FPSC X10 / New X10 Screen shot ! |
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Strelok
User ![]() Joined: Mon Oct 16th 2006 Location: In your cupboard. |
Hey , I actually haven't posted any screenshoots of x10 yet although I'm a beta tester. Here are few shots of a landscape that was made in c4d and imported in x10 engine. It's look pretty cool with all great effects that x10 haves. ![]() ![]() ![]() ![]() On the last pic you can see some buildings , i want to thank Cheese Cake to let me use them ! Will post more screenshots later ! some new x10 screenshoots of landscape level. ![]() ![]() ![]() ![]() ![]() ![]() Rise and shine Fpsc x10...rise and shine. ![]() ![]() |
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SamHH
User ![]() Joined: Sat Dec 9th 2006 Location: Vermont |
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Nicholas Primiano
User Joined: Sun Nov 26th 2006 Location: Turn Around |
The oics look awsome where can I get that terrian. <\(nprim)/> |
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Flash
User Joined: Thu Mar 31st 2005 Location: Cyberspace |
Oh wow! That is EXACTLY how I picture one of the levels in the game I have planned for x10, my lvel would just have more 'in-tact' buildings. xD I'm DEFFINATELY gonna have to learn how to make terrain like that! ~Flash Hippopottomonstrosesquippedaliophobia |
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Jon Fletcher
User Joined: Sat May 7th 2005 Location: Taunton, UK |
you beat me to it OLEG, i was just creating some terrain to show with some nice bloom and reflective water to spice it up, some reason i couldn't get my terrain to show up, ah well. i did get in some foliage which someone else made (cant remember who) and it looks absolutely amazing with the bloom 'softening' the grass and leaves of trees. anyways, top notch screenshots, some neat texture painting for the high rocky bits as well, cool work if its not something you want to keep to yourself do you think you could send it to me to play around with and place some foliage in? |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
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Retro Gamer
User ![]() Joined: Thu Sep 28th 2006 Location: Seattle, WA |
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Conjured Entertainment
User Joined: Mon Sep 12th 2005 Location: Nirvana |
They all look great Oleg. Well, except fot the first one, which is just good instead of great. It lost a few points for that big fat seam running in the ground textures. Other than that, it looks great. Quote: "although I'm a beta tester"
What? Huh? Who? What? How?How did you get so lucky Oleg? Don't forget to visit Conjured Entertainment |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
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nackidno
User ![]() Joined: Sat Feb 3rd 2007 Location: Där solen aldrig skiner |
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RickV
TGC Commercial Director ![]() ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
Well done Oleg, you impressed me with your X10 abilities! Let the readers hear what you have to say about X10 and your experiences with it. Rick Financial Director TGC Team [Check out Jed McKenna - http://www.wisefoolpress.com/] |
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Strelok
User ![]() Joined: Mon Oct 16th 2006 Location: In your cupboard. |
Thanks a lot guys , normally the level looks a lot better but i have removed some obj for some small problems. Jon i have send you a mail. The reason that i have the beta is that I'm working on a New x10 model pack for TGC. I will post more screenshots later. |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
Looks really great Oleg. ---------------------------------------- "Your mom goes to college." |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
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uman
FPSC Moderator ![]() Joined: Fri Oct 22nd 2004 Location: UK |
Anyone know why many of the screen shots I see of X10 seem to have some kind of over exposure of lighting or high contrast burned out sky and unrealistic light spots on world objects? Most of the screen shots I have seen to date do not have natural looking lighting but agressively over accentuated lighting. I would like to see some shots that were more normal and mundane or toned down refelective of much of the natural world. For some reason in many shots the bright light washes ot the scene particularly skies and would blind me if I had to shoot someone in real life. Is one always looking into a fixed Sun in the X10 world? Thanks. "There are those who said this day would never come - What have they to say Now?" |
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Strelok
User ![]() Joined: Mon Oct 16th 2006 Location: In your cupboard. |
bond1 , thanks for a nice comment ! Slayer222 , It's just like a sweet dream EDIT: uman , It's just when you using X 10 new shaders you try to create somethings beautiful of it. They effect just looks nice but i don't think that you will have Bloom or Normal map effect in the real world. It just look nice in game |
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Satchmo
User Joined: Sun May 29th 2005 Location: Cyberspace |
Top notch stuff OLEG, a normal map would look sweet on that terrain! Your about to get pwned. ![]() |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
Quote: "Anyone know why many of the screen shots I see of X10 seem to have some kind of over exposure of lighting or high contrast burned out sky and unrealistic light spots on world objects?"
Yeah I'm with you there....I don't know why everyone seems to like that so much - although I love how it looks in Oleg's pics. But rest assured you aren't stuck with that look on everything, you can tone the bloom effect way down. Take a look at the pics in my Egyptian threat for some more subtle, more realistic lighting in X10, at least to my eyes. Especially in the first couple "pharaoh's bodyguard" pics. http://forum.thegamecreators.com/?m=forum_view&t=112101&b=33 ---------------------------------------- "Your mom goes to college." |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
Egyptian threat, nice video game name *Slayer_2 |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Shaka
User ![]() Joined: Fri Sep 8th 2006 Location: San Diego, CA |
whats c4d? also could you import maps made on T.e.d. into fpsc? thanks ![]() |
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Conjured Entertainment
User Joined: Mon Sep 12th 2005 Location: Nirvana |
Quote: "The reason that i have the beta is that I'm working on a New x10 model pack for TGC."
Right on.Characters no doubt? (melee animations I hope) Fill me in... Quote: "....I don't know why everyone seems to like that so much -"
I'm not big on bloom either, but I appreciate the fact that it is included for those who are.It's almost as if you can see shadows from the clouds in spots of his screenshots. Sweet Don't forget to visit Conjured Entertainment |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
Yeah bloom sucks IMO but I can just turn it off. It might be good for a scripted radiation/explosion effect but not much more. Oleg: can you give us any info on the model pack? will any of its media come with X10? |
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nackidno
User ![]() Joined: Sat Feb 3rd 2007 Location: Där solen aldrig skiner |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
FPSC had good enough graphics, its the features I'm after. |
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Cheese Cake
User ![]() Joined: Mon Dec 11th 2006 Location: At the bakery |
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Snipesoul
User Joined: Wed Aug 29th 2007 Location: Somewhere in New York... |
X10 is pretty much looking like the unreal engine's style of graphics now, mainly because of the normal mapping on segments and the new parallax shaders in my opinion, but high dynamic range lighting would make it complete along with bloom. |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
If you think about it, the scenery in the pics look very unnatural, same with the graphics in games today, instead of looking realistic, everything looks surreal with because of the shiny effect bump-mapping gives things. I hope X10 doesnt turn into FPSC 2, full of bugs and broken features, it would be nice to have a real review of X10 soon, by a beta tester. *Slayer_2 |
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Snipesoul
User Joined: Wed Aug 29th 2007 Location: Somewhere in New York... |
Agreed. I would like to hear an actual review from a beta tester as well. I also think to make the enviornments in x10 better, we should have higher texture resolutions, and the ability to put a little bit more higher-poly models in. I'm getting sick of looking at those pics and seeing how pixelated the textures of the grass look, and how low poly some parts of the terrain look as well. |
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Drapes#10
User Joined: Mon Jan 1st 2007 Location: Sireus 10 Game Studios |
reminds me of water hazard on hl2 James Bomb |
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Cheese Cake
User ![]() Joined: Mon Dec 11th 2006 Location: At the bakery |
Snipesoul.... Higher resolution textures is already available in the current version... As long as it is like: 512x512, 1024x1024, 2048x2048. I had 3 example barrels if i can find them then i would upload it on the forums... And as for higher poly...i thought this was already available into x10.... Cheers, Cheese Cake. |
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Snipesoul
User Joined: Wed Aug 29th 2007 Location: Somewhere in New York... |
Cheese Cake, are you sure about the higher resolution textures, because when you go to the preferences, high is 512x512. And about higher poly models, I knew you can have higher poly characters, but I haven't seen any higher poly entities. So I was assuming it was still like before. Correct me again if I'm wrong. |
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Cheese Cake
User ![]() Joined: Mon Dec 11th 2006 Location: At the bakery |
Snipesoul. Textures is possible.... As for entities...yep...why not? But dont expect when you make static entities 3000 in poly count... And place 15 to 20 in your game. Along with 20 to 25 characters...(since x10 is better with characters) That you'll have a good framerate. When i make entities, i mostly try to get them under 300... And with a 300 you can make nice results in detail. When i get above the 300 that means that i made a somewhat bigger entity. Or a entity that needed to pop out of the others. So its not allways about high-poly its mostly about how you use them, and how good the texture is. Also x10 will have better normal maps......therefore better results. That way you can make a static entity look 100 poly-count more while in fact its still that same low-poly version. And also you can have stunning effects on characters... like in Jon's thread. Cheers, Cheese Cake. |
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Retro Gamer
User ![]() Joined: Thu Sep 28th 2006 Location: Seattle, WA |
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KeithC
FPSC Moderator ![]() ![]() Joined: Thu Oct 27th 2005 Location: Michigan |
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Cyborg ART
User Joined: Sun Jan 14th 2007 Location: Sweden - Sthlm |
Oleg! You should relese these terrains in a pack when X10 is released. The look wonderfull. Visit our new website! www.bigvikinggames.tk !New Forum is up! Follow the progress of Lost Treasures |
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Slayer222
User Joined: Mon Mar 19th 2007 Location: Wherever I feel like |
Yeah I would love to use them. *Thinks up a halo 3 style MP game |
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Strelok
User ![]() Joined: Mon Oct 16th 2006 Location: In your cupboard. |
some new x10 screenshoots of landscape level. ![]() ![]() ![]() ![]() ![]() ![]() I almost have no life |
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TGPEG
User Joined: Thu Dec 28th 2006 Location: Solihull, WM, England |
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Styloo
User ![]() Joined: Sat Feb 18th 2006 Location: France |
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