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WIP / Marvin the Magician (Rebirth)

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Crazy Programmer

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Joined: Mon Sep 6th 2004
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Posted: 13th Dec 2008 11:02     Edited: 14th Dec 2008 10:58     | link | toggle


a Soharix production

We are here to welcome back the well known and loved Marvin, he has been siting around gathering up all kinds of dust. We have decided to bring him back out from hiding and finish him.

OLD THREAD: http://forum.thegamecreators.com/?m=forum_view&t=119297&b=8

Soharix Members working on MTM

Cowbox- Orginal Programmer
Crazy Programmer- Lead Programmer
DeathHead - Modeler


Some ingame screen-shots follow:


The top of the swamp


On top of the world


Icy Land


The Cows


The Mushroom Squad


Just a quick screen


Just a quick screen


Main village of map1


On-top of the cave


Just a quick screen


Just a quick screen


Tree Monsters









Ingame:
Ingame you operate the moment of Marvin the Magician using by default WASD movement and the mouse for camera rotation. Marvin can shoot enemies, gain money from them which he can use to buy better staffs and necklaces (the necklaces currently don't do anything but will increase things like attack speed and movement speed.) Marvin can also buy special items such as keys but they cost quite a bit and you'd be just as well to go and find the secret area where the item is hidden. Marvin can walk around freely on the landscape, he can jump on anything low enough (he can jump straight onto small trees) and he can pick up health and mana bottles to restore the use of hitpoints in battle and mana when using secondry spells (the secondry spells haven't yet been made but will do more damage, at the cost of mana, than the normal primary spell does.)


Points for this WIP:
Done:
- Movement including jumping
- Enemies and respawning
- Attacking
- Inventory system with buyables from the general store
- NPC-to-player (text) conversations
- Health and mana pickups
- Extra items such as keys for doors (currently only one at the moment though)
- Full camera movement

Working on:
- More enemies
- More of the first map
- Enemy AI
- Functionality for the necklaces

We should be/will be doing:
- More NPCs
- More enemies
- Other lands
- Secondry spells

Programs and techniques used:
Programming and 3D engine: Dark BASIC Professional
Maps and models: Deled LITE
Textures: Gimp, Paint and Microsoft Office Picture Manager

The game has toggleable shadow shading, on the main character and his staff, to allow for extra effect and to ease jumping.
The game also has cell shading, or cartoon shading on the main character, his staff, the NPCs and the enemies to give the game that cartoony edge and happy game-like feeling.
The controls should also be editable to users preference.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We will be working first on improving the spells, armor, and inventory system. We have a quite large area to be playing around with adding Monsters, NPCs etc. The goal as of now is to make MTM more complex but still fun to play.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0
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C0wbox

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Joined: Tue Jun 6th 2006
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Posted: 13th Dec 2008 11:06           | link | toggle

For the record, this WIP is official, just not started by me. So don't worry people, Crazy Programmer isn't stealing my work, I just gave it to him to continue under my supervision.

<Soharix seal of authenticity>
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kaedroho

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Joined: Tue Aug 21st 2007
Location: Oxford,UK
Posted: 13th Dec 2008 11:07           | link | toggle

I remember this game from quite a while back. Nice to see it back in development!

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MonoCoder

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Joined: Sun Dec 4th 2005
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Posted: 13th Dec 2008 12:51           | link | toggle

Those cave ones look to have a very intriguing style to them, though I can't say for sure why. It may be the restrictive bridge and ledge within a very big feeling tunnel, or the rather nicely fitting textures.

Space Shooter - DarkEye - last build of discontinued puyo
sometime December or something
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C0wbox

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Posted: 13th Dec 2008 12:58           | link | toggle

@ MonoCoder
Yeh I was in the process of modeling the cave when I discontinued MTM so they were never properly finished.
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Alucard94

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Joined: Mon Jul 9th 2007
Location: Sweden, Stockholm.
Posted: 13th Dec 2008 13:38     Edited: 13th Dec 2008 13:38     | link | toggle

Awesome art style! Sort of reminds me of Ocarina of time.


Alucard94, the member of the future of the past.
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Zotoaster

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Joined: Mon Dec 20th 2004
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Posted: 13th Dec 2008 13:49           | link | toggle

Yaaaay!

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MonoCoder

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Posted: 13th Dec 2008 13:59     Edited: 13th Dec 2008 14:03     | link | toggle

@Cowbox: I'm not sure if you interpreted me as sarcastic there, but for record, I do like this. If you want to take a platforming slant on it, here's a sort-of idea: Looking through cave, and Side-View. Of course you'd probably want to shake it up a little more than this rushed-off example. Good luck!

Space Shooter - DarkEye - last build of discontinued puyo
sometime December or something
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C0wbox

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Posted: 13th Dec 2008 14:22           | link | toggle

@ MonoCoder
Na don't worry I was taking you seriously, I was just telling you the real truth as to why the cave looks how it does. Hehe

I would have gotten it to the style in those 2 pictures, I just closed MTM before I finished the cave.

However, it will be Crazy Programmer's job to finish the cave as I'm not actually working on MTM (Rebirth).
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Crazy Programmer

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Posted: 13th Dec 2008 15:38     Edited: 13th Dec 2008 15:47     | link | toggle

I will be working on the models later on in the development.

For now i will be working on the inventory system, and how items effect Marvin and his magic.

The three main items that will effect Marvin will be his necklace, his robe, and his staff. These items will be bundled up in what we will call an Armor Set, so it will only take up one inventory slot. The best armor sets will be found in secret spots on the map that you will have to explore to find. Others will be bought from the store and dropped from monsters.


This is a new screen of how the inventory is going to look.

The top three slots are going to be the main item slots such as Potions, Armor set, and keys.
The six slots are going to be extra items.

You will never be able to hold more than 3 keys at a time or more more than 3 of each potion. You will also only be able to pick up 1 armor set at a time. Once you choose to pick up another the one you are using is destroyed.



Crazy Programmer-Soharix-MTM
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Roxas

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Joined: Fri Nov 11th 2005
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Posted: 13th Dec 2008 20:03           | link | toggle

Hehe, This was fun ;D Nice to see it back!

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AndrewT

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Joined: Sun Feb 11th 2007
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Posted: 14th Dec 2008 10:12           | link | toggle

YAYYYYYYYYYYY!!!! This game was awesome, it's great that it hasn't been stopped.

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Crazy Programmer

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Posted: 14th Dec 2008 10:56           | link | toggle

Death-Head has joined on the team to model us various types of things.
He has modeled us a new Marvin tell us what you think.


Front

Back.

What one do you like the best? The new Marvin will be animated i just havnt got the file from Death yet. Once i have recieved the animated file. I will reposition Marvins staff to his hand. His hand will move along with the staff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@Roxas & AndrewT
Thank you for your support


Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0
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Alucard94

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Posted: 14th Dec 2008 11:46           | link | toggle

The las one fit the style a lot more.


Alucard94, the member of the future of the past.
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Crazy Programmer

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Posted: 14th Dec 2008 11:51           | link | toggle

@Alucard94
We are also going to be re-modeling all the npcs, so he wont be out of place. So we will see after acouple more npcs have been re-modeled.


Marvin the Magician by Soharix
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Deathead

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Posted: 14th Dec 2008 12:09           | link | toggle

I will animate Marvin. And I will be making NPCs. Also I will be modelling some scenery aswell. I also make a spider.



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Crazy Programmer

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Posted: 14th Dec 2008 22:04     Edited: 14th Dec 2008 22:06     | link | toggle


Here is a spider that will be going in the cave i am working on, the cave is complete but i have to work out a texture problem. The texture appears to be stretched. Also i think this spider can(could) pass for an ant. I will remove the fangs and re-texture it and see how that turns out. Also the spider is animated.


Here is just a little christmas spirit in Frosty Land.


Marvin the Magician by Soharix
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Alquerian

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Joined: Wed Mar 29th 2006
Location: Northern California
Posted: 15th Dec 2008 12:13           | link | toggle

I am glad to see this up and running again! WTG guys! I helped Cowbox out a bit on the first version of this game, I am pleased to see others working with it as well.

Were you guys able to get the sparky's collision bug straightened out?

One day you will fight the fine fight.
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C0wbox

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Posted: 15th Dec 2008 12:52           | link | toggle

@ Alquerian
Heh, a lot's changed since the first MTM, I'd love to chat about it all on MSN, but you've not been on in aaaages. Nevertheless, here are the main pointers:
1. The Sparky's bug was fixed in Vision (by scaling everything to 10%)
2. All the timer based movement problems have been eradicated.
3. I now have a fully working engine that I can adapt to make any game engine (finally) and it all started with the MTM engine you did for me. - So I thank you for that, but it has been updated and perfected heavily.

Soharix is currently doing 3 major projects:
1. Which is showcased to individuals (so if you go on MSN again I'll probably give you the link to it)
2. Which is this one. (Marvin the Magician (Rebirth))
3. Which is a sidetrack project from the first one to keep myself motivated and may never actually get finished or even showcased for that matter. (But you never know.)

All 3 should be good, and it's almost certain Soharix will finish & release at least one one of them.
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Alquerian

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Posted: 15th Dec 2008 15:52           | link | toggle

@CB - That is great news! And yes, it has been a very long time.

I was doing some reading this morning and noticed that Paul updated Sparky's collision to fix that very bug that we discovered with the original MTM. I am glad that he fixed that as I am sure other developers would eventually spend countless hours trying to figure out what was going on

I am glad to hear you finally got this to be timer based. That was one of the major changes that really needed to be addressed. I will be on MSN sometime!

Peace!

One day you will fight the fine fight.
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C0wbox

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Posted: 15th Dec 2008 17:10           | link | toggle

@ Alquerian
Yeh Paul made the fix because I asked him to, but then I tried it and it just didn't work at all... so I used the old 10% method.

And as for the timer based movement, I've still not done it, I've just overcome the need to.
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StevetS

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Posted: 16th Dec 2008 07:01           | link | toggle

Quote: "Death-Head has joined on the team to model us various types of things.
He has modeled us a new Marvin tell us what you think."

I prefer the old Marvin - a lot cuter and not as 'spindly'. Fits in with the overall look of the game. Not sure what you could do with him animation-wise though. . .could maybe make him bounce or produce foot from under his robe that he can tap when impatient, etc.

Glad to see this game back

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C0wbox

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Posted: 16th Dec 2008 10:06           | link | toggle

@ StevetS
I don't wish to burst the guys' bubble before they've posted, but I hear tell the animations for Marvin are quite varied.

But I've not seen them as such.
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Deathead

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Posted: 16th Dec 2008 11:24           | link | toggle

Quote: "
I don't wish to burst the guys' bubble before they've posted, but I hear tell the animations for Marvin are quite varied."
Yes, as I have animated him, and now I await further response from Crazy so you can't see the animation till I send it to him. But yes the animation is quite varied, except the fact that the death will be probably repeat itself, but till further response from Crazy I will add another death anim.



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BMacZero

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Joined: Fri Dec 30th 2005
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Posted: 16th Dec 2008 21:02           | link | toggle

Wooooh!!!! Marvin's back!!!!



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Crazy Programmer

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Posted: 16th Dec 2008 21:32           | link | toggle

Yes Marvin is back, i will be posting a Demo tomorrow so everyone be ready


Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0
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Mr Z

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Posted: 17th Dec 2008 07:28           | link | toggle

Yay !

There is no greater virtue, then the ability to face oneself.
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Crazy Programmer

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Posted: 17th Dec 2008 15:26     Edited: 17th Dec 2008 16:08     | link | toggle

Here is the demo http://www.mediafire.com/?my3rymmzdmh
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Edit: I know the cow does not point the right way when hes attacking. I forgot to Yrotate him before the demo was uploaded.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WASD: Movement
Ctrl: Shoots Magic
Left Click: Opens doors once you have found the keys
Camera is controlled by the mouse.

If your system gives you an error it might be because your computer cant support the cartoon shading or the shadows. So go to options and turn them off.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am working to complete another map which will be a supprise
While in the process i will be re-coding the Map Editor and working on Game-Play such as. Three new spells, spell effects, greater types of defence and damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enjoy
Soharix
~~~~~~~~~~~~~~~
Edit: Having troubles with the up-load, hold on.
Edit: Link Works


Marvin the Magician by Soharix
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Jerok

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Posted: 17th Dec 2008 15:37           | link | toggle

I am so glad this game is back. It inspired me to work so many times on various projects. I hope you keep at it and eventually finish the game.
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Alquerian

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Posted: 17th Dec 2008 19:42           | link | toggle

I installed dx9 on this pc just to try it out. Looks good! I do not recall the skydome ever being animated before, is that new?

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The admiral

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Posted: 17th Dec 2008 21:37           | link | toggle

Looks totally awesome keep up the good work.

The admiral
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Crazy Programmer

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Posted: 17th Dec 2008 22:14     Edited: 17th Dec 2008 23:34     | link | toggle

Quote: "Looks totally awesome keep up the good work."
Thank you

I was going to start programming the new map-editor in DGDK today but am having trouble with MTM's models. When i loaded them into DGDK the faces on the models are jumping around.

Here is a video.
http://www.youtube.com/watch?v=7YUJSzZxT2Y
Video 1
http://www.youtube.com/watch?v=e_WAePQAAM4
Video 2

Edit: I have fixed the glitchy face problems the only problem left to fix is the texture distortion.


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C0wbox

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Posted: 18th Dec 2008 08:19           | link | toggle

@ Alquerian
Quote: "I do not recall the skydome ever being animated before, is that new?"
The skysphere isn't animated, it's just a textured sphere that rotates gradually.

(I don't know if Crazy Programmer intends to do anything with the skysphere or not, but it's been like that for as long as I can remember the project. )
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Mr Z

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Posted: 18th Dec 2008 16:19           | link | toggle

I cannot play the game as it is now . I get a FPS of somewhere between 150-400. It runs so fast I cannot play it. My laptop is too good.

There is no greater virtue, then the ability to face oneself.
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C0wbox

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Posted: 18th Dec 2008 16:28           | link | toggle

@ Mr Z
You should persuade Crazy Programmer to set the sync rate to 60, because this will hold your game at a steady FPS and won't be influenced by any Flash animations that are running. (I've found these make you're FPS run at a higher rate.)

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Rampage

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Posted: 18th Dec 2008 16:57           | link | toggle

Lolgasim! This is awesome!


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
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Mr Z

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Posted: 18th Dec 2008 17:04     Edited: 18th Dec 2008 17:05     | link | toggle

Quote: "@ Mr Z
You should persuade Crazy Programmer to set the sync rate to 60, because this will hold your game at a steady FPS and won't be influenced by any Flash animations that are running. (I've found these make you're FPS run at a higher rate.)

"

Yeah, maybe I should. Because I run a real monster for laptop, and it would be a pain if I could not play this game because it has too much power, lol.

So, Crazy Programer, please set the sync rate to 60, so I can meet Marvin again .

There is no greater virtue, then the ability to face oneself.
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Crazy Programmer

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Posted: 18th Dec 2008 19:00           | link | toggle

Quote: "So, Crazy Programer, please set the sync rate to 60, so I can meet Marvin again "
Yes i can

I have now fixed the z-fighting in the objects exported out of deled I now need to fix the distortion of the objects textures. I have not yet figured the porblem out.

I will upload a new .exe file iin a few minutes (contating your needed sync rate 60


Marvin the Magician by Soharix
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Mr Z

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Posted: 18th Dec 2008 19:23           | link | toggle

Quote: "Yes i can

I have now fixed the z-fighting in the objects exported out of deled I now need to fix the distortion of the objects textures. I have not yet figured the porblem out.

I will upload a new .exe file iin a few minutes (contating your needed sync rate 60 "

Awsome .

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Crazy Programmer

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Posted: 18th Dec 2008 19:40     Edited: 20th Dec 2008 09:13     | link | toggle

Here is the sync rate 60
it messes with the controlls alil bit.
attached*


Marvin the Magician by Soharix
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