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FPSC Chat / AirMod :: FPSC Source Addon

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 19:43     Edited: 29th Apr 2009 09:03     | link | toggle

What is AirMod?
AirMod is a open-source modification to FPS Creator. The goal is to serve as a library for other FPSC mods to use and allow consistent features that artists and scripters can use and know will work with many mods.

Is it meant to compete with EFX and Lemur?
No way! In fact, EFX [1.5+] is already sporting a slightly upgraded AirMod 0.5! AirMod is mean to be incoperated into other modifications, not to compete with them.

What kind of features does AirMod give modifications?
One feature is a huge improvement key to performance on low-end machines. AirMod gives source modders and easy solution for a timing system - as seen in EFX - which allows the game to base movement and animations off of a timer rather than the framerate. This means the game should behave the same at 20 fps and 200 fps!

For Programmers: Why should I use AirMod?
AirMod gives you access to universal features (few at the moment, but many sure to come!) that artists and scripters can take advantage of. By using AirMod features, artists and scriptors can be assured that their audience isn't limited to just those of a particular mod, but likely expanded to include other source mods. Errant AI is already planning AirMod support for his new weapons coming to the TGC store!

Downloads
http://airmod.googlepages.com/

User Manuals
AirMod User Manual [Version 0.6.0]: Download from TGC Forum (.RTF)

No screenshots at this time, as AirMod does not currently provide any graphical enhancements. Videos and a playable demo of some of the new features will be available later.

Changelog/FeatureList (Outdated)
+ Code Snippet

What will the next version of AirMod (0.7) focus on?
AirMod 0.7 will likely focus on new scripting commands and multiplayer features. If all goes well, multiplayer should have scriptable gamemodes and perhaps even multiple levels!

Have any more suggestions [within reason]? Lemme know!

AirMod logo provided by NightHawk

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AaronG

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Joined: Sat Oct 28th 2006
Location: Hamilton, NJ
Posted: 31st Mar 2008 20:08     Edited: 31st Mar 2008 20:10     | link | toggle

OMG dude, this is just what I was wanting. And it comes with Lazygun too! Wow man, this is incredible. Just wait 'till EFX publishes with this!

EDIT:

You list the variables as "X", are there already defaults, or do you need to edit them with DB Pro. Or, ar ethey adjustable via scripting?


8800 640mb GTS, 4gb RAM, 500gb HDD, Vista Home Premium, 3 Dual Panel Casing Fans
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Dude232

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Joined: Fri Jan 18th 2008
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Posted: 31st Mar 2008 20:10           | link | toggle

wow this came out of now where!!

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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 20:15     Edited: 31st Mar 2008 20:16     | link | toggle

[edit] I have no idea what I just said.

Let me try again lol.

So are you saying that you just did a crazy speed increase? (Much better I guess lol?)

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Airslide

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Joined: Mon Oct 18th 2004
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Posted: 31st Mar 2008 20:16     Edited: 31st Mar 2008 20:19     | link | toggle

All those variables are for the gunspec.txt file for the weapon. So you get to edit them yourself Be default it is setup to act just like an FPSC weapon, so no lazy gun unless you put in the values.

I'll have the demo in a sec. You'll be able to test out all the new gun features with it. Did have a problem though - apparently appear2.fpi doesn't work right. I think it may be a problem with the timer system and will fix in the next release.


EDIT:
Quote: "So are you saying my horrible computer that runs games at about 10fps which are normally the full 38fps, is going to run how a game should run?"

It will run the game at the same *speed* as it would at 30 fps. You won't get an actual performance boost (that will be the goal of a later version) but you won't walk around all slow and reload in slow-motion because of a low framerate

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http://airmod.googlepages.com/
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Plystire

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Joined: Tue Feb 18th 2003
Location: Staring into the digital ether
Posted: 31st Mar 2008 20:22           | link | toggle

Awesome, Airslide! And here I thought you had given up on modding.

The one and only,
~PlystirE~

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AaronG

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Joined: Sat Oct 28th 2006
Location: Hamilton, NJ
Posted: 31st Mar 2008 20:24           | link | toggle

Ah I'm in love.


8800 640mb GTS, 4gb RAM, 500gb HDD, Vista Home Premium, 3 Dual Panel Casing Fans
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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 20:24     Edited: 31st Mar 2008 20:26     | link | toggle

If I had a ring I'd marry myself right now lol?

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Plystire

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Joined: Tue Feb 18th 2003
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Posted: 31st Mar 2008 20:26           | link | toggle

Geez, man, you're sure getting a good crowd gathered. Makes me want to finish my little project faster so I can incorporate your additions into it.

I can only imagine what weapon lovers would say about mine.

Oh, and if you spoke to Urlforce about what I've been playin with, don't spoil the surprise.


The one and only,
~PlystirE~

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 20:31           | link | toggle

Yea, really, especially since it's been like 3 minutes since I started the thread

If you ever have something you'd like to be universal I'd love to take it

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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 20:32           | link | toggle

Quote: "Yea, really, especially since it's been like 3 minutes since I started the thread"
Well a speed increase is the most important thing that FPSC needed. Honestly it's not even debatable.

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 20:39           | link | toggle

Ze demo is up

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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 31st Mar 2008 20:39           | link | toggle

So, can these be used as soon as it is installed? Or does it require a mod?

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Airslide

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Joined: Mon Oct 18th 2004
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Posted: 31st Mar 2008 20:42           | link | toggle

You can rename the executable in the demo to FPSC-Game.exe and put that in the FPSC directory (backing up the orginal) if you want to use it, or wait until EFX 1.5 is released (or another mod incoperating it).

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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 31st Mar 2008 20:48           | link | toggle

So I replace this with the FPSC game, then I get timer based.

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 20:50           | link | toggle

You replace the FPSC game with this (little English correction )

And yes, you'll get uncapped FPS, timer system, and all the other fixes and additions listed in the changelog.

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Orrion Carn

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Joined: Mon Jul 23rd 2007
Location: Sandpoint, Idaho
Posted: 31st Mar 2008 20:52           | link | toggle

Hmm... Sounds good.

Off-topic: Do you know the program Nighthawk used to make that logo?

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 20:55           | link | toggle

Quote: "Off-topic: Do you know the program Nighthawk used to make that logo?"

Photoshop

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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 31st Mar 2008 20:58           | link | toggle

WOOOOOOT! AWESOME-O!

(caps off)

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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 21:02           | link | toggle

I'm about to test it here soon. I'm excited lol. I'll type down how my experiment goes as well.

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FredP

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Joined: Mon Feb 27th 2006
Location: Indiana
Posted: 31st Mar 2008 21:03           | link | toggle

Quote: "If I had a ring I'd marry myself right now lol?"
Then you should have gotten a room with yourself instead of posting here...

Been waiting for this,Airslide.
Thanks again.

RIP Floating Skull unknown-2007 we will miss you in FPSC x10
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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 21:13     Edited: 31st Mar 2008 21:34     | link | toggle

Quote: "Then you should have gotten a room with yourself instead of posting here..."
I was merely just stating how happy I was.

[edit]Sorry didn't see the readme

[edit2]Okay it's been a while since I've been really doing this stuff. I just read the readme like 5 times and it makes me feel like an idiot. I honestly just don't know what to put where

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 21:36           | link | toggle

If you just want to use the mod, take the exe from the demo download, name it FPSC-Game.exe, go to your FPSC directory, backup the old FPSC-Game.exe, and replace it with the new exe.

The Developer package is if you can compile the source code with DBP.

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Orrion Carn

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Joined: Mon Jul 23rd 2007
Location: Sandpoint, Idaho
Posted: 31st Mar 2008 21:38           | link | toggle

Quote: "Photoshop"

Dang, can't get that program. lol.

(AKA, don't have enough money)

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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 21:38           | link | toggle

Oh got ya. Thank you very much. I'll try that out then. Just in case I missed it, do I need v107 for this?

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Plystire

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Joined: Tue Feb 18th 2003
Location: Staring into the digital ether
Posted: 31st Mar 2008 21:40           | link | toggle

Yes you do


The one and only,
~PlystirE~

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Woolfman

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Joined: Wed Sep 19th 2007
Location: Cave
Posted: 31st Mar 2008 21:43     Edited: 31st Mar 2008 21:43     | link | toggle

Nice job Airslide. Runs very smooth.
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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 31st Mar 2008 21:56           | link | toggle

Well, for some reason i'm getting no lighting, and on a large level i'm getting no reload sound, except for the last part of the sound.

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Jenkins

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Joined: Thu Oct 19th 2006
Location: Worst state in USA... California
Posted: 31st Mar 2008 22:08           | link | toggle

Okay downloaded it and tested it out. But since it's been so long since I've actually played an FPSC game I don't remember what 15fps is like. I'm averaging about 15fps still but it seems like I'm moving faster than I normally would be. Idk if that's how it works or not but it seems good.

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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 31st Mar 2008 22:27           | link | toggle

Quote: "Well, for some reason i'm getting no lighting, and on a large level i'm getting no reload sound, except for the last part of the sound."

Ambience is stuck at 0 (technicallity with lightmaps, I think, blame Lee ) but I have no idea with that reload sound...weird...

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Slayer222

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Joined: Mon Mar 19th 2007
Location: Wherever I feel like
Posted: 31st Mar 2008 23:56           | link | toggle

If this is integrated with EFX, I will go crazy Especially if EFX supports V2 (if there is ever source code released for it).


Check out the Elite OPS Terrorstike thread in the showcase.
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Duplex

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Joined: Sat Mar 24th 2007
Location: Cyberspace
Posted: 1st Apr 2008 01:04           | link | toggle

Thanks man. Great Job. I'll let you know if I have any problems.

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Duplex

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Joined: Sat Mar 24th 2007
Location: Cyberspace
Posted: 1st Apr 2008 02:06           | link | toggle

Ok, I loaded the same map shown in my Construction Yard Showcase and tested game. The player kept jolting up and down and once I died, I tried to pick up a weapon and then used the mouse wheel and it crashed. The only error box that came up was the 'This app needs to close' box.

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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 1st Apr 2008 02:46           | link | toggle

BUG!

I get this error when opening an existing level:

Quote: "Runtime Error 118 - Array does not exist or array subscript out of bounds at line 14220"

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Plystire

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Joined: Tue Feb 18th 2003
Location: Staring into the digital ether
Posted: 1st Apr 2008 03:02           | link | toggle

@The Toasty:

Usually when using a NEW engine, you should create a NEW level with that engine, and not try to load up a level that has been saved with a different one.


The one and only,
~PlystirE~

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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 1st Apr 2008 03:40           | link | toggle

Yeah, but, said level is part of the new game i'm making. It's a bit inconvenient when someone downloads the mod, declares that they are using it with their game, then it doesn't work.

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Plystire

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Joined: Tue Feb 18th 2003
Location: Staring into the digital ether
Posted: 1st Apr 2008 03:58           | link | toggle

Usually you create the game when you already have everything needed. Jumping over to a different engine in mid-dev cycle is a bit rash if you ask me.

Oh, and Airslide... I got that... *thing*... working about 5 minutes ago. Omg, it's so much fun. I've been playing around with it more than I have been coding it, lol.


The one and only,
~PlystirE~

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Aaagreen

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Joined: Tue Sep 4th 2007
Location: City 17
Posted: 1st Apr 2008 04:51     Edited: 1st Apr 2008 05:15     | link | toggle

Oh my god it works brilliantly!

Formerly Bum Fat Cheese
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Toasty Fresh

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Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 1st Apr 2008 05:53     Edited: 1st Apr 2008 06:15     | link | toggle

Quote: "Usually you create the game when you already have everything needed. Jumping over to a different engine in mid-dev cycle is a bit rash if you ask me."

Got me there.

EDIT: Sorry, but i'm gonna stop using this until some of the bugs get fixed. In my opinion, it is far too buggy. Take a look at this screenshot. (attached)

Here's another bug for you to fix. When I kill an enemy, their weapon falls through the floor.

EDIT 2: Great, now I have to re-light all my levels.

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Slayer222

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Joined: Mon Mar 19th 2007
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Posted: 1st Apr 2008 14:45           | link | toggle

Well it was released like one day ago.. so give it a break please


Check out the Elite OPS Terrorstike thread in the showcase.
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