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3 Dimensional Chat / Dominance War 4 - JFletcher - V'HULCREM-KR

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Jon Fletcher
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Posted: 18th May 2009 20:15 Edited at: 18th May 2009 20:19
Hi chaps,

finally finished my entry for dominance war 4 and this year, submitted in time!

for those who aren't sure what dominance war is, it's an annual game art competition between many popular art forums such as cgsociety, polycount, 3dtotal and so on, heres the link if you want to know more:

http://www.dominancewar.com

This year i wanted to push myself to do something i had never done before, something i was unfamiliar with, something which required me to stick to a different work flow which i hope to stick with from now on. I learnt an absolutely huge amount from the development of this year's entry, and i'm hoping everyone likes what they see.

Enough chatter, here is the final beauty shot for my character, V'HULCREM-KR



The original thread over at polycount:
http://boards.polycount.net/showthread.php?t=61632

Entry page including all required images for the character:
http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_387.html

Let me know what you think.

edit:

and yes, back to work on the fantasy pack!

Asteric
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Posted: 18th May 2009 20:21
Well, what can say, you raise the bar even higher as usual, seriously, how long have you been into 3d?

Sid Sinister
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Posted: 18th May 2009 20:35
Absolutely incredible Jon! I would love to see a wire on that if possible. And you should release sub-d modeling tutorial sometime, your work is incredible. Good stuff!

You mentioned you changed your workflow a bit, would you mind outlining what your personal workflow is now?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Jon Fletcher
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Posted: 18th May 2009 20:45
Thank you.

@ Sid,

there is a wire in the construction shot, the construction shot is on the page which i linked in the original post:

http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_387.html



Quik
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Posted: 18th May 2009 20:54 Edited at: 18th May 2009 20:55
ABSOLUTLY AWESOME!!! i love it^^ thats like.. omgosh! i got no words to express how absolutly awesome it is!


[Q]uik, Quiker than most
jasonhtml
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Posted: 18th May 2009 21:00
beautiful!!!

Sid Sinister
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Posted: 18th May 2009 21:17
For some reason it says I "don't have access" to that gameartisians page.

Anyway, I saw the wires and the whole process in the polycount thread. Cool beans.

So when will you know what place you got?

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Quik
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Posted: 18th May 2009 21:34
the wireframs is on this page: http://boards.polycount.net/showthread.php?t=61632&page=16 =P


[Q]uik, Quiker than most
Woolfman
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Posted: 18th May 2009 22:01
Dude Jon. That is one heck of a nice model. It looks great and I hope you win or at least get top 3
Alucard94
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Posted: 18th May 2009 22:23
Expect a top place mate.


Alucard94, the member of the future of the past.
Demon Air 3D
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Posted: 18th May 2009 22:30
My favourite entry ! Looks brilliant!
Neodelito
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Posted: 18th May 2009 23:28
THAT IS THE STYLE I LIKE....
Nice man..is a hard compo, god luck..
One Year Modeling and Texturing... Dam..this is work..

[url="http://www.3dpoder.com/jaimezegpi/"][/url]
Encrypto Studios
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Posted: 18th May 2009 23:36
This is some VERY nice work you got there, best of luck to you

Jon Fletcher
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Posted: 19th May 2009 02:47 Edited at: 19th May 2009 02:49
Thanks for the kind words.

@ Sid

the problem was last year i didnt really model everything on the high poly, i was getting away with stuff that i could easily just filter instead of spending the time to model it.

I spent most of the time on this character making the high resolution model, this is how its normally supposed to be done, but last year i just wasn't as confident in my modeling abilities. (looking at any high poly model you can easily get a daunting feeling of the amount of time needed to spend on it)

This got me out of sculpting completely, and forced me to exercise one of my weaker skills, the end result i am very proud of, and now i feel like modeling every little piece, nook and cranny for future normal mapped models.

I'm glad everyone likes it!

edit:

i also learned how damned important ambient occlusion can be, visually.

Azunaki
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Posted: 19th May 2009 03:17
john im still astounded by your work.
Gingerkid Jack
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Posted: 19th May 2009 09:28
Inspiring work as always Jon. I absolutly love it!

TheCleverGuyz
Strelok
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Posted: 19th May 2009 10:03
new background set ! Like I said before Top 10 for sure man..


Fuzz
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Posted: 19th May 2009 10:09
=O Amazing.

Errant AI
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Posted: 19th May 2009 17:13
Incredible work, Jon!

I'm really loving the texture painting style you've settled into. That pic looks almost like an oil painting to me.

You really ought to come stateside and work for Blizzard!
Alucard94
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Posted: 19th May 2009 17:15
Agreed with Errant, from just slanting at the first post I thought that was the concept.


Alucard94, the member of the future of the past.
tjaabee
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Posted: 19th May 2009 17:49
Aah, more work from one of the great artists here...
Wow, this one is so nice, the guy is so detailed . Man I wish I had your skills!

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Cyborg ART
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Posted: 19th May 2009 18:23
Just awesome!

Beast E Gargoyle
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Posted: 20th May 2009 04:38
@Jon- This is not a request, but a demand. You must put all of your Dominance War characters in a video doing their animations, that would be slick and awesome.

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
Toasty Fresh
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Posted: 20th May 2009 04:48 Edited at: 20th May 2009 04:51
The mesh is awesome, but what has me completely gobsmacked is the texture! I can't even begin to contemplate how you managed that!

"You are not smart! You are very un-smart!"
BiggAdd
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Posted: 20th May 2009 05:44
Excellent work Jon! Your work is always outstanding!

Best of luck in the competition.



Jon Fletcher
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Posted: 20th May 2009 17:29 Edited at: 20th May 2009 17:31
Thanks everyone for the support, alot of people seem to be saying it looks like a concept, im not really seeing this (probably because I've been staring at this model for 2 months so my mind doesn't want me to.) but i'll take it as a compliment, heh.

@ errant

Thanks, yeah that would happen to be my goal, to one day work at blizzard, just love their work. Judging by the amount of fan art they get i'd assume the 'queue' is fairly damn long.

One day, heh.

I'm back to finishing the animations of the weapons for the fantasy pack, got a fair bit left to do but will hopefully be done sometime soon, then i will get a badass video up.

Sid Sinister
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Posted: 20th May 2009 20:17
I think they get the concept idea from it looking slightly like it was painted in photoshop. I can see it, but just a little bit. It's just how the texture's are, but I still think the texture's are awesome and exactly what the model needed. It's just a style, nothing's wrong with it.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Quik
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Posted: 20th May 2009 20:31
think it looks like a concept becaouse of lightning, texture, backround and the pose it has=P nothing bad=P it is acually coolXD


[Q]uik, Quiker than most
bond1
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Posted: 21st May 2009 03:03 Edited at: 21st May 2009 06:55
Beautiful design all around, and top notch texturing as usual! I don't know how you come up with these designs out of thin air. I love how he still looks powerful, but you resisted the cliche of making him uber bulked-up.

Quote: "That pic looks almost like an oil painting to me. "


And that is the only gripe I can think of. At first I thought I was looking at your concept art. Maybe it's just the render settings and lighting that are flattening things out, but it screams 2D to me. I would love to see a different lighting setup that emphasises the 3D more.

Congratulations on finishing, definitely a contender!

----------------------------------------
"bond1 - You see this name, you think dirty."
Azunaki
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Posted: 21st May 2009 05:16
jon at first glance it really does. but after looking at it a little you can see it isn't. but i still must say its rather incredible that you can do that.
Butter fingers
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Posted: 22nd May 2009 12:36
Incredible work.
I love it.
I might agree with bond about the render though. I went through the entire WIP thread, and seeing how the model gradually came together, I kind of prefered some of the earier renders, where it looked more "real" and less painted.
Just amazing though. Me and my housemate were comparing MP5 with this, and its a truly impressive progression you've made.

I want robotic legs.
Alucard94
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Posted: 22nd May 2009 19:07
I prefer it the way it looks now; I think it really fits the character and makes the render sort of stand out.


Alucard94, the member of the future of the past.
Aaagreen
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Posted: 23rd May 2009 10:16
Quote: "comparing MP5 with this"


I think MP5 was a bit rushed tbh. His standard of work improved from that day.

We've seen epic elites, freakish monsters and awesome Dominance War entries.

Sid Sinister
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Posted: 23rd May 2009 20:22
Just contacted Bat Vink about getting this in the newsletter. Your in dude!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 05/06/09)
Deathead
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Posted: 23rd May 2009 23:13 Edited at: 23rd May 2009 23:13
If the word "Quality" would of been made today, it would of been made in your favor Jon, great work. Like how you did the hard surface, and the overall originality of the model, I'm well speechless at the results, I still remember the Rude gun over at polycount.. Um.. Well lets justs say the P*n*s Cannon.



Roxas
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Posted: 24th May 2009 01:05
Jon, this character would be perfect for Nexuiz. Its open source unreal tournament kind of game With nice grapchics.

Seth Black
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Posted: 24th May 2009 01:19
...truly an amazing work of art.

Aertic
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Posted: 24th May 2009 02:50
Nice man.


"Your greatest teacher is your harshest critic"-'Butterfingers'
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Posted: 8th Jun 2009 05:00
You've never ceased to astonish me, Jon. Your work is absolutely unbelievable. Love your GC store items, too. Don't really need to tell you to keep up the outstanding work...

Clbembry
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Posted: 8th Jun 2009 05:33
Who won?
The crazy
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Posted: 8th Jun 2009 10:15
Beautiful Model Jon
greenlig
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Posted: 13th Jun 2009 07:14
Hey, you got in the top 75. Don't know if it's been mentioned before, but congrats!!

Awesome model Jon.

Greenlig

Blender3D - CS3 - VISTA - DBPro
lazerus
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Posted: 13th Jun 2009 12:07
Bah 75??!??!?!

should have been in the top 10 at least!

hell of a achivement jon,

good hunting!


Freedom has always had a price... Most will never know it, Some will pay your dept,
Jon Fletcher
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Posted: 13th Jun 2009 17:18
oh snap,

could be some good exposure.

thanks guys!

Oolite
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Posted: 13th Jun 2009 18:30
I thought the 75 then get cut down into the winners, i could be wrong though.
Well done Jon, awesome model.

Azunaki
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Posted: 13th Jun 2009 20:31
same thing i thought
Alucard94
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Posted: 13th Jun 2009 20:39
Very well done indeed.


Alucard94, the member of the future of the past.
AndrewT
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Posted: 13th Jun 2009 20:46 Edited at: 1st Jul 2009 16:12
Quote: "I thought the 75 then get cut down into the winners, i could be wrong though.
Well done Jon, awesome model."


Yep, I'm fairly certain that's how it works, especially considering they don't have any top 10, top 3, etc. winners posted yet.

i like orange
Jon Fletcher
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Posted: 1st Jul 2009 15:05 Edited at: 1st Jul 2009 15:05
Results are now up.

I came 7th, im really pleased!

Thanks everyone for the feedback, greatly appreciated!

http://www.gameartisans.org/contests/dw/4/finals/main1.html

AndrewT
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Posted: 1st Jul 2009 16:15
Congrats man!

i like orange

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