The Game Creators
The Game Creators Home Online Shop Click to Login
  Hot: Christmas CompetitionNovember NewsletterModel Pack 36DB Pro Pack 2009DGS BonanzaCharacter PackFPS Creator Bonanza;
The Game Creators
DBPro / Red Nose Day!

Go to the first page of this board Return to the Forum Menu Post Message
105 Messages - Page   of 3   
Bookmark and Share Search the Forum Next 40

Author Message
RickV

TGC Commercial Director


Joined: Tue Aug 27th 2002
Location: United Kingdom
Posted: 16th Feb 2007 09:34     Edited: 18th Feb 2007 01:59     | link | toggle

During the weekend of March 3rd and 4th we are calling on all community members to join the TGC team in making some silly and fun red nose games.

In the United Kingdom each year the BBC and many comedy actors join forces to raise money for children in the UK and Africa. We want to help this cause by running this weekend game making event.

The plan is to do the following:

* Create fun Retro/puzzle/casual/fun games with the focus on using a Red Nose
* All games to be for 3+ year olds
* Less than 10 megs in size (zipped) - ideally as small as possible.
* Coded in any language you like

All games will then be compiled into a big download and we will then charge $10 a copy (or if you want you can donate more). All monies raised will be donated to the charity.

Please post here if you want to be involved, it'll be fun!!!

For info on Red nose day, see:

http://www.rednoseday.com/

Some game ideas:

* Pong (with a red nose)
* Connect 4 (red and yellow noses)
* Red Nose invaders
* Nose command (missile command)
* Nose Golf
* Super Nose World!
* Pac Nose
* Tetnose (tetris with noses)

If you want to do one of these games, post below stating your taking the idea. Also, if you have better ideas let me know and I'll add them to the list. If we do it this way we'll avoid too many games being the same.

Remember, the noses are like big red balls, so they are perfect for bouncing in games.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Back to top
Report this message as abusive
Crazy Ninja

User


Joined: Sat Aug 27th 2005
Location: Awesometon
Posted: 16th Feb 2007 09:39           | link | toggle

Hmmm interesting. So all we have to do is have this red nose in it? Shouldn't be too hard, then again with me you never know what might happen.

Back to top
Report this message as abusive
RUCCUS

User


Joined: Sat Dec 11th 2004
Location: Canada
Posted: 16th Feb 2007 09:42     Edited: 16th Feb 2007 09:43     | link | toggle

Im definitely in .

Just wondering, is the red nose picture in this image the red nose you speak of?



Back to top
My Name Is Adam.net
Report this message as abusive
RickV

TGC Commercial Director


Joined: Tue Aug 27th 2002
Location: United Kingdom
Posted: 16th Feb 2007 09:59           | link | toggle

Yes, that's the red nose! By having our event before the 16th we will be able to raise money before the 16th and hopefully present a cheque to some local press.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Back to top
Report this message as abusive
Van B

Moderator


Joined: Tue Oct 8th 2002
Location: The Swan.
Posted: 16th Feb 2007 10:06           | link | toggle

You know I have a nice pairs game that I've never released (made for a friend), would be easy to stick in some cool pictures for kids and is really easy to play. Count me in, sounds like a laugh.


Good guy, Good guy, Wan...
Back to top
Report this message as abusive
Ron Erickson

Moderator


Joined: Fri Dec 6th 2002
Location: Pittsburgh, PA, USA
Posted: 16th Feb 2007 10:08           | link | toggle

Great idea! It sounds like a good cause...


Quote: "Less than 3 megs in size"

Is that zipped? Otherwise there isn't much chance of using DBpro

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
Back to top
GameToolshed
Report this message as abusive
RickV

TGC Commercial Director


Joined: Tue Aug 27th 2002
Location: United Kingdom
Posted: 16th Feb 2007 10:11           | link | toggle

Updated to 10megs zipped now!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Back to top
Report this message as abusive
Ron Erickson

Moderator


Joined: Fri Dec 6th 2002
Location: Pittsburgh, PA, USA
Posted: 16th Feb 2007 10:12           | link | toggle

Quote: "Updated to 10megs zipped now!"

MUCH better

EZrotate! TextureMax! Enhanced Animations! (coming soon....) 3D Character Maker! (coming soon....)
Back to top
GameToolshed
Report this message as abusive
Tom J

User


Joined: Thu Aug 4th 2005
Location: Essex, England
Posted: 16th Feb 2007 10:18           | link | toggle

Sounds cool I'll join
Back to top
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 16th Feb 2007 11:33           | link | toggle

great, i'm in!


Projects: zlugs-2%
Back to top
Report this message as abusive
L B G

User


Joined: Thu Oct 14th 2004
Location: Bath
Posted: 16th Feb 2007 11:33           | link | toggle

count me in if i can make anything worth while


action script speaks louder than words
www.louisb.co.uk
Back to top
LB
Report this message as abusive
Kohaku

User


Joined: Mon May 3rd 2004
Location: The not very United Kingdom
Posted: 16th Feb 2007 11:58     Edited: 16th Feb 2007 12:01     | link | toggle

I'm sure I could chuck something together for this, and I worry about the dolphins. Count me in.

Does all of the $10 for each purchase go towards charity?

Actually, I've just reread the sentence after that. Nvm!


You are not alone.
Back to top
developing augmentation
Report this message as abusive
Darkhorse 186

User


Joined: Sat Sep 2nd 2006
Location: Scotland
Posted: 16th Feb 2007 12:40           | link | toggle

i'm in

darkhorse
Back to top
Report this message as abusive
David R

User


Joined: Tue Sep 9th 2003
Location: 3.14
Posted: 16th Feb 2007 13:02           | link | toggle

If I'm free on that weekend (which I assume I will be) I definitely will participate. Great idea (and the lack of language barrier is good too)


"History shall be kind to me, for I intend to write it" - Winston Churchill
Back to top
OneManBand Software
Report this message as abusive
TEH_CODERER

User


Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 16th Feb 2007 13:40           | link | toggle

As long as I am free (lack of social life makes that probable!) then count me in!

Back to top
Report this message as abusive
El Goorf

User


Joined: Sun Sep 17th 2006
Location: Welwyn Garden City
Posted: 16th Feb 2007 19:31           | link | toggle

hey, nice idea, im certainly in.

question: ALL going into a big compile? even like, dare I say.. shoddy noobwork?
Back to top
Not My Base
Report this message as abusive
Appleseller 154

User


Joined: Sat Nov 18th 2006
Location: Ontario, Canada
Posted: 16th Feb 2007 20:15           | link | toggle

i love giving makes me feel good great cause i'll try and get some time to make something good if not definatly buying(donating)

a cool idea to might be for extra money people could buy the coding (just a thought)

game coding starts .... now

We Are The Mooninites
Back to top
Report this message as abusive
Bozzy

User


Joined: Sun Sep 10th 2006
Location: Birmingham, UK
Posted: 17th Feb 2007 07:48           | link | toggle

Count me in, even though I'm not very good, I'll certainly give this a go!

Bozzy
Back to top
http://breeze-wars.com/
Report this message as abusive
MonoCoder

User


Joined: Sun Dec 4th 2005
Location: Sc-nthorpe a la cesspit
Posted: 17th Feb 2007 07:51           | link | toggle

Nice idea, I'm in.


Uber Tails fan. monocoder.spaces.live.com http://MonoCoder.bebo.com
Back to top
Report this message as abusive
Diggsey

User


Joined: Mon Apr 24th 2006
Location: On this web page.
Posted: 17th Feb 2007 10:39           | link | toggle

I've almost finished my game

Back to top
http://diggsey.heliohost.org/
Report this message as abusive
Google Ad
Back to top
 
Diggsey

User


Joined: Mon Apr 24th 2006
Location: On this web page.
Posted: 17th Feb 2007 13:03           | link | toggle

OK, I finished it, and I have just e-mailed it to you

Back to top
http://diggsey.heliohost.org/
Report this message as abusive
FROGGIE!

User


Joined: Sat Oct 4th 2003
Location: in front of my computer
Posted: 17th Feb 2007 13:52           | link | toggle

Can someone post that image please, its not showing for me, neither is the website.
Back to top
Report this message as abusive
Tom J

User


Joined: Thu Aug 4th 2005
Location: Essex, England
Posted: 17th Feb 2007 14:17     Edited: 17th Feb 2007 14:23     | link | toggle

Question: Are the games we're making going to be small mini-games seeing as they are going to go into a large collection of games?

I'm working on a game already, woo!

edit: (Yet another question) can we put advertising in the game? e.g. Click here to visit my site...
Back to top
Report this message as abusive
Bozzy

User


Joined: Sun Sep 10th 2006
Location: Birmingham, UK
Posted: 17th Feb 2007 14:56           | link | toggle

using dark physics is not a good idea? because of the drivers or something. It would be easier if I did use it but ^^^...

Cheers,
Bozzy
Back to top
http://breeze-wars.com/
Report this message as abusive
RickV

TGC Commercial Director


Joined: Tue Aug 27th 2002
Location: United Kingdom
Posted: 18th Feb 2007 02:00           | link | toggle

Well done Diggsey, that's the spirit!

You can all start your games early and start posting screen shots (into the Gallery too please).

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Back to top
Report this message as abusive
blobby 101

User


Joined: Sat Jun 17th 2006
Location: England, UK
Posted: 18th Feb 2007 03:32           | link | toggle

would just doing something 2d be alright?


Projects: zlugs-2%
Back to top
Report this message as abusive
Michael S

User


Joined: Sun Apr 2nd 2006
Location: Why do you ask?
Posted: 18th Feb 2007 03:35           | link | toggle

Does it HAVE to be coded? Or may I use an engine like Game Maker6?

Back to top
NinjaSoft Games
Report this message as abusive
TEH_CODERER

User


Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 18th Feb 2007 06:16           | link | toggle

I'll take connect 4 idea, or at least a variation thereof.

Back to top
Report this message as abusive
Diggsey

User


Joined: Mon Apr 24th 2006
Location: On this web page.
Posted: 18th Feb 2007 11:06           | link | toggle

Thanks Rick

I'ts not the most exciting game, but for 3+ they will enjoy the funny sounds anyway

Back to top
http://diggsey.heliohost.org/
Report this message as abusive
Shadow Blade

User


Joined: Tue Oct 31st 2006
Location: Cyberspace
Posted: 18th Feb 2007 14:29           | link | toggle

sound good I'm in with gamemaker V6

Shadow Fire Games - Master the game -
Back to top
Report this message as abusive
that dude

User


Joined: Thu Jan 1st 2004
Location: USA
Posted: 19th Feb 2007 00:36           | link | toggle

I have a game which will be fine with a quick change of artwork.

Also, how is it all being pulled together?

"Damn your eyes!"
"Too late"
Back to top
Skull Island Software Send AIM user a message
Report this message as abusive
F l a t l a n d e r

User


Joined: Mon Jan 22nd 2007
Location: The Flatlands of USA
Posted: 19th Feb 2007 10:10           | link | toggle

I am still an extreme novice but I was planning on doing something simple for my 3 year old to help him learn to use the mouse. This will both be good for me and for him as it would be very simple.

Well, it is not as simple as I thought. Besides the terrible graphic of a butterfly net, here is the pro log to the problem.

I have a bouncing red nose on a sky/cloud background. There is a large butterfly net that has a handle which is controlled by the mouse. The object is to get the net on the ball and click the mouse button.

OK, the following is my understanding of collisions obtained from a DarkBasic Pro Textbook.

There are two types of collision that can be detected. A spite collision and a sprite hit. The sprite collision uses the bounding rectangle of the sprite. So no matter what the part of the rectangle overlaps, there will be a collision detected. However, the sprite hit is supposed to ignore the transparent color pixels and only recognizes when the non-transparent pixels of the two sprites come into contact with one another.

Well, it doesn't work that way unfortunately. To me this is a bug! Here is the problem.

The net is a large rectangle. It has a handle and therefore there is a huge amount of space right underneath the net along the length of the handle. It is all transparent in that area and so all you see is sky to the left of the handle and underneath the net. So, it would seem that if one uses sprite hit that the ball could actually be in that area and not return a 1 for a hit because it is in a transparent area of the net. But that is not true. If I click the mouse button with the ball underneath the net and not touching either the net or the handle to the right, it still returns a 1.

The way the textbook reads this should not be happening. It should be ignoring the transparent area of the net even though it is within the bounded rectangle of the sprite.

OK, I realize that I can create code to see what the x,y positions are for both sprites and calculate the area that I want the collision to take place before I return manually in another value a sprite hit. For only two sprites no big deal but what if there are a couple of dozen sprites? Like airplanes and missiles? I really don't want the missile to blow up a plane when in actuality it misses the place but goes through the bounding rectangles indicate a hit despite using sprite hit rather than sprite collision.

If you can't understand the written explanation, I will show you an image of the ball under the net and give you all the code. Not much code anyway as it is very simple.

As opposed to Highlander.
Back to top
Report this message as abusive
F l a t l a n d e r

User


Joined: Mon Jan 22nd 2007
Location: The Flatlands of USA
Posted: 19th Feb 2007 10:23           | link | toggle

I guess I can't edit my previous post. Here is the code and image.

+ Code Snippet
REM Project: rednose
REM Created: 2/18/2007 7:49:17 AM
REM
REM ***** Main Source File *****
REM

`define the sprite structure
type SPRITET
    x as integer `col or horizontal pos
    y as integer `row or vertical pos
    speedx as integer `horizontal speed
    speedy as integer `vertical speed
    alpha as integer
endtype

global ball as SPRITET
global net as spritet
global SpriteHit as byte
global net_hit_x as integer
global net_hit_y as integer
global ball_hit_x as integer
global ball_hit_y as integer

sync on
sync rate 40
hide mouse

set image colorkey 250,78,229

`load the background image
load image "sc_640.bmp", 100
load image "butterfly_net_big_orig.bmp", 1
load image "ball.bmp", 2

` Set the mouse cursor spite
SPRITE 1,320,240,1
SET SPRITE 1,1,1
sprite 2, 999, 999, 2
`speed of ball
ball.speedx = 2
ball.speedy = 2
set sprite priority 1,1

`main game loop
repeat

`-------------------------------------------
    'this is so I can start the game over without ending it
    if mouseclick() = 2
        spritehit = 0
    endif
`-------------------------------------------

    `draw the background
    paste image 100, 0, 0
    move_net()
    move_ball()

    if spritehit

        `this is for testing positions
        ink rgb(0,0,0),0
        text 10,10,"net_hit_x = " + str$(net_hit_x)
        text 10,25,"net_hit_y = " + str$(net_hit_y)
        text 10,40,"ball_hit_x = " + str$(ball_hit_x)
        text 10,55,"ball_hit_y = " + str$(ball_hit_y)
    endif
    sync
until spacekey()

end

function move_ball()
    local w as integer
    local h as integer

    if spritehit
        exitfunction
    endif

    `update the ball's X pos
    w = screen width() - sprite width(2)
    ball.x = ball.x + ball.speedx
    if ball.x > w or ball.x < 0
        ball.speedx = ball.speedx * -1
        ball.x = ball.x + ball.speedx
    endif

    `update the ball's y pos
    h = screen height() - sprite height(2)
    ball.y = ball.y + ball.speedy
    if ball.y > h or ball.y < 0
        ball.speedy = ball.speedy * -1
        ball.y = ball.y + ball.speedy
    endif

    `draw the ball
    sprite 2, ball.x, ball.y, 2

endfunction

function move_net()
`    local x as integer
`    local y as integer

`    x = screen width() - sprite width(1)
`    y = screen height() - sprite height(1)

    SPRITE 1, MOUSEX(), MOUSEY(), 1
    IF MOUSECLICK()=1
`        notice this is not sprite collision but sprite hit
        IF SPRITE hit(1,2) `I tried reversing the sprites - didn't think that would work
            `just info to be printed out
            net_hit_x = mousex()
            net_hit_y = mousey()
            ball_hit_x = ball.x
            ball_hit_y = ball.y
            `this is the variable to indicate if there was a hit or not in case I need to do more
            SpriteHit = 1
        ENDIF
    ENDIF

endfunction


As opposed to Highlander.
Back to top
Download: image2.bmp Size: 1585414 bytesReport this message as abusive
Silvester

User


Joined: Wed Dec 7th 2005
Location: Netherlands
Posted: 19th Feb 2007 10:31     Edited: 19th Feb 2007 10:32     | link | toggle

May we also enter games from other engines?

Like Game Maker,VB,or well.any other langauge?

edit:

NVM this,just read the first post again and saw its allowed

-Prince Of Darkness
Back to top
DaMoose
Report this message as abusive
Deathead

User


Joined: Sat Oct 14th 2006
Location: Cyberspace
Posted: 19th Feb 2007 16:25           | link | toggle

I have a good idea but i don't like have DBPro i have FPSCreator though and DARK BASIC.

The idea:
Who watched the advert Ear Sir! I was thinking of a game where u play as any of the characters in there but not really them but u race against eachother and who ever wins plays the sound "EAR SIR!" and if u lose "Get off those ridicoulus ears!"

Back to top
Report this message as abusive
Dared1111

User


Joined: Wed Oct 25th 2006
Location: Cyberspace
Posted: 20th Feb 2007 03:54           | link | toggle

What about like, red nose pets?

Who wants a Lemon?

I love lemons... and cats
Back to top
Escape Engine Blog
Report this message as abusive
Phlum

User


Joined: Sun Jul 30th 2006
Location: N.Sanity Island
Posted: 20th Feb 2007 06:24           | link | toggle

Can i use FPSC? If so I could probably make Castle Nosenstein...

-Phlumetoid

Back to top
Ice Spark Interactive
Report this message as abusive
Silvester

User


Joined: Wed Dec 7th 2005
Location: Netherlands
Posted: 20th Feb 2007 06:30           | link | toggle

FPSC will never make a game thats below 10 MB zipped up Phlum...

-Prince Of Darkness
Back to top
DaMoose
Report this message as abusive
Silvester

User


Joined: Wed Dec 7th 2005
Location: Netherlands
Posted: 20th Feb 2007 07:10           | link | toggle

Where to upload it?

Because i finished mine(RedNose_Breakout)...but dont know where to put it!

-Prince Of Darkness
Back to top
DaMoose
Report this message as abusive
F l a t l a n d e r

User


Joined: Mon Jan 22nd 2007
Location: The Flatlands of USA
Posted: 20th Feb 2007 10:17           | link | toggle

I guess I'll just forget it.

I know I shouldn't have posted the problem here but I wasn't able to delete it after I had postted it -- was planning on moving it to another forum/thread -- so here it stays. Since sprite hit doesn't work the way it is supposed to work (at least as far as I can tell), I'll quit this simple red nose project and do it a little differently for my grandson.

As opposed to Highlander.
Back to top
Report this message as abusive

Go to the first page of this board Return to the Forum Menu Post Message
105 Messages - Page   of 3   
Search the Forum Next 40

This is a multi-page thread older than 30 days.
Go to the last page to check if you can reply to it.

Forum Search

Enter a word or phrase to search our Forum for:

Thread Subject Search
Search Phrase:
Search Scope: Entire forum
Just this board
 
Google Forum Search
Search Phrase:
 
Apollo v2.02


Dark Game Studio
Privacy Policy AUP Top of Page