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FPSC Work In Progress / Abattoir Nightmare, Xenotransplantation. (WIP)

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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 1st Nov 2008 13:58     Edited: 1st Nov 2008 14:58     | link | toggle

Ok so here it is, months in the making and still only WIP, still lots of work to do. Sorry but i have only added a basic sory as i do not want to give to much away but if you know what the sub-title means Xenotransplantation then it my give it away nullhttp://en.wikipedia.org/wiki/Xenograft



Abattoir Nightmare is a creepy and dark psychological horror experience; featuring the adventures of Lee as he find himself in an eerie industrial factory. Lee can’t remember how he got there but knows his Uncle Rick is the owner and manager of the place.
Trapped in a shadowy abattoir complex, Lee is determined to discover the truth behind his uncle.

Surrounded by enemies from all sides, Lee must collect clues and solve puzzles whilst combating the psychological terrors that threaten to strip him of his sanity.

Can Lee uncover the truth behind his Uncle Rick? Only you can decide...


-------------------------------------------------------------------

Rick- Failed surgeon and now owner and manager director of a struggling meat factory!

Lee- Successful programming student stuck in a dead end job. He works for his Uncle Rick at the abattoir as head slaughter man.

-------------------------------------------------------------------













Abattoir Nightmare Xenotransplantation Coming SOON
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FPS X Games
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CoffeeGrunt

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Joined: Fri Oct 5th 2007
Location: --->
Posted: 1st Nov 2008 14:01           | link | toggle

Those light decals look awesome, are they custom?

I love how you renamed the main characters after TGC employees....

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Allazeya
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Pbcrazy

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Joined: Thu Sep 25th 2008
Location: Cyberspace
Posted: 1st Nov 2008 14:04           | link | toggle

cool, this looks nice and creepy

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tjaabee

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Joined: Sat Apr 14th 2007
Location: somewhere
Posted: 1st Nov 2008 14:59           | link | toggle

Rick and Lee... Hm, something seems familliar...
Nice screenies too.

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
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bass guy1669

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Joined: Sat Mar 24th 2007
Location: The Zone
Posted: 1st Nov 2008 15:40           | link | toggle

This looks really cool and interesting, keep it up!

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
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ASTEK

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Joined: Wed Jul 18th 2007
Location: No Country
Posted: 1st Nov 2008 19:57           | link | toggle

Best and most interesting game I've seen so far.
5/5

Astek

-Indestructible-

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KeithC

FPSC Moderator


Joined: Thu Oct 27th 2005
Location: Michigan
Posted: 1st Nov 2008 22:06           | link | toggle

Have to keep an eye on this one as well.

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Rampage

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Joined: Mon Feb 4th 2008
Location: New Zealand
Posted: 1st Nov 2008 22:14           | link | toggle

Looks awesome, create use of custom media as well bro!
Where did you get those power line models, and CG, the Light Decals are from the sprite pack, he just used them in different directions I think

[url=
"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
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rakker126

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Joined: Fri Sep 12th 2008
Location: Cyberspace
Posted: 2nd Nov 2008 03:22           | link | toggle

Looks good~

IV
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Ehetyz

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Joined: Mon Feb 26th 2007
Location: The house by the cemetery
Posted: 2nd Nov 2008 03:41           | link | toggle

This looks excellent, I love the lighting. How's the frame rate on the outdoor areas?

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TR Productions
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puppysss

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Joined: Tue Mar 13th 2007
Location: UnCyber Space
Posted: 2nd Nov 2008 04:34           | link | toggle

Looks very good~~~!!

NAVER - PUPPYSSS = TGC - Fpsc Bug Reporter
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puppyofkosh

BOTB Developer


Joined: Tue Jan 9th 2007
Location: Cyberspace
Posted: 2nd Nov 2008 07:30           | link | toggle

Woah...
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Cheese Cake

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Joined: Mon Dec 11th 2006
Location: At the bakery
Posted: 2nd Nov 2008 17:40           | link | toggle

Very nice man!
Cant wait to see some more shots.

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Butt monkey

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Joined: Thu Dec 7th 2006
Location: Scotland
Posted: 2nd Nov 2008 17:42           | link | toggle

Looking great. No complaints here.
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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 2nd Nov 2008 19:02           | link | toggle

Looks great! Are you using a source mod? If so, drop me an e-mail for a....special...version of the shroudling.

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Bendak11

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Joined: Sat Aug 2nd 2008
Location: The bush in your front yard.
Posted: 2nd Nov 2008 19:35     Edited: 2nd Nov 2008 19:35     | link | toggle

Very nice.
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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 3rd Nov 2008 14:41           | link | toggle

Quote: "Where did you get those power line models"

Made them myself, will be adding to the store soon!

Quote: "the Light Decals are from the sprite pack, he just used them in different directions I think "

Almost, i have edited some decals to get better fell on how to build my own. I edited Lightrays and the decalspec; + Code Snippet plus the .DDS img but i am building my own now so i will most likely change whats in screenshot!

Quote: "How's the frame rate on the outdoor areas"

Its good, 33fps but i think its all depends on your computer

Quote: "Are you using a source mod? If so, drop me an e-mail for a....special...version of the shroudling."

I am not using any MODs just pure sweet FPSC but very interested in the special version of him, love that guy, he fits perfit in this game!


Also like to say thanks all for the intrest and hope to get some more screenshot up soon plus i doing a video of the 1st lvl soon!

Abattoir Nightmare Xenotransplantation Coming SOON
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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 3rd Nov 2008 18:24           | link | toggle

Quote: "I am not using any MODs just pure sweet FPSC but very interested in the special version of him, love that guy, he fits perfit in this game!"

Well, unfortunetly, he won't work in stock. He isn't different media wise, just has a new script. I can send you a video of it if you'd like. Perhaps when the 113 source comes out and I release AirMod 0.6.5 you can try it out (presumably Lee will fix the typical "mod issues" by then).

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Punk13

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Joined: Sun Oct 7th 2007
Location: In EpikLand!
Posted: 3rd Nov 2008 20:05           | link | toggle

This looks really good i mean BOTB quality keep it up man!

http://wm56.inbox.com/dnl/Nw%20X%20Sig.png.aspxx?_cu=KHYcJ46lIUkNJ7XUw47vJCyt8PkfKi8KYw86BHcP21NlPhTXX-Sgpi5L5iW8UkJW2iB-izjfxvpo_xCkdoHy-dwt9rWhrtX_HZyX0YO8i&V=1
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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 4th Nov 2008 01:58           | link | toggle

Quote: "I can send you a video of it if you'd like"

that would be cool thanks

Quote: "This looks really good i mean BOTB quality keep it up man!"

thanks punk

Abattoir Nightmare Xenotransplantation Coming SOON
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ZackS28

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Joined: Mon Mar 3rd 2008
Location: Washington, USA
Posted: 4th Nov 2008 16:04           | link | toggle

Wow! Dude, can I marry your level design skills? jk, jk but seriously this is awsome!
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Airslide

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Joined: Mon Oct 18th 2004
Location: Cyberspace
Posted: 4th Nov 2008 18:52           | link | toggle

Quote: "that would be cool thanks"

Video sent

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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 10th Nov 2008 10:19           | link | toggle

just did a video of lvl 3 of ANX, this is just map design. i got more work to do for gameplay yet in this lvl!

http://www.youtube.com/watch?v=Kb_cwPTXcnI

Your signature has been erased by a mod because it's 1MB in size!
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dennisb

BOTB Developer


Joined: Wed Apr 26th 2006
Location: New York
Posted: 10th Nov 2008 11:11           | link | toggle

really nice design, good work.

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Eyeball Games

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Joined: Mon Aug 4th 2008
Location: The Netherlands
Posted: 10th Nov 2008 12:43           | link | toggle

This looks really nice!
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greysword

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Joined: Fri Oct 31st 2008
Location: Cyberspace
Posted: 10th Nov 2008 14:06           | link | toggle

superb work dude
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Nickydude

FPSC Moderator


Joined: Sat Nov 4th 2006
Location: Look outside...
Posted: 10th Nov 2008 17:56     Edited: 10th Nov 2008 17:57     | link | toggle

This looks fantastic, I really like the spooky background track you have in there. Little tip for ya, try to move lights away from doors that open otherwise the doors tend to 'shine' and look out of place in the dark, or, take a copy of the door texture and reduce the brightness / contrast by about half and that way doors won't 'light up' in the dark.

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MadLad Designs
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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 11th Nov 2008 10:24           | link | toggle

Thanks all and great tip Nickydude
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ASTEK

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Joined: Wed Jul 18th 2007
Location: No Country
Posted: 11th Nov 2008 18:50           | link | toggle

I really like your games look.
My only complaint is there seems to be too many doors
for my liking. Idk. It could work for you.... but I
thought you might want to skimp back on some doors.
Maybe some open halls that lead into rooms?

VERY NICE THOUGH!

Astek

-Indestructible-

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Rockydj

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Joined: Thu Nov 13th 2008
Location: Cyberspace
Posted: 18th Nov 2008 12:35           | link | toggle

Awesome, are you gonna sell it on the TGC store? Free or comercial?
I think this game deserve to cost around 10 - 40 bucks
BOTB quality

I never learn -_-
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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 27th Nov 2008 13:54     Edited: 27th Nov 2008 13:55     | link | toggle

Quote: "My only complaint is there seems to be too many doors"

Good point, thanks

Quote: "BOTB quality"

Be nice

Here is a screenshot of the drip room!

I have played with the setup file to get these ace shadows
+ Code Snippet

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Game Maker

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Joined: Fri Jul 27th 2007
Location: Cyberspace
Posted: 27th Nov 2008 14:40           | link | toggle

Quote: "Awesome, are you gonna sell it on the TGC store?"
Rockydj, you can't sell games in the TGC store.
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rakker126

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Joined: Fri Sep 12th 2008
Location: Cyberspace
Posted: 27th Nov 2008 14:47           | link | toggle

Nice shadows, how have you made them?

IV
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CoffeeGrunt

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Joined: Fri Oct 5th 2007
Location: --->
Posted: 27th Nov 2008 15:59           | link | toggle

Quote: "Nice shadows, how have you made them?"

*Sigh*

Quote: "I have played with the setup file to get these ace shadows
+ Code Snippet

lightmaptexsize=1024
lightmapquality=100"

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Allazeya
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Deathead

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Joined: Sat Oct 14th 2006
Location: Cyberspace
Posted: 27th Nov 2008 16:32           | link | toggle

Can't you smooth the pigs? As it looks to blocky. But still nice work.



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X Games

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Joined: Tue May 8th 2007
Location: X Land
Posted: 27th Nov 2008 16:39           | link | toggle

Quote: "Can't you smooth the pigs? As it looks to blocky. But still nice work."

Yeah, i may re-do that model!

Quote: "Nice shadows, how have you made them?"

yeah what coffeegrunt said but i dont think i use the settings in final as its very resource demanding!
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ASTEK

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Joined: Wed Jul 18th 2007
Location: No Country
Posted: 27th Nov 2008 18:15           | link | toggle

Can't wait to see more man. You're inspiring my mind to think more!

Astek

-Indestructible-

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Braden 713

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Joined: Fri Aug 3rd 2007
Location: Canada
Posted: 27th Nov 2008 20:02           | link | toggle

Looking fantastic, hope to see more photos soon!
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misfit

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Joined: Mon Oct 13th 2008
Location: Cyberspace
Posted: 28th Nov 2008 00:13           | link | toggle

Wow, I'm intrigued..these pics look rad!

blink 182 is awesome
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rakker126

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Joined: Fri Sep 12th 2008
Location: Cyberspace
Posted: 28th Nov 2008 08:51           | link | toggle

Quote: "Quote: "Nice shadows, how have you made them?"

yeah what coffeegrunt said but i dont think i use the settings in final as its very resource demanding! "

Hey i can read, seriously! Really!

I tried that before a thousand times but it won' t work, fpsc keeps looking the same way somehow

IV
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