FPSC Scripts / My Contribution - Make Scripts For Free |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Hey guys. I have been here a bit now and i figure that i have taken so much our of the community and its time to give something back. So here it is. Im gonna make some free scripts for you guys. Just post what you want (within reason) and i'll make it and add it to the below list. Please note that many of these Scripts require Ply's Mod. It can be downloaded at the officail thread and is included in Project Blue. Scripts To Make: Scripts Under Construction: Made Scripts: Play a sound with a hud: + Code Snippet Decal with Sound: + Code Snippet Activate and Appear, Deactivate and Destroy: + Code Snippet Show Hud with Sound: + Code Snippet Shake Camera and play sound: + Code Snippet Hostage Scripts: + Code Snippet Money System for Ply's Mod: + Code Snippet + Code Snippet + Code Snippet http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Cyclone
User ![]() Joined: Sun May 3rd 2009 Location: Canada |
Well I myself don't need any assistance with scripting, yet what your doing is great to hear and I'm sure many will be flooding this thread with scripts soon. ![]() |
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shadowfire
User Joined: Tue Mar 24th 2009 Location: ummm... i know this one... |
as with cyclone, i'm trying to do all my scripts on my own now. Coming soon: what lies beneath. check out the official thread: http://forum.thegamecreators.com/?m=forum_view&t=153893&b=25 |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Ye its just that when i first joined FPSC i got really irritated that good scripts werent easy to come by. I recon i cant make any complaints on something i can help fix so im here helping. http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Cyclone
User ![]() Joined: Sun May 3rd 2009 Location: Canada |
Well you dont seem to be getting any requests so Ill ask a question. Read my terminate game thread and see if you know the answer to that one. I've been experimenting yet im slowely starting to believe it isn't possible with the stock engine. ![]() |
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Bugsy
User Joined: Mon Nov 24th 2008 Location: asleep at the keyboard... again |
is there a way to speed up reload time on guns? |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
@Cyclone Sos I couldnt reply, I was asleep over here in england. You managed to buypass the menu using the setup.ini files in the gamebank? If so, are you willing to share what you did? @Bugsy You can do two things, speed up the animation itself or increase the speed of the game loop. I think that there is a command in ply's mod which enables you to change the players speed. I think its only for walking and running but it may effect reload, i dont know. Sos i couldnt be more help. http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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chidem
BOTB Developer ![]() Joined: Tue Jan 13th 2009 Location: Cyberspace |
Hi Arenas Do you script in Plys Mod? The reason I ask is that I have yet to give it a try and am super busy at the moment and what would really, really make my life easier would be if someone create an idiot proof cash system for Ply's mod like the one created by Conjured Entertainment for the stock engine. Before I get my head bitten off, I do understand this should be very easy using this mod but I simply do not have the time to devlve into that mod at the moment and would love a simple set of scripts that showed cash in the main hud and maybe a script that also allowed my to "buy" ammo or another such item. Here is Conjured's cash system that I am currently using in the stock engine: http://forum.thegamecreators.com/?m=forum_view&t=130281&b=24 |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
I made this script earlier in the year for a Zombie mod and it all worked out fine. The only thing missing is the hud that you requested. Here are the scripts required for the cash system: Variable settings: + Code Snippet PS - Just add this to any dynamic entity in the level. Please note that the entity will be destoryed immediately after the game begins. Money Increase: + Code Snippet PS - You can add sounds to state one before destruction. You can also add huds. Money Spend: + Code Snippet http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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The Fps Creator rocks!
User Joined: Fri Oct 24th 2008 Location: In your poop. :) |
A script for a character and hears running and is like pace.fpi. I want a new computer! |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
??? Your gonna have to explain a bit more. A character which activates when it hears you? PS I'll get back to you tomoz http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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djmaster
User ![]() Joined: Sun Jul 8th 2007 Location: Slovenia |
I need a script when I come close to a character I press use key(E or Enter) then the character follows me and it checks the objective so the objective is 1 then so I can enter the winzone thats objective 2 and win.Kinda hostage mode http://chargedstudios.netne.net/index.htm "Im British you muppet!"-Psycho |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Not too hard, Im gonna need to customise some pre-existing scripts, I'll have it up soon --EDIT-- Easier then expected. This is a modification of the Sensai AI script (ally main) + Code Snippet http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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djmaster
User ![]() Joined: Sun Jul 8th 2007 Location: Slovenia |
Thank you,gonna use it in my game http://chargedstudios.netne.net/index.htm "Im British you muppet!"-Psycho |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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unixfr3ak
User Joined: Thu Jul 24th 2008 Location: Toronto |
"Hostage Script" Just a quick question as i needed something like this for my game, I apply the script to the "Main" of my entity and set object to 1 correct? Then unless i get the hostage i cant enter win zone? =================== No life, Lots of love, 2 Kids, God save me LOL ![]() |
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djmaster
User ![]() Joined: Sun Jul 8th 2007 Location: Slovenia |
Yep thats correct. http://chargedstudios.netne.net/index.htm "Im British you muppet!"-Psycho |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
@unixfr3ak Ye that is pritty much as it works a djmaster said. @Black Profductions I'll have a look at it. It all depends upon camera and RND(random) commands. http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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unixfr3ak
User Joined: Thu Jul 24th 2008 Location: Toronto |
Thanks for the great work on these script's. =================== No life, Lots of love, 2 Kids, God save me LOL ![]() |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
@Black Profductions I see you found the command in the PB thread. For all who want to know the command requires Airmod. The command is ---> camshake=x (max is 20) http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Its because you have the playsound as a condition. Look Quote: ":State=0,timerstart,playsound=audiobankCalibrebomba.wav,state=1"
It shouldnt enter state 1 either. What you need is: Quote: ":State=0:timerstart,playsound=audiobankCalibrebomba.wav,state=1"
Notice the colon, it makes all the difference Sos it took so long to reply http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
The you somehow need to add a repeat script in: + Code Snippet That should work, ive basically re-written it all. http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
ye, thats fine as well. im goin 2 sleep now. tomoz i'll write and test the code. i'll explain how to set up hostage objective as well. http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
+ Code Snippet Ok try this. Place the sound in the same folder as the script, or was it in the audio bank or files? Place one in each. My computers sound has broken http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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DestroyerHive
User Joined: Sun Mar 8th 2009 Location: Ravenholm - pwning headcrabs |
PLEASE HELP ME! I was working on this script for 5 days, and I haven't had any luck! I need to spawn an entity by activating a switch, and when I activate the switch again, it disappears. If every millisecond in your life was 10 problems in the world, you'd be immortal |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Do you need it to be destroyed perminantely? If so its Easy. The only thing I need to know is if the entity has any animations or movement? If not this should do: + Code Snippet Basically apply the switch script (switch 1 i think). Set the entity to spawn at start NO, and dynamic (the green one). When the switch activates, it appears. When the switch is reactivated, the entity is destroyed. After that it can not be brought back to life. Please note that this will only work with entities which would otherwise use the default main. http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Ok. Here it is: + Code Snippet Just set this to the main of a decal and when the player is within 60 units it blows http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
Heres the second request, just enter the required info: + Code Snippet http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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Black Profductions
User ![]() Joined: Mon Sep 15th 2008 Location: Cyberspace |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
@Black Profductions You pointed out on MSN that the shakescreen wasnt working. The screen shake wont work in S4Mod i dont think. Also i messed up with the sound command. Heres the edited version. My audio doesnt work so your gonna have to tell me if it sounds good + Code Snippet http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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DestroyerHive
User Joined: Sun Mar 8th 2009 Location: Ravenholm - pwning headcrabs |
hey, thanks alot, but I should've been more descripted. Quote: "Do you need it to be destroyed perminantely? If so its Easy. The only thing I need to know is if the entity has any animations or movement? If not this should do:"
No, I want it to respawn, not to be destroyed permenately. And second, no, it doesn't have animations or movement. Thanks again!If every millisecond in your life was 10 problems in the world, you'd be immortal |
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gladius
User Joined: Mon Aug 4th 2008 Location: Cyberspace |
can you make a script that spawns a steady stream of enemies for a time limit like 30 secs, then have it stop when the player enters a trigger zone? |
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Arenas
User ![]() Joined: Mon Jun 9th 2008 Location: Cyberspace |
sorry, im stuck with infinate spawning... in yours id just put in a time limit. i just need infinate spawn... http://arenas4146.webs.com/ http://fraggaming.forum2.biz/forum.htm |
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