Quote: "Multiplayer eh? Not that i don't like it, it's superb but it would have been so much better if you make a single player adventure of it"
I am making the single player version to go along side this one, The single player version will most likely be independent of Lemur v.2, but that is all subject to change depending on what Lemur will add to the single player build.
Quote: "that athmosphere and level design is almost at the same level as demon sun and lifeless"
Those are some pretty big shoes to fill
I have always prided myself on my atmospheres, I try to lure the player in by creating a feeling that hits as many senses as I possibly can.
Quote: "I’m not sure if player glow or something like this is being added to players in Lemur"
Player glow would be neat to have but with fog turned on it might present a bit of a problem, but we'll never know until we try, right?
Quote: "I take it from your screens you may have tested player models in the distance for visibility, unless this is more based on strategy."
visibility is good, though more testing is going to be needed..
This game is wrapped with strategy, there are only a few medium to large size rooms and lots of hallways and hiding spots. This forces the teams to work as a cohesive unit to achieve victory. This level is also great for an ambush style game.
Cheers,
Dave