WIP / Marvin the Magician (Rebirth) |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
![]() a Soharix production We are here to welcome back the well known and loved Marvin, he has been siting around gathering up all kinds of dust. We have decided to bring him back out from hiding and finish him. OLD THREAD: http://forum.thegamecreators.com/?m=forum_view&t=119297&b=8 Soharix Members working on MTM Cowbox- Orginal Programmer Crazy Programmer- Lead Programmer DeathHead - Modeler Some ingame screen-shots follow: ![]() The top of the swamp ![]() On top of the world ![]() Icy Land ![]() The Cows ![]() The Mushroom Squad ![]() Just a quick screen ![]() Just a quick screen ![]() Main village of map1 ![]() On-top of the cave ![]() Just a quick screen ![]() Just a quick screen ![]() Tree Monsters ![]() ![]() Ingame: Ingame you operate the moment of Marvin the Magician using by default WASD movement and the mouse for camera rotation. Marvin can shoot enemies, gain money from them which he can use to buy better staffs and necklaces (the necklaces currently don't do anything but will increase things like attack speed and movement speed.) Marvin can also buy special items such as keys but they cost quite a bit and you'd be just as well to go and find the secret area where the item is hidden. Marvin can walk around freely on the landscape, he can jump on anything low enough (he can jump straight onto small trees) and he can pick up health and mana bottles to restore the use of hitpoints in battle and mana when using secondry spells (the secondry spells haven't yet been made but will do more damage, at the cost of mana, than the normal primary spell does.) Points for this WIP: Done: - Movement including jumping - Enemies and respawning - Attacking - Inventory system with buyables from the general store - NPC-to-player (text) conversations - Health and mana pickups - Extra items such as keys for doors (currently only one at the moment though) - Full camera movement Working on: - More enemies - More of the first map - Enemy AI - Functionality for the necklaces We should be/will be doing: - More NPCs - More enemies - Other lands - Secondry spells Programs and techniques used: Programming and 3D engine: Dark BASIC Professional Maps and models: Deled LITE Textures: Gimp, Paint and Microsoft Office Picture Manager The game has toggleable shadow shading, on the main character and his staff, to allow for extra effect and to ease jumping. The game also has cell shading, or cartoon shading on the main character, his staff, the NPCs and the enemies to give the game that cartoony edge and happy game-like feeling. The controls should also be editable to users preference. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We will be working first on improving the spells, armor, and inventory system. We have a quite large area to be playing around with adding Monsters, NPCs etc. The goal as of now is to make MTM more complex but still fun to play. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
For the record, this WIP is official, just not started by me. So don't worry people, Crazy Programmer isn't stealing my work, I just gave it to him to continue under my supervision. <Soharix seal of authenticity> |
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kaedroho
User Joined: Tue Aug 21st 2007 Location: Oxford,UK |
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MonoCoder
User ![]() Joined: Sun Dec 4th 2005 Location: Sc-nthorpe a la cesspit |
Those cave ones look to have a very intriguing style to them, though I can't say for sure why. It may be the restrictive bridge and ledge within a very big feeling tunnel, or the rather nicely fitting textures. Space Shooter - DarkEye - last build of discontinued puyo sometime December or something |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ MonoCoder Yeh I was in the process of modeling the cave when I discontinued MTM so they were never properly finished. |
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Alucard94
User Joined: Mon Jul 9th 2007 Location: Sweden, Stockholm. |
Awesome art style! ![]() Alucard94, the member of the future of the past. |
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Zotoaster
User ![]() Joined: Mon Dec 20th 2004 Location: Scotland |
Yaaaay! ![]() |
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MonoCoder
User ![]() Joined: Sun Dec 4th 2005 Location: Sc-nthorpe a la cesspit |
@Cowbox: I'm not sure if you interpreted me as sarcastic there, but for record, I do like this. If you want to take a platforming slant on it, here's a sort-of idea: Looking through cave, and Side-View. Of course you'd probably want to shake it up a little more than this rushed-off example. Good luck! Space Shooter - DarkEye - last build of discontinued puyo sometime December or something |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ MonoCoder Na don't worry I was taking you seriously, I was just telling you the real truth as to why the cave looks how it does. Hehe I would have gotten it to the style in those 2 pictures, I just closed MTM before I finished the cave. However, it will be Crazy Programmer's job to finish the cave as I'm not actually working on MTM (Rebirth). |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
I will be working on the models later on in the development. For now i will be working on the inventory system, and how items effect Marvin and his magic. The three main items that will effect Marvin will be his necklace, his robe, and his staff. These items will be bundled up in what we will call an Armor Set, so it will only take up one inventory slot. The best armor sets will be found in secret spots on the map that you will have to explore to find. Others will be bought from the store and dropped from monsters. ![]() This is a new screen of how the inventory is going to look. The top three slots are going to be the main item slots such as Potions, Armor set, and keys. The six slots are going to be extra items. You will never be able to hold more than 3 keys at a time or more more than 3 of each potion. You will also only be able to pick up 1 armor set at a time. Once you choose to pick up another the one you are using is destroyed. Crazy Programmer-Soharix-MTM |
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Roxas
User Joined: Fri Nov 11th 2005 Location: http://forum.thegamecreators.com |
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AndrewT
User ![]() Joined: Sun Feb 11th 2007 Location: MI, USA |
YAYYYYYYYYYYY!!!! This game was awesome, it's great that it hasn't been stopped. ![]() |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
Death-Head has joined on the team to model us various types of things. He has modeled us a new Marvin ![]() Front ![]() Back. What one do you like the best? The new Marvin will be animated i just havnt got the file from Death yet. Once i have recieved the animated file. I will reposition Marvins staff to his hand. His hand will move along with the staff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @Roxas & AndrewT Thank you for your support Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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Alucard94
User Joined: Mon Jul 9th 2007 Location: Sweden, Stockholm. |
The las one fit the style a lot more. ![]() Alucard94, the member of the future of the past. |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
@Alucard94 We are also going to be re-modeling all the npcs, so he wont be out of place. So we will see after acouple more npcs have been re-modeled. Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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Deathead
User ![]() Joined: Sat Oct 14th 2006 Location: Cyberspace |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
![]() Here is a spider that will be going in the cave i am working on, the cave is complete but i have to work out a texture problem. The texture appears to be stretched. Also i think this spider can(could) pass for an ant. I will remove the fangs and re-texture it and see how that turns out. Also the spider is animated. ![]() Here is just a little christmas spirit in Frosty Land. Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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Alquerian
User Joined: Wed Mar 29th 2006 Location: Northern California |
I am glad to see this up and running again! WTG guys! I helped Cowbox out a bit on the first version of this game, I am pleased to see others working with it as well. Were you guys able to get the sparky's collision bug straightened out? One day you will fight the fine fight. ![]() |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ Alquerian Heh, a lot's changed since the first MTM, I'd love to chat about it all on MSN, but you've not been on in aaaages. Nevertheless, here are the main pointers: 1. The Sparky's bug was fixed in Vision (by scaling everything to 10%) 2. All the timer based movement problems have been eradicated. 3. I now have a fully working engine that I can adapt to make any game engine (finally) and it all started with the MTM engine you did for me. - So I thank you for that, but it has been updated and perfected heavily. Soharix is currently doing 3 major projects: 1. Which is showcased to individuals (so if you go on MSN again I'll probably give you the link to it) 2. Which is this one. (Marvin the Magician (Rebirth)) 3. Which is a sidetrack project from the first one to keep myself motivated and may never actually get finished or even showcased for that matter. (But you never know.) All 3 should be good, and it's almost certain Soharix will finish & release at least one one of them. |
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Alquerian
User Joined: Wed Mar 29th 2006 Location: Northern California |
@CB - That is great news! And yes, it has been a very long time. I was doing some reading this morning and noticed that Paul updated Sparky's collision to fix that very bug that we discovered with the original MTM. I am glad that he fixed that as I am sure other developers would eventually spend countless hours trying to figure out what was going on I am glad to hear you finally got this to be timer based. That was one of the major changes that really needed to be addressed. I will be on MSN sometime! Peace! One day you will fight the fine fight. ![]() |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ Alquerian Yeh Paul made the fix because I asked him to, but then I tried it and it just didn't work at all... so I used the old 10% method. And as for the timer based movement, I've still not done it, I've just overcome the need to. |
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StevetS
User Joined: Wed May 19th 2004 Location: Cyberspace |
Quote: "Death-Head has joined on the team to model us various types of things.
He has modeled us a new Marvin tell us what you think." I prefer the old Marvin - a lot cuter and not as 'spindly'. Glad to see this game back ![]() |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ StevetS I don't wish to burst the guys' bubble before they've posted, but I hear tell the animations for Marvin are quite varied. But I've not seen them as such. |
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Deathead
User ![]() Joined: Sat Oct 14th 2006 Location: Cyberspace |
Quote: "
Yes, as I have animated him, and now I await further response from Crazy so you can't see the animation till I send it to him. But yes the animation is quite varied, except the fact that the death will be probably repeat itself, but till further response from Crazy I will add another death anim.I don't wish to burst the guys' bubble before they've posted, but I hear tell the animations for Marvin are quite varied." |
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BMacZero
User Joined: Fri Dec 30th 2005 Location: E:/N_America/USA/ California/South |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
Yes Marvin is back, i will be posting a Demo tomorrow so everyone be ready Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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Mr Z
User Joined: Sat Oct 27th 2007 Location: Cyberspace |
Yay There is no greater virtue, then the ability to face oneself. |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
Here is the demo http://www.mediafire.com/?my3rymmzdmh ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edit: I know the cow does not point the right way when hes attacking. I forgot to Yrotate him before the demo was uploaded. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WASD: Movement Ctrl: Shoots Magic Left Click: Opens doors once you have found the keys Camera is controlled by the mouse. If your system gives you an error it might be because your computer cant support the cartoon shading or the shadows. So go to options and turn them off. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I am working to complete another map which will be a supprise While in the process i will be re-coding the Map Editor and working on Game-Play such as. Three new spells, spell effects, greater types of defence and damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enjoy Soharix ~~~~~~~~~~~~~~~ Edit: Having troubles with the up-load, hold on. Edit: Link Works Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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Jerok
User Joined: Sat May 7th 2005 Location: Mars. Wait a sec I\'m on MARS. OMG |
I am so glad this game is back. It inspired me to work so many times on various projects. I hope you keep at it and eventually finish the game. |
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Alquerian
User Joined: Wed Mar 29th 2006 Location: Northern California |
I installed dx9 on this pc just to try it out. Looks good! I do not recall the skydome ever being animated before, is that new? One day you will fight the fine fight. ![]() |
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The admiral
User Joined: Thu Aug 29th 2002 Location: Cyberspace |
Looks totally awesome keep up the good work. The admiral |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
Quote: "Looks totally awesome keep up the good work."
Thank you I was going to start programming the new map-editor in DGDK today but am having trouble with MTM's models. When i loaded them into DGDK the faces on the models are jumping around. Here is a video. http://www.youtube.com/watch?v=7YUJSzZxT2Y Video 1 http://www.youtube.com/watch?v=e_WAePQAAM4 Video 2 Edit: I have fixed the glitchy face problems Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ Alquerian Quote: "I do not recall the skydome ever being animated before, is that new?"
The skysphere isn't animated, it's just a textured sphere that rotates gradually.(I don't know if Crazy Programmer intends to do anything with the skysphere or not, but it's been like that for as long as I can remember the project. |
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Mr Z
User Joined: Sat Oct 27th 2007 Location: Cyberspace |
I cannot play the game as it is now There is no greater virtue, then the ability to face oneself. |
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C0wbox
User ![]() Joined: Tue Jun 6th 2006 Location: 0,125,-250 |
@ Mr Z You should persuade Crazy Programmer to set the sync rate to 60, because this will hold your game at a steady FPS and won't be influenced by any Flash animations that are running. (I've found these make you're FPS run at a higher rate.) |
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Rampage
User Joined: Mon Feb 4th 2008 Location: New Zealand |
Lolgasim! This is awesome! ![]() "Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker |
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Mr Z
User Joined: Sat Oct 27th 2007 Location: Cyberspace |
Quote: "@ Mr Z
You should persuade Crazy Programmer to set the sync rate to 60, because this will hold your game at a steady FPS and won't be influenced by any Flash animations that are running. (I've found these make you're FPS run at a higher rate.) Yeah, maybe I should. Because I run a real monster for laptop, and it would be a pain if I could not play this game because it has too much power, lol. So, Crazy Programer, please set the sync rate to 60, so I can meet Marvin again There is no greater virtue, then the ability to face oneself. |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
Quote: "So, Crazy Programer, please set the sync rate to 60, so I can meet Marvin again "
Yes i can I have now fixed the z-fighting in the objects exported out of deled I will upload a new .exe file iin a few minutes (contating your needed sync rate 60 Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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Mr Z
User Joined: Sat Oct 27th 2007 Location: Cyberspace |
Quote: "Yes i can
I have now fixed the z-fighting in the objects exported out of deled I will upload a new .exe file iin a few minutes (contating your needed sync rate 60 Awsome There is no greater virtue, then the ability to face oneself. |
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Crazy Programmer
User Joined: Mon Sep 6th 2004 Location: Cyberspace |
Here is the sync rate 60 it messes with the controlls alil bit. attached* Marvin the Magician by Soharix http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0 |
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