DBPro / Red Nose Day! |
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RickV
TGC Commercial Director ![]() ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
During the weekend of March 3rd and 4th we are calling on all community members to join the TGC team in making some silly and fun red nose games. In the United Kingdom each year the BBC and many comedy actors join forces to raise money for children in the UK and Africa. We want to help this cause by running this weekend game making event. The plan is to do the following: * Create fun Retro/puzzle/casual/fun games with the focus on using a Red Nose * All games to be for 3+ year olds * Less than 10 megs in size (zipped) - ideally as small as possible. * Coded in any language you like All games will then be compiled into a big download and we will then charge $10 a copy (or if you want you can donate more). All monies raised will be donated to the charity. Please post here if you want to be involved, it'll be fun!!! For info on Red nose day, see: http://www.rednoseday.com/ Some game ideas: * Pong (with a red nose) * Connect 4 (red and yellow noses) * Red Nose invaders * Nose command (missile command) * Nose Golf * Super Nose World! * Pac Nose * Tetnose (tetris with noses) If you want to do one of these games, post below stating your taking the idea. Also, if you have better ideas let me know and I'll add them to the list. If we do it this way we'll avoid too many games being the same. Remember, the noses are like big red balls, so they are perfect for bouncing in games. Rick Financial Director TGC Team [Check out Jed McKenna - http://www.wisefoolpress.com/] |
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Crazy Ninja
User Joined: Sat Aug 27th 2005 Location: Awesometon |
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RUCCUS
User Joined: Sat Dec 11th 2004 Location: Canada |
Im definitely in Just wondering, is the red nose picture in this image the red nose you speak of? ![]() |
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RickV
TGC Commercial Director ![]() ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
Yes, that's the red nose! By having our event before the 16th we will be able to raise money before the 16th and hopefully present a cheque to some local press. Financial Director TGC Team [Check out Jed McKenna - http://www.wisefoolpress.com/] |
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Van B
Moderator ![]() Joined: Tue Oct 8th 2002 Location: The Swan. |
You know I have a nice pairs game that I've never released (made for a friend), would be easy to stick in some cool pictures for kids and is really easy to play. Count me in, sounds like a laugh. Good guy, Good guy, Wan... |
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Ron Erickson
Moderator ![]() ![]() Joined: Fri Dec 6th 2002 Location: Pittsburgh, PA, USA |
Great idea! It sounds like a good cause... Quote: "Less than 3 megs in size"
Is that zipped? Otherwise there isn't much chance of using DBpro EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....) |
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RickV
TGC Commercial Director ![]() ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
Updated to 10megs zipped now! Financial Director TGC Team [Check out Jed McKenna - http://www.wisefoolpress.com/] |
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Ron Erickson
Moderator ![]() ![]() Joined: Fri Dec 6th 2002 Location: Pittsburgh, PA, USA |
Quote: "Updated to 10megs zipped now!"
MUCH better EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....) |
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Tom J
User ![]() Joined: Thu Aug 4th 2005 Location: Essex, England |
Sounds cool |
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blobby 101
User Joined: Sat Jun 17th 2006 Location: England, UK |
great, i'm in! ![]() Projects: zlugs-2% |
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L B G
User ![]() Joined: Thu Oct 14th 2004 Location: Bath |
count me in if i can make anything worth while action script speaks louder than words www.louisb.co.uk |
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Kohaku
User ![]() Joined: Mon May 3rd 2004 Location: The not very United Kingdom |
I'm sure I could chuck something together for this, and I worry about the dolphins. Count me in. Does all of the $10 for each purchase go towards charity? Actually, I've just reread the sentence after that. Nvm! ![]() You are not alone. |
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Darkhorse 186
User Joined: Sat Sep 2nd 2006 Location: Scotland |
i'm in darkhorse |
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David R
User Joined: Tue Sep 9th 2003 Location: 3.14 |
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TEH_CODERER
User ![]() Joined: Wed Nov 12th 2003 Location: Right behind you! |
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El Goorf
User Joined: Sun Sep 17th 2006 Location: Welwyn Garden City |
hey, nice idea, im certainly in. question: ALL going into a big compile? even like, dare I say.. shoddy noobwork? |
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Appleseller 154
User Joined: Sat Nov 18th 2006 Location: Ontario, Canada |
i love giving makes me feel good great cause i'll try and get some time to make something good if not definatly buying(donating) a cool idea to might be for extra money people could buy the coding (just a thought) game coding starts .... now We Are The Mooninites |
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Bozzy
User ![]() Joined: Sun Sep 10th 2006 Location: Birmingham, UK |
Count me in, even though I'm not very good, I'll certainly give this a go! Bozzy |
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MonoCoder
User ![]() Joined: Sun Dec 4th 2005 Location: Sc-nthorpe a la cesspit |
Nice idea, I'm in. ![]() Uber Tails fan. monocoder.spaces.live.com http://MonoCoder.bebo.com |
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Diggsey
User Joined: Mon Apr 24th 2006 Location: On this web page. |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Diggsey
User Joined: Mon Apr 24th 2006 Location: On this web page. |
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FROGGIE!
User Joined: Sat Oct 4th 2003 Location: in front of my computer |
Can someone post that image please, its not showing for me, neither is the website. |
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Tom J
User ![]() Joined: Thu Aug 4th 2005 Location: Essex, England |
Question: Are the games we're making going to be small mini-games seeing as they are going to go into a large collection of games? I'm working on a game already, woo! edit: (Yet another question) can we put advertising in the game? e.g. Click here to visit my site... |
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Bozzy
User ![]() Joined: Sun Sep 10th 2006 Location: Birmingham, UK |
using dark physics is not a good idea? because of the drivers or something. It would be easier if I did use it but ^^^... Cheers, Bozzy |
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RickV
TGC Commercial Director ![]() ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
Well done Diggsey, that's the spirit! You can all start your games early and start posting screen shots (into the Gallery too please). Rick Financial Director TGC Team [Check out Jed McKenna - http://www.wisefoolpress.com/] |
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blobby 101
User Joined: Sat Jun 17th 2006 Location: England, UK |
would just doing something 2d be alright? ![]() Projects: zlugs-2% |
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Michael S
User ![]() Joined: Sun Apr 2nd 2006 Location: Why do you ask? |
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TEH_CODERER
User ![]() Joined: Wed Nov 12th 2003 Location: Right behind you! |
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Diggsey
User Joined: Mon Apr 24th 2006 Location: On this web page. |
Thanks Rick I'ts not the most exciting game, but for 3+ they will enjoy the funny sounds anyway |
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Shadow Blade
User ![]() Joined: Tue Oct 31st 2006 Location: Cyberspace |
sound good I'm in with gamemaker V6 Shadow Fire Games - Master the game - |
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that dude
User ![]() Joined: Thu Jan 1st 2004 Location: USA |
I have a game which will be fine with a quick change of artwork. Also, how is it all being pulled together? "Damn your eyes!" "Too late" |
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F l a t l a n d e r
User Joined: Mon Jan 22nd 2007 Location: The Flatlands of USA |
I am still an extreme novice but I was planning on doing something simple for my 3 year old to help him learn to use the mouse. This will both be good for me and for him as it would be very simple. Well, it is not as simple as I thought. Besides the terrible graphic of a butterfly net, here is the pro log to the problem. I have a bouncing red nose on a sky/cloud background. There is a large butterfly net that has a handle which is controlled by the mouse. The object is to get the net on the ball and click the mouse button. OK, the following is my understanding of collisions obtained from a DarkBasic Pro Textbook. There are two types of collision that can be detected. A spite collision and a sprite hit. The sprite collision uses the bounding rectangle of the sprite. So no matter what the part of the rectangle overlaps, there will be a collision detected. However, the sprite hit is supposed to ignore the transparent color pixels and only recognizes when the non-transparent pixels of the two sprites come into contact with one another. Well, it doesn't work that way unfortunately. To me this is a bug! Here is the problem. The net is a large rectangle. It has a handle and therefore there is a huge amount of space right underneath the net along the length of the handle. It is all transparent in that area and so all you see is sky to the left of the handle and underneath the net. So, it would seem that if one uses sprite hit that the ball could actually be in that area and not return a 1 for a hit because it is in a transparent area of the net. But that is not true. If I click the mouse button with the ball underneath the net and not touching either the net or the handle to the right, it still returns a 1. The way the textbook reads this should not be happening. It should be ignoring the transparent area of the net even though it is within the bounded rectangle of the sprite. OK, I realize that I can create code to see what the x,y positions are for both sprites and calculate the area that I want the collision to take place before I return manually in another value a sprite hit. For only two sprites no big deal but what if there are a couple of dozen sprites? Like airplanes and missiles? I really don't want the missile to blow up a plane when in actuality it misses the place but goes through the bounding rectangles indicate a hit despite using sprite hit rather than sprite collision. If you can't understand the written explanation, I will show you an image of the ball under the net and give you all the code. Not much code anyway as it is very simple. As opposed to Highlander. |
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F l a t l a n d e r
User Joined: Mon Jan 22nd 2007 Location: The Flatlands of USA |
I guess I can't edit my previous post. Here is the code and image. + Code Snippet As opposed to Highlander. |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
May we also enter games from other engines? Like Game Maker,VB,or well.any other langauge? edit: NVM this,just read the first post again and saw its allowed -Prince Of Darkness |
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Deathead
User ![]() Joined: Sat Oct 14th 2006 Location: Cyberspace |
I have a good idea but i don't like have DBPro i have FPSCreator though and DARK BASIC. The idea: Who watched the advert Ear Sir! I was thinking of a game where u play as any of the characters in there but not really them but u race against eachother and who ever wins plays the sound "EAR SIR!" and if u lose "Get off those ridicoulus ears!" |
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Dared1111
User Joined: Wed Oct 25th 2006 Location: Cyberspace |
What about like, red nose pets? Who wants a Lemon? I love lemons... and cats |
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Phlum
User ![]() Joined: Sun Jul 30th 2006 Location: N.Sanity Island |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
FPSC will never make a game thats below 10 MB zipped up Phlum... -Prince Of Darkness |
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Silvester
User Joined: Wed Dec 7th 2005 Location: Netherlands |
Where to upload it? Because i finished mine(RedNose_Breakout)...but dont know where to put it! -Prince Of Darkness |
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F l a t l a n d e r
User Joined: Mon Jan 22nd 2007 Location: The Flatlands of USA |
I guess I'll just forget it. I know I shouldn't have posted the problem here but I wasn't able to delete it after I had postted it -- was planning on moving it to another forum/thread -- so here it stays. Since sprite hit doesn't work the way it is supposed to work (at least as far as I can tell), I'll quit this simple red nose project and do it a little differently for my grandson. As opposed to Highlander. |
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