Quote: "Oh, and what's up with the 'Tris' display in the corner? Are there seriously two triangles, or does that stand for something else?"
That's tris rendered from the main camera, and due to my post processing this is just 2(a quad).
Quote: "My only grip is the very bright pastel GUI"
Are you referring to the orange GUI panels or the voronoi graph on the ship page? If it's the latter then I'll change those when I can be bothered, currently I just picked random literal values that were different.
Quote: "I don't mean to upset you, but don't you think that you could have given it a miss this time just to let some one else win for once?"
I have a title to uphold! So... Nevervreveeeeerrrrrrrrrrrrr.
Quote: "don't take this as an insult be cos its not meant to be, I just think you don't need to win this time, as you have won the last comp."
Actually I've won the last 4 compos
.
Quote: "I hate to say this but you should be doing this for a living."
Oh I plan to, it's just that coming up with a good game idea that would sell and won't take me an age to make is amazingly difficult.
Quote: "I would kill to have the skills like you have for making games, and I think you are wasting your life with things like this, when you could be earning big bucks making them for a living."
I probably could, but GDK is very limited in many areas and I doubt I'd be able to make the kind of games I'm after that easily using it, and writing my own engine will take a bit of time as there's quite a bit for me to research and implement. So it's nice to put some of my many game ideas into practice, think of it as a more extreme prototype!
Anyway, I haven't added much in terms of what can be shown in screenshots but I've made 2 new ship models: the basic ship core is now an egg and I've finished one of the first tier ships, you can see them both here:
[20]. I've offloaded the starfield and star textures and colours to my config files so the stars are pretty much randomly coloured and you can add more types easily. I fixed a load of bugs and I think it's currently bug free.
There's not that much left to add really without it becoming more than a minigame so I'll just finish off the menus and release a demo and polish it off.