WIP / RPG Engine |
| Author | Message | ||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
|
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Oh,Cloud! Looks fairly good,but that speech part should be a little bigger.(Wich is impossible as all debug info is in fron of it now) -Prince Of Darkness |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
** Kieran updated the info, this is an edit to comply with his update. ** Cheers, -dt PS: View http://www.chaos-software.co.nr/ and/or http://www.tree3d.co.nr |
||
| Back to top |
|||
|
Roxas
User Joined: Fri Nov 11th 2005 Location: http://forum.thegamecreators.com |
Oh lol.. Beats my 3d rpg's ![]() ![]() |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
|
||
| Back to top |
|||
|
Hobgoblin Lord
User Joined: Sat Oct 29th 2005 Location: Fall River, MA USA |
hehe, opened this up thinking it was my thread (they have the exact same title). Guess this is what we get for developing an engine and not a flat out "this is a game". |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
RPG ENGINE UPDATE The engine's source code has been completely re-written, and optimised. Lens flare maths and everything should be worked out, however, only the maths have been worked on, not coded. Enjoy lens flare soon though. Motion blur has not yet been implemented, and has been momentarilly dropped. It will be re-raised again, once it becomes more important. In other news, some optimisations have been done to my WinGUI Plugin to suit the editor (For the RPG Engine). By my designs, the editor will look like FPSCs editor, however, I am also waiting on more information from Kieran (About the editor) before we start coding it. We are both visually optimising the editor, and I am going to implement some Vertex, and Pixel shaders, as well as HLSL effects for standard objects. I think ODE will be used for the physics (temporarily) and that DarkPhysics will eventually be used later. @Hobgoblin Lord Im sorry that the post was named exactly the same as your RPG Engine. Sorry for the confusion, and good luck to you. Cheers, -db PS: Dont forget to checkout http://www.chaos-software.co.nr and http://www.tree3d.co.nr. PPS: Kieran made my signature. PPPS: I will have some more screenshots soon. [EDIT] A bug has been fixed with the engine, where flickering would occur with the rain. It turns out, the camera was continuously zooming out of range. The bug has been fixed now, and works well. [/EDIT] |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
A bit more work has been done on the engine, screenshots aren't animated so DB user 2006+ and I thought it would be nice to post a video here is a link Video 1 - General Effects enjoy |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Hello all! Here is another screenshot from the engine. Not much, I know, but enjoy it anyways. Some extra features have been added. Click here to view. Cheers, -db |
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
I hope this will be better then Realm Crafter...RC is good,but it lacks standard features and well.Graphical support.(DX7 So far,this looks great.As i dont looks at the graphics at this moment |
||
| Back to top |
|||
|
Gil Galvanti
User Joined: Wed Dec 22nd 2004 Location: Texas, United States |
|
||
| Back to top |
|||
|
Cash Curtis II
User Joined: Fri Apr 8th 2005 Location: Ramstein, Germany |
This project looks nice. I have to be honest, however, for the place that it is at the framerate is a bit low. Animations, gameplay, static object and particles, and NPC entities need to still be integrated. The code and resource managment need to be optimized. I'd be willing to help you guys out, if you like. |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
@Prince of Darkness Thank you. Graphics are being improved on currently to make the engine itself look better, currently trees are being implemented into the scenary of the demos, etc. Some shaders have been applied, and we are gonna use DM models temporarily to test out animations. @Gil Galvanti Thank you. @Cash Curtis II Your help is greatly appreciated. Cheers, -db |
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Ah,good to know |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Because Kieran can't get onto the forums right now I am posting this for him. Here is another video of the RPG Engine, it will only show 29 FPS because the camera Kieran used to make this video slows it down from 75. anyways you will notice that there is now trees and a new skysphere but the reason the character walks through the water is because we haven't got an animated model of a character swimming. This will be added later. Cheers, -db |
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
TreeMagik 1 rocks!(Not realy...) Looks quite good for the engine itself.looking forward to see more |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
treemagick1 is ok, besides i can make trees but i cant export them properly also the graphics are all getting revamped, i spent only like 2 hours on the graphics so i will be spending up to 5 hours per model if i feel like it then it will be getting on its way, also i just did some more 3D modelling tutorials so that helps to learn some new tricks |
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Dont mind that,i use Treemagik for all placeholder tree's i want. |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
|
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
at this point in time we are working on raising FPS as much as possible we have had a few tips from certain people, I won't mention any names in case they don't want me too. Also i have made a few more trees now its time for a Ok i will update the first post with Video 3 soon. EDIT: Video 3 is in the first post, its a beach preview |
||
| Back to top |
|||
|
Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
|||
| Back to top |
|||
|
Vampiric
User Joined: Mon Oct 30th 2006 Location: Cyberspace |
Placeholder trees I use treemagik2 for the proper ones Very nice rpg though, animations would make a huge difference and maybe a second texture on the landscape Computer says n00bed |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
|
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Thank you vampric. Keep in mind this isnt an RPG though, just an engine. All modifications the end user wants to make will be able to be done. In addition, I am working on some scripting for the RPG Engine. The parser is going along nicely. Cheers, -db PS: I have some ideas, and extra optimisations, which will be kept hidden now, until Kieran gives the ok for release. |
||
| Back to top |
|||
|
Alfa x
User Joined: Sat Jul 1st 2006 Location: Colombia |
what is NZD? |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
New Zealand Dollar. Thats the New Zealand currency, where as USD is American currency. Cheers, -db |
||
| Back to top |
|||
|
Alfa x
User Joined: Sat Jul 1st 2006 Location: Colombia |
Thanks DB User. I think some animations can make the engine look better. Remeber also: the better the graphics and an easy manipulation can make the engine more inviting. |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Thank you. This is why I am implementing scripting. Im not going to release too much about how the scripting will work yet though. Cheers, -db [EDIT] Please take notice, certain parts of the scripting will be in the form of a DarkBASIC Professional plugin... This means that you can not code the scripting in DBP and get the exact same effects, at the same performance. Sorry. This is to improve the engine as much as possible. Cheers, -db [/EDIT] [/EDIT] |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
thanks for the tip Alfa x we will be using animated models like DB user 2006+ said earlier but we will actually say in one of the posts when it is the final graphics. also I just got inspired by a post about modelling, i think i know how to make my models a bit better now. maybe anyways... well back to work |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
Minor Update strafing added maybe a video will be posted showing the strafing. however i do not know currently EDIT: i got the all clear |
||
| Back to top |
|||
|
Alfa x
User Joined: Sat Jul 1st 2006 Location: Colombia |
Good work. How about leaving and option to turn strafing on and off. There can be games that can have it, and others that not. Make it flexible so people can customize it, with their needs.+ Posdata: the fourth video is not available. |
||
| Back to top |
|||
|
Vampiric
User Joined: Mon Oct 30th 2006 Location: Cyberspace |
I love strafing, especially when monsters are spinning around trying to hit me Computer says n00bed |
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Looks good,you inspired me creating my own engine over again well anyway,looking forward to see more |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Thank you all. Kieran, and I have started working on the editor, and I must say, it looks GREAT so far. The editor currently supports terrain modification, and will soon support object placement. One task I hope and plan to get done is the ability to load in say, a T. Ed terrain into the editor, and be able to modify the vertices, etc, as you would normally. Im not going to release too much information currently, however, it will be much better than my DarkGE/EasyEdit editors, and quicker too. I think that a demo of the editor will be available within a week. Of course, some of the saving features (If implemented) will be disabled because this editor is a part of the Inferno Engine. Cheers, -db PS: Thank you all for the feedback. PPS: There is no official information within this post, and so, nothing is guaranteed (In terms of releases, and new progress), but what is likely. [edit] Enjoy a screenie of the editor so far... Not much, Kieran and I started it about a day or 2 ago. [/edit] |
||
| Back to top |
|||
|
Kieran
User ![]() Joined: Sun Aug 6th 2006 Location: Hamilton, New Zealand |
hey all me again im thinking of making some nice scenery for the engine now, it may take a few days to get that done. also, the editor does look nice, not sure how it will turn out. also the culling system DB user 2006+ made was running 2601 objects that were very close together at 50FPS+ im looking foward to releasing more screenies and videos @alfa x thats an awesome tip there alfa x, we are going to make turn trafing on/off and customise your buttons etc. @prince of darkness hehe some competiton @vampiric me too |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
|
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Hello all, take a few moments to enjoy some more screenshots from the engine. Inferno Engine - Editor Picture 1 - A shot of the side of a cliff in the editor Inferno Engine - Editor Picture 2 - A higher view in the editor Inferno Engine - Editor Picture 3 - A look at a path in the terrain Inferno Engine - Editor Picture 4 - The brushes system, terrain completion average time: 30 seconds. Cheers, -db |
||
| Back to top |
|||
|
Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Quote: "hehe some competiton"
dont consider it that way.I needed to make an engine to let my games run on anyway so i decided to make one now As for the editor,it looks quite,basic at the moment |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
Yes of course. I have tried implementing "Brushes" (For smooth hills, pointy hills, and cliffs). I have also made a BMP 2 BRUSH converter to convert 16x16 .BMP images into .brush files. The .brush files are automatically loaded from a "brushes" directory. I can see that there is obviously a problem with the brushes, it seems to skip every other vertice in the matrix. ** Its also rather slow, im gonna see if I cant improve the speed ** Cheers, -db [edit] Uploading my new avatar. [/edit] |
||
| Back to top |
|||
|
Aaron Miller
User ![]() Joined: Sat Feb 25th 2006 Location: Behind the trusty dumpster. |
UPDATE
Hello all. I have made an update to the Inferno Engine's editor, it now supports brushes, and the brush system has been improved from low-speed, to "very^3 high speed" Attatched is a screenie of the editor, and its brushes. Though, that doesnt necessarily show a good picture of the brushes, it still gets the point across. Time to complete that side of the terrain, 1 minute at most, 10 seconds at least. Cheers, -db |
||
| Back to top |
|||
|
Alfa x
User Joined: Sat Jul 1st 2006 Location: Colombia |
SOrry, I don`t see the brushes, are they the red triangles? |
||
| Back to top |
|||
This is a multi-page thread older than 30 days.
Go to the last page to check if you can reply to it.
Go to the last page to check if you can reply to it.
Forum Search
Enter a word or phrase to search our Forum for:
|
|













