The Game Creators
The Game Creators Home Online Shop Click to Login
  Hot: LeadwerksCartography Shop for FREEFebruary NewsletterDGS BonanzaFPS Creator Bonanza;
The Game Creators
3D Chat / 100 Models in 100 Days

Go to the first page of this board Return to the Forum Menu Post Message
562 Messages - Page   of 15   
Bookmark and Share Search the Forum Next 40

Author Message
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 28th May 2009 20:48     Edited: 31st May 2009 11:16     | link | toggle

This is a project I've been playing around with for a while now, and I think it's about time I started it.

Basically I create 100 models within 100 days...If my math is correct, that's one model a day. It's a challenge for myself and my skills. It's been nearly 3 years since I've actually done some serious modeling and I'd like to get back into things.

Is this project possible? Who flipping knows!?

Onward I charge into the realm of 'supa-modeling', trusty pencil and mouse in hand!

Random List of Possible Models:
+ Code Snippet


Day 1/Model 1:Acoustic Guitar
-Production Time: 6hrs
-1 Mesh
-1 1024x1024 png map w/ alpha

Screenshot:

Download:
http://www.mediafire.com/file/xhzbokta1al/guitar_final_model.rar
Notes: Don't worry about the strange alpha, I included a different map with an alpha layer, so it should fix that in DB.

Back to top
Report this message as abusive
BMacZero

User


Joined: Fri Dec 30th 2005
Location: E:/N_America/USA/ California/South
Posted: 28th May 2009 21:07           | link | toggle

If you do manage this, we are going to be one happy community!

Gook luck!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Back to top
Report this message as abusive
Sid Sinister

User


Joined: Sun Jul 10th 2005
Location: Cyberspace
Posted: 28th May 2009 22:12           | link | toggle

Texturing too!? That's quite a commitment! I will probably do something like this over the summer. I will need tons of work and practice to improve my portfolio in order to get it up to industry standards.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Back to top
Send AIM user a message
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 28th May 2009 23:22     Edited: 28th May 2009 23:22     | link | toggle

it really shows commitment.... also i think it would be interesting if you posted how long it took as well. (in hours...)
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 29th May 2009 02:15           | link | toggle

It will be a real challenge, but I think I can do it I forgot to mention that yes, they must be completed models, nothing half way.

Azunaki:
Good idea, I'll start adding that to the models. I can guesstimate how long I took on the guitar, didn't really time myself.

Got to work, then I'll post my second model, later.

Back to top
Report this message as abusive
Toasty Fresh

User


Joined: Sun Jun 10th 2007
Location: In my office, making poly-eating models.
Posted: 29th May 2009 05:53           | link | toggle

Modeling something every day is girly-man stuff, but texturing is serious business. I applaud your efforts.

"You are not smart! You are very un-smart!"
Back to top
Report this message as abusive
Deathead

User


Joined: Sat Oct 14th 2006
Location: Cyberspace
Posted: 29th May 2009 12:07           | link | toggle

Quote: "Modeling something every day is girly-man stuff, but texturing is serious business. I applaud your efforts.
"
Uh.. Girly-Man stuff? Girly-Man... So people who model daily is a transvestite?


Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 29th May 2009 14:44     Edited: 1st Jul 2009 16:04     | link | toggle

Day 2/Model 2: Floating Stone Plateform
-Production Time: 2hrs
-1 Mesh
-1 Texture
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/ejtymllzdo4/splateform_final_model.rar
Notes: For all your Warlock needs! Here is the evil floating platform..well, I guess It doesn't have to be evil...but as Mermaid Man always says: "EEEVVVVIIILLL!!!"

Back to top
Report this message as abusive
Alucard94

User


Joined: Mon Jul 9th 2007
Location: Sweden, Stockholm.
Posted: 29th May 2009 14:44           | link | toggle

Quote: "Uh.. Girly-Man stuff? Girly-Man... So people who model daily is a transvestite?"
Of course! Haven't you seen my lovely pink dress?
Sounds like an interesting commitment, I might take it as well seeing as school is just about to end.


Alucard94, the member of the future of the past.
Back to top
Send AIM user a message
Report this message as abusive
Deathead

User


Joined: Sat Oct 14th 2006
Location: Cyberspace
Posted: 29th May 2009 16:00     Edited: 29th May 2009 16:00     | link | toggle

Quote: "Of course! Haven't you seen my lovely pink dress?"
I know.. I just love your pink shoes too.lol


Back to top
Report this message as abusive
lazerus

User


Joined: Wed Apr 30th 2008
Location: Between sleep an reason
Posted: 29th May 2009 16:52           | link | toggle

Id be flat out of ideas after the first 60 odd.

good luck! youll need it, along with alot of coffee...


Freedom has always had a price... Most will never know it, Some will pay your dept,
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 29th May 2009 16:54           | link | toggle

Lol! I'm stock piled in coffee. I'll probably post a list of ideas, and if anyone else has some model ideas it will be very helpful!

Back to top
Report this message as abusive
lazerus

User


Joined: Wed Apr 30th 2008
Location: Between sleep an reason
Posted: 29th May 2009 17:29           | link | toggle

Now that you mention it,


Modern weapons,

http://en.wikipedia.org/wiki/List_of_modern_weapons

WW2 vehicles

http://en.wikipedia.org/wiki/List_of_military_vehicles_of_World_War_II

And a few other random images i came across...

good hunting,


Freedom has always had a price... Most will never know it, Some will pay your dept,
Back to top
Download: !00 models.rar Size: 1071123 bytesReport this message as abusive
BMacZero

User


Joined: Fri Dec 30th 2005
Location: E:/N_America/USA/ California/South
Posted: 29th May 2009 17:58           | link | toggle

Go walk down the street and model all the random signs, electrical boxes, and plants that you see



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 29th May 2009 18:24           | link | toggle

now that would be too easy....
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 30th May 2009 20:44     Edited: 30th May 2009 20:46     | link | toggle

Ran out of time today so I did a quick model. I'll be coming back to this down the road to make a better texture w/ a grip and some more color variations.

Day 3 / Model 3: Wooden Mace
-Production Time: 2hrs
-1 Mesh
-1 Texture
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/ejm4tzw14im/woodmace_final.rar
Notes: Now for your everyday adventurer an everyday weapon..er..board with nail?

Back to top
Report this message as abusive
BiggAdd

3D Chat Moderator


Joined: Fri Aug 6th 2004
Location: United Kingdom
Posted: 30th May 2009 21:45           | link | toggle

Very Nice Josh! Keep up the Fantastic Work!



Back to top
Report this message as abusive
lazerus

User


Joined: Wed Apr 30th 2008
Location: Between sleep an reason
Posted: 31st May 2009 05:32           | link | toggle

Ahh mans greatest weapon, a board with a nail in it,, lol


Freedom has always had a price... Most will never know it, Some will pay your dept,
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 31st May 2009 11:17           | link | toggle

Got a list of random stuff to model now in the first post. Still trying to decide what to do today...hmmmm...

Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 31st May 2009 12:31           | link | toggle

id kinda like to see a spell book or wizards staff
Back to top
Report this message as abusive
Google Ad
Back to top
 
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 31st May 2009 13:29     Edited: 31st May 2009 13:35     | link | toggle

Azunaki: I plan on doing more complex models on my free days so I can spend a good amount of time working on them. On days that I work I'll be doing quick and easy models not excluding testing out new techniques.

Day 4 / Model 4: PDA (normal mapping test)
-Production Time: 3hrs
-1 Mesh
-1 Texture
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/mzozmxz4tzz/pda_final_model.rar
Notes: This is really a normal mapping test. I've never really done it before and I think I'm beginning to get the hang of it. Anyway, this is all normal mapping, the color map is very...VERY basic!

Side Note: Don't be afraid to critque any of the models I build. Or if you find an error or if the models won't load for you please tell me.

Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 31st May 2009 13:35           | link | toggle

ok. understandable.
Back to top
Report this message as abusive
David Gervais

Moderator


Joined: Wed Sep 28th 2005
Location: Montreal, Canada
Posted: 31st May 2009 14:37           | link | toggle

That reminds me, I need to learn what all this 'normal mapping' is, looks like it's worth the hunt.

You are making some nice models there Josh, I'm almost matching you on the model a day thing in the Poly discussion thread. LoL.. the community is being flooded!

Cheers mate, keep up the modeling, it's fun eh?

Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 31st May 2009 15:06           | link | toggle

Hey David, I've been meaning to reply to your post, I took your bricks and made some kul stuff with them.

Depending on the program your using, it's real simple to do. There are two methods, the proper way, and the cheaters way. The best models are made with both techniques I think I'll be posting a tutorial on this later on, since it'll take a while to explain.

Cheers!

Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 31st May 2009 15:15     Edited: 31st May 2009 15:15     | link | toggle

If anyone was curious, this is the PDA model without the normal map applied:


Back to top
Report this message as abusive
Quik

User


Joined: Thu Jul 3rd 2008
Location: in the Modelling world
Posted: 1st Jun 2009 08:16           | link | toggle

normal map was cool^^ but without it, it still has its charm^^ GJ


[Q]uik, Quiker than most
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 1st Jun 2009 17:33     Edited: 1st Jun 2009 17:36     | link | toggle

Another quick model. Tomorrow I'll be able to start some more complex and exciting models. With only a day to do some models, it's tough to get them finished with such limited time.

Day 5 / Model 5: Wooden Barrel (classic RPG clutter)
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/jntnwmkoi33/wood_barrel_final.rar
Notes: Normals look like they're set to the face orientation, but loaded in DB they load up correctly.

Back to top
Report this message as abusive
BMacZero

User


Joined: Fri Dec 30th 2005
Location: E:/N_America/USA/ California/South
Posted: 1st Jun 2009 17:53           | link | toggle

I need to look into this normal mapping, too, it looks really cool!



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 1st Jun 2009 17:55           | link | toggle

it cold just be me but i think you starting to get the textures to definitive. i don't think they should be popping out so much.
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 02:18           | link | toggle

Azunaki:
Not sure what shader you use for normals, but mine you can set the displacement percentage. So this is easily changeable within your engine. I'm also using a metal shader on the barrel, which is why it's so shiny.

Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 08:50           | link | toggle

actually i don't use normals... (never really understood how to) ive actually just barely even gone into uv mapping and textureing...mostly why i haven't posted anything.
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 10:24           | link | toggle

Azunaki: Aye, I see. Normals can really bring a model to life and add tons of small detail without adding up the polygons. I'll post an example here in a second...

Back to top
Report this message as abusive
The crazy

User


Joined: Thu Jan 20th 2005
Location: Behind you
Posted: 2nd Jun 2009 12:45           | link | toggle

There is an excellent Nvidia tool for photoshop for creating normals I highly suggest it to anyone interested. And I believe it's free. We've been using it to quickly turn our spec maps into normals. The normals combined with the spec maps really bring out detail in an object.
Back to top
CryDrk.com Send AIM user a message
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 15:51           | link | toggle

If your looking for something free for a free program, I think GG made a normal map creator not too long ago. Wings 3d also has normal map creation tools as well as Truespace. You can also do it in blender with a bit of light setup.

Back to top
Report this message as abusive
lazerus

User


Joined: Wed Apr 30th 2008
Location: Between sleep an reason
Posted: 2nd Jun 2009 16:30           | link | toggle

Ahh melody your looking for 'the crazy

never firgured out how to use the little bugger..

nice of someone has a tut on the settings,


Freedom has always had a price... Most will never know it, Some will pay your dept,
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 17:29     Edited: 2nd Jun 2009 17:30     | link | toggle

It's that time, I'm off work for the next three days and I'm ready to get some serious models done. First set of three models all tie into each other. I'll leave your imagination to figure out what I'm compiling together. Also, I'll be finishing up my low poly modeling tutorial. So without delay, let's get started!

Day 6 / Model 6: Goblin Mace
-Production Time: 2hrs
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/zuunmmyyhm1/gobmace_final.rar
Notes: "Dyaaah! Glad I could help!"

Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 18:07           | link | toggle

i use cinema 4D. it has simple uv mapping. but for the most part its for animation. i also have photo shop CS2.(ive never explored spec maps either lol ive never used alpha maps but i know hoe to make them...rather simple.)
Back to top
Report this message as abusive
BMacZero

User


Joined: Fri Dec 30th 2005
Location: E:/N_America/USA/ California/South
Posted: 2nd Jun 2009 18:29           | link | toggle

I use this Photoshop plugin for normal maps:

http://developer.nvidia.com/object/photoshop_dds_plugins.html

@Josh - I likey the mace! Poly count?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Back to top
Report this message as abusive
Azunaki

User


Joined: Wed Feb 11th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 18:34           | link | toggle

ok thanks bmac. and yea i would guess around 70-110 poly count on the mace.
Back to top
Report this message as abusive
Josh Mooney

User


Joined: Sun Jan 18th 2009
Location: Cyberspace
Posted: 2nd Jun 2009 19:32           | link | toggle

Sorry! Here's an updated screenshot. Tweaked some normal issues and fixed a seam.



Back to top
Report this message as abusive

Go to the first page of this board Return to the Forum Menu Post Message
562 Messages - Page   of 15   
Search the Forum Next 40

This is a multi-page thread older than 30 days.
Go to the last page to check if you can reply to it.

Forum Search

Enter a word or phrase to search our Forum for:

Thread Subject Search
Search Phrase:
Search Scope: Entire forum
Just this board
 
Google Forum Search
Search Phrase:
 
Apollo v2.02


Game Creator Store
Privacy Policy AUP Top of Page