Program Announcements / Space Invaders - very nooby =) |
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Aralox
User Joined: Tue Jan 16th 2007 Location: Melbourne |
Again, im happy to complete it, i honestly didnt think i would despite how simple this game seems. its only got one level, but it took me alot of hard work. All the graphics were made by me, but the sounds were from various sources, which i have inculded in a text file in the Sounds folder (in Media) The difficulty can be changed by changing the variables in the initialization function, you should be able to work it out for youselves I hope you enjoy it! PS: controls are arrow keys, and space to shoot PPS: for some reason DBP wouldnt accept my icon, so the game icon is the pyramid - small matter anyway. EDIT: heres a low quality screenie =) ![]() |
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Dragon Knight
User Joined: Wed Jan 10th 2007 Location: Newcastle |
that had cool retro music xD Things i like: movement, simple retro music / theme Things you could improve: Make it Full Screen smaller enemies thought they were kinda big slower bullets, also more bullets for the player to shoot, perhaps 2..? when the left side / right side is completely killed the formation should move to the VERY right / VERY left then turn back. Menu system -> mouse click to select return to menu after you die / win High score table |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Caleb1994
User Joined: Fri Oct 10th 2008 Location: The Internet you idiot! |
i kinda like the small screen |
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Aralox
User Joined: Tue Jan 16th 2007 Location: Melbourne |
Dragon Knight, those are all valid areas to improve, and i fully agree with you. i considered them when programming the game- i never really intended for this game to be a full on, finished game, it was just to see if i could successfully finish a space invaders type game =) The bullet speed though, you can change in the code, as well as all the other variables - its in a function called game init or something. |
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