6300 fx
Windows 7 premium 64bit
Gtx 660 gforce
6gb ram

Runs skyrim maxed out with no problems

an unquenchable thirst for knowledge of game creation!!!
defiler
17
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 24th May 2013 23:15 Edited at: 24th May 2013 23:18
Intel Core i5 2.26 GHz (2 physical cores, 4 logical cores)

Mobility Radeon HD 5400 series - 512 mb dedicated ram

4 gigs of DDR3 ram (3.5 usable due to OS having a small slice of ram)

Right now I am saving up money for a better rig but this is where I Currently am situated and it's chugged along pretty well for most games released on PC.

Current Project: The Underground: Awakening
SpaceWurm
14
Years of Service
User Offline
Joined: 11th Nov 2011
Playing:
Posted: 25th May 2013 00:26
If I cab run unreal 3 on medium to high. Then fpsc reloaded should be the same. I have a 9600gt, 2 gig ran. Core 2 duo.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 25th May 2013 22:53 Edited at: 25th May 2013 22:54
AMD 1090t 6 core processor overclocked at 3.5ghz (i can go higher but its not stable)
8gb DDR3 ram
Dual ATI 6950 2GB (unlocked and overclocked)
850w psu
windows 7 pro.

if there will be any problems i really want to know

Hire Me! I model, animate, cook, clean, and texture!
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 25th May 2013 23:59
QuadCore AMD Athlon II X4 630, 2882 MHz (14 x 206)
Os Windows 7 pro 64bit
Ram 8192 MB (DDR3-1600 DDR3 SDRAM)
Video NVIDIA GeForce GT 630 (4095 MB)

4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 26th May 2013 04:09
Intel Core i5 3570 Quad Core CPU @ 3.4Ghz
16GB DDR3 RAM @ 1600Mhz
2TB 7200RPM HDD
Nvidia Geforce GTX 560 1GB Video Card (Overclocked by Zotac)
Windows 7 x64

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
yashasp9
14
Years of Service
User Offline
Joined: 29th May 2012
Location:
Posted: 26th May 2013 11:19
AMD Phenom II X6 1050T
Windows 8 64-Bit
4 Gb 4.00GB Dual-Channel DDR3 Ram
1024MB AMD Radeon HD 6800 Series
1TB HDD
Unilever20
14
Years of Service
User Offline
Joined: 27th Mar 2012
Location: Manila, in the poor Philippines
Posted: 26th May 2013 12:10 Edited at: 26th May 2013 12:13
I have

Processor: AMD Athlon 64 X2 Dual Core Processor 5000+
GPU: Nvidia GeForce 8500GT 1GB (which is now dying)
RAM: 2 GB
OS: Windows 7 Ultimate 32-bit
Motherboard: ECS Elitegroup A740GM-M
Hard Disk Space: 319.3 GB
Daniel wright 2311
User Banned
Posted: 26th May 2013 23:33
just about every computer sold now has windows 8 and is built with direct x 11. So, SHOULD GAMES not be built for the systems people are buying? just a thought

my signature keeps being erased by a mod So this is my new signature.
uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 1st Jun 2013 04:16
Ideally Yes.

Though if there are no differences to the end user and game player throughout the life of the product - however long that might be then it makes no difference to them. If there are any differences resulting in disadvantages to either the end user or game player then clearly thats a drawback for the product and may turn game makers and game players away form the product or games made with it.

The debate about those issues is over until and if anything raises its head in the future that may result in loss of support for the product.
TheK
19
Years of Service
User Offline
Joined: 4th Mar 2007
Location: Germany
Posted: 1st Jun 2013 09:54
Hey there,

I'm pretty confident that I will run it and work with it just fine.

Mainboard: ASUS P8Z68V-Pro
CPU: Intel Core i7 2600K @4,4Ghz
RAM: 16GB DDR3-1600
GPU: EVGA GTX 680 2GB @1200Mhz Core
HDD (especially for FPSC and FPSC:R): Samsung 840 Series 512GB
PSU: XFX XXX Edition 750w

I think that should be enough, as I'm running Metro: Last Light with ~60FPS and all settings maxed (leaving only the SSAA on 2x), to name one example.

And by the way, developers should always have better machines than the end users, because the editors of modern engines are using up much more resources than the game in the end will. With FPSC you have the advantage right now that it uses a forward rendering system, which also shows in the editor, which does not have any shadow calculation. Should Lee implement a deferred rendering system and get a decent texture quality in the editor (which he is up to), then you will see the other side of the medal, because the engine then would have to render not only the level itself and its shadows, but also all the objects that you can only see in the editor. This stuff is never seen by players, but when developing you have to have this rendered, you need debugging, profilers which pretty much tell you how much your level is populated (how much the audio and scripting engine is used, how much memory it takes to render that scene, graphs about all that and so on). Every professional engine needs stuff like that and every professional engine has stuff like that. It just takes a big amount of calculating. And that is what should make developers to have better systems than their customers.

Greetings,
Jan


Canalyst developer! Skype name: thek491
Teabone
Valued Member
20
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 1st Jun 2013 10:45 Edited at: 1st Jun 2013 10:47
Intel i7 CPU 3.40GHz
8GB RAM
Windows 7 (64-bit)
NVIDIA GeForce GT 420

And works great with Skyrim maxed out as well

michael x
17
Years of Service
User Offline
Joined: 10th Jan 2009
Location: Cybertron
Posted: 1st Jun 2013 19:40
@TheK yes he have already decide to put deferred rendering in reload now that he see that most of us have the graphic card that can handle such a performance drain.

I'm glad most of you have participated about these specs. Lee like to make sure he not going to make the same mistake like with fpscx10.Im glad that since in the past years most people who have join has well updated PC. deferred rendering will be awesome for the outside levels and with our grid being 500x500x50 will be more then what we ever need.I hope to see more specs and more people who want to participate in the new fpsc reload. the more we support it the more Lee will want to work on it. so please make your pledge and check out my other post on deferred rendering.

more than what meets the eye

Welcome to SciFi Summer
XDwannesXD
13
Years of Service
User Offline
Joined: 20th Sep 2012
Location: somewhere
Posted: 3rd Jun 2013 22:22
well, i can play games like medal of honor warfighter without any lagg at all,

so i think reloaded isnt going to be a big problem for my pc

-XDwannesXD
mnemonic
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden
Posted: 4th Jun 2013 00:06
CPU: Intel CoreI7 3.40 GHZ
RAM: 8 GB
OS: Windows7 64bit
GRAPHICS: Nvidia Geforce 560Ti (1GB)

www.memblockgames.com
unfamillia
15
Years of Service
User Offline
Joined: 26th Jul 2010
Location: Preston, Lancashire
Posted: 4th Jun 2013 15:04
I can play Alex Kidd in Miracle world on full settings with no issues!

AMD Athlon X4 640 3.0 ghz
GTX 460 1GB
8GB DDR3 1333mhz
Win 7 x64
850W PSU
256Gb Corsair Force3 SSD

Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 5th Jun 2013 02:46 Edited at: 5th Jun 2013 02:49
Laptop

Operating system : Windows 7 home premium 64bit
Processor:              Intel Core i3 CPU @ 2.53 ghz (4 cpus)
Memory:                4gb
Graphics:               Integrated Intel HD Graphics

A dude
16
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 5th Jun 2013 23:16 Edited at: 5th Jun 2013 23:17
OS: Windows 7 Home Premium 64 Bit
RAM: 6 GB
CPU: AMD A6-3420M 1.5 GHZ (quad core)
GPU: AMD Radeon HD 6520G 4049 MB

Don't waste your life
Seppuku Arts
Moderator
21
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 6th Jun 2013 00:35
I'll chip in.

Desktop:

OS: Windows 8 Pro 64 Bit
Processor: AMD FX 6300 6-Core 3.5ghz
Memory: 8gb DDR3 1333mhz
Graphics: NVidia GeForce GTX 650ti 1gb

Laptop: (don't think FPSC:R would end up working on this, but if there is compatibility then it may be useful)

OS: Windows 8 Pro 32 bit
Processor: Intel Core 2 Duo 2.2ghz
Memory: 2gb RAM
Graphics: Intel GMA HD

Pain
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 6th Jun 2013 10:07
Desktop:

i5 4core CPU 2.66GHZ
32GB Ram DDR3 1333MHZ
Windows 7 Pro 64Bit
Nvidia 465 - GTX
750GB HDD x2 Raid (mirror)
120GB External
spare 1TB HDD for storage


Laptop:

Core2Duo 2.00 GHZ
4GB DDR2 667Mhz
Windows 7 Pro 64bit
Nvidia 8700GTm
500GB HDD

Me = noob

and i love The TGC : )

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