Quote: "Looks good!"
Thanks.
Quote: "i think it looks good a little slow but my computer a peice anyway other then that really nice."
Cheers. I was pretty determined to get a seamless indoor / outdoor environment in there which was always the focus point of this demo.
Quote: "The link is not there.."
I always forget those damn links expire. It's up again now, I'll keep an eye on it.
Uman / Tzap - Thanks for the info. This was only really supposed to be a tech demo to show the environment potential of FPSC maps so in order to get the thing done, I made some performance trade offs during development which I would tackle differently in retrospect.
I'm working on a new demo which will be performance focused whilst still delivering an interesting environment to explore.
Quote: " I took the crate with me the second try and tried to break the window,,it floated thru the window. Everytime I had that window in my view,,the lag went crazy."
There's no glass in the 2nd window after you escape the cell. This was due to the lag issue. I took the glass out and messed around with the room a bunch but that lag spot remained.
Quote: "Also,,on a side note,,WHERE THE *(&)( IS THE KEY FOR THE NEXT DOOR???...lolol"
The key for the first locked door is on top of the barrel in the room with 2 ladders to climb with a guard at the top (stands next to the barrel).
Thanks to all for the positive comments regarding the general look and design of the map. I'm aware of the performance issues on the outdoor areas but I'd rather address these in a new game demo and just let people check this one out.
It'll be an interesting challenge to go for a near constant 33 frames per second for my current project but thats the plan.