Sorry for not being around much lately but I thought I'd pop in to show some new work in progress. Long overdue and I've got a lot of catching up to do!
Some new W.I.P. captures...
SCAR-L
I've more or less been shy about modeling prototype weapons but I have high confidence that the SCAR platform will make it to full production. I still need to add some rol-marks/etching to the blank are on the outside of the mag. well but I need to research to get an idea of what will go there assuming it makes it into service.
For now it's using my M4 anim. rig but I will change things up for it as development continues. I am developing the rifle/EGLM files in a way that wil make it easier to export an .X file with primary/secondary fire in the same file. Usless for FPSC users but possibly handy for devs. using DBP or other engines.
SCAR-H
This is the 7.62mm version of the above rifle platform.
I need to chang the mount on the DMR from screws to throw-levers to clear space for the charging handle.
Textures are swappable so that the tan, black or two-tone maps can be used with any of the released SCAR weapons.
P226 and GI 1911A1
The P226 is new and the 1911A1 is a revision. I wanted to offer a more classic-looking 1911 than the one in MP9.
P90
I've gotten several requests for this. Most of them from Airslide. I'll be making four versions awailable; normal, suppressed, dual normal and dual suppressed.
I pondered doing an SG-1 version with all the crap on it but with an optic mounted on a riser it's just really tall and awkward loking in the game camera. I might at some later time do a version with the flat-top which has become available in recent years as I think that would look better and help offset polys needed for the optic.
M203 (Stand-Alone)
Sort of a rehash but I like this because it is sort of like a modern M79 as far as game mechanics go. This version has a reflex optic quadrant sight. I might also release a version with only the ladder sight.
M32
I had originally wanted to do this when I was making stuff for MPs 9/10 but ran out of time. I think it's good for a few reasons that I waited. I think it's executed better than I could have a year ago. Also, FPSC seems less buggy now with Flak. I've done a fair amount of testing and it seems stable enough to release.
There are two versions at this time. The frst is the standard U.S. issued version. The second is shorer and has no butt.
The black and tan textures are interchangable.
M16s
Yes... sigh... More M16 variants
XM177E2(commando), M16A1, M16A2 and M16A2/M203.
These are more old-school than the ones in MPs 9/10. There wll also be an M16A1/M203 once I get around to modeling the quadrant sight which clips to the carry handle. I should have done that version first since it's probably the most famous ar far as movies go.
These are on old rigs for now. I'll tweak anims later but these are fairly low priority to me.
870P
Classic-looking police/riot shotgun. Uses the MCS animations. Yes, I know 870Ps come stock with a short pump handle but I like the looks of the extended sporting pumps and I wanted an excuse to do semi-fancy checkering instead of booring slots.
That's it for now. I plan to make most if not all of these available this spring/summer although I need to upload some test files to the TGC store soon before Rick blacklists me.
I really apreaciate all the people who have bought MPs 9 and 10 so far. These weapons and others secretly and not-so-secretly being developed are meant to build upon the weapons included in those two packs. I plan to develop an enhanced arm rig this spring so that I can add more melee weapons and rifles with traditional (non-pistol-grip) stocks.
UPDATE APRIL 09 2008
Did someone ask for melee weapons?
I sidestepped a bit and banged these new melee weapons out. They are fully complete with VWEAPs, entities, etc. I bit the bullet and extended the arm mesh to go up to mid-bicep (used to stop just short of the elbow) and added elbow and uper arm bones to my animation rig. This allows me more flexibility with "reaching into the screen". Something I couldn't do well before and the primary reason melee weapons were limited in MPs9/10. Tee texture mirrors at the extension point, so no UV stretching and looks OK with the human and zombie arm textures.
All of these melee weapons include additional animations:
All include a generic block/parry animation (commented out in gunspec). I know there's no support for this now but who knows where FPSC and the various source mods will eventually go?
Additionally...
The Combat Knife and Chef Knife include both a stabbing and slashing attack animations. The Combat Knife defaults to slashing and the Chef Knife defaults to stabbing.
The Butterfly Knife includes animations for a thrusting attack (default) as well as a slashing attack.
The Nightstick has three attack animations; A twirling strike (default), a jabbing attack and a stiff-arm attack.
These have all had their animations developed using AirMod as the testbed to eliminate any animation popping which shows up in timer based enviroments. They also include AirMod lazy gun settings as well. They have been tested in regular FPSC also.
These melee weapons are all semi-auto fire (unlike my Katana). When a full version of AirMod is near completion, I will consider adding automatic sequences.
Ahyhow, here are the new pics....
UPDATE MAY 9, 2008
M-249 S.A.W.
Reloading animation video on YouTube