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FPSC Scripts / My Contribution - Make Scripts For Free

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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 16th Jul 2009 07:27     Edited: 21st Jul 2009 12:40     | link | toggle

Hey guys. I have been here a bit now and i figure that i have taken so much our of the community and its time to give something back. So here it is. Im gonna make some free scripts for you guys. Just post what you want (within reason) and i'll make it and add it to the below list.

Please note that many of these Scripts require Ply's Mod. It can be downloaded at the officail thread and is included in Project Blue.

Scripts To Make:

Scripts Under Construction:

Made Scripts:

Play a sound with a hud:

+ Code Snippet
:state=0:hudreset,hudx=(X percentage of screen),hudy=(Y percentage of screen),hudimagefine=(enter the image location),hudname=image,hudhide=1,hudmake=display, state=1
:state=1,plrdistwithin=60:sound=(enter sound location),hudshow=image,hudfadeout=immage,state=2


Decal with Sound:

+ Code Snippet
:state=0,plrdistwithin=60:state=1
:state=1:rundecal=1,sound=(sound file),timerstart,state=2
:state=2,timergreater=3000:state=4


Activate and Appear, Deactivate and Destroy:

+ Code Snippet
:state=0,activated=1:state=1
:state=1,activated=0:state=3
:state=3:destroy


Show Hud with Sound:

+ Code Snippet
:state=0:hudreset,hudx=(X percentage of screen),hudy=(Y percentage of screen),hudimagefine=(enter the image location),hudname=image,hudhide=1,hudmake=display, state=1
:state=1,plrdistwithin=60:sound=(enter sound location),hudshow=image,hudfadeout=immage,state=2


Shake Camera and play sound:

+ Code Snippet
:State=0:timerstart,sound=(Sound),state=1
:State=1:camshake=12,state=2
:State=2,timergreater=3000:state=3
:state=2:state=1
:State=3:State=4


Hostage Scripts:

+ Code Snippet
:state=0:hudreset,hudx=50,hudy=50,hudsize=30,hudtext=Press Enter To Have Player Follow You,hudname=follow,hudhide=1,hudmake=display
:state=0:plrdistwithin=60:hudshow=follow,state=11
:state=0:plrdistfurther=60:hudunshow=follow
:state=11,scancodekeypressed=28:state=10
:state=11:state=0

:state=1,scancodekeypressed=48:state=1
:state=1,scancodekeypressed=46:animate=31
:state=1,scancodekeypressed=33:animate=2,movefore=50
:state=1,scancodekeypressed=48:rotatey=180,animate=5,movefore=50
:state=1,scancodekeypressed=45:rotatey=90,animate=2,movefore=50
:state=1,scancodekeypressed=47:rotatey=-90,animate=2,movefore=50
:state=1,scancodekeypressed=36:animate=2,moveup=25,state=2
:state=1,scancodekeypressed=39:state=5
:shotdamage=1:shootplr

:state=10,plrdistwithin=200:state=1,rotatetoplr

:state=1,plrdistfurther=100:animate=5,followplr
:state=1,plrdistwithin=25:freeze,animate=51

:state=2:movefore=25,state=3
:state=3:movefore=5,state=0

;Roam freely
:state=5,scancodekeypressed=40:state=0
:state=5,shotdamage=1:shootplr
:state=5:incframe=2
:state=5:movefore=8
:state=5,frameatend=2:animate=1,state=6
:state=6,scancodekeypressed=40:state=0
:state=6,random=1:rotatey=35,state=5,setframe=2
:state=6,random=5:rotatey=-35,state=5,setframe=2
:state=6,random=10:rotatey=180


Money System for Ply's Mod:

+ Code Snippet
:state=0:dimvar=scoresystem
:state=0:destroy


+ Code Snippet
:state=0,plrdistwithin=60:state=0
:state=1:addvar=scoresystem (insert amount to add)
destroy


+ Code Snippet
:state=0:hudreset,hudx=50,hudy=90,hudsize=30,hudtext=You require 1000 XP Points,hudname=usedoora,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudsize=30,hudtext=Pay 1000 XP Points to clear blockage,hudname=usedoorb,hudhide=1,hudmake=display,state=1

:state=1:hudunshow=usedoora,hundunshow=usedoorb
:state=1,vargreater=scoresystem 99:state=2
:state=1,varless=scoresystem 99:state=3

:state=2,plrdistwithin=60:hudshow=usedoorb
:state=2,plrdistfurther=60:hudunshow=usedoorb
:state=2,plrdistwithin=60:state=4

:state=3,plrdistwithin=60:hudshow=usedoora
:state=3,plrdistfurther=60:hudunshow=usedoora
:state=3:state=1

:state=4,scancodekeypressed=33:state=5
:state=4:state=1

:state=5:subvar=scoresystem 1000,hudunshow=usedoorb,hudunshow=usedoora,destroy


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Cyclone

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Joined: Sun May 3rd 2009
Location: Canada
Posted: 16th Jul 2009 09:13           | link | toggle

Well I myself don't need any assistance with scripting, yet what your doing is great to hear and I'm sure many will be flooding this thread with scripts soon.



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shadowfire

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Joined: Tue Mar 24th 2009
Location: ummm... i know this one...
Posted: 16th Jul 2009 10:26           | link | toggle

as with cyclone, i'm trying to do all my scripts on my own now.

Coming soon: what lies beneath.
check out the official thread: http://forum.thegamecreators.com/?m=forum_view&t=153893&b=25
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 16th Jul 2009 10:58           | link | toggle

Ye its just that when i first joined FPSC i got really irritated that good scripts werent easy to come by. I recon i cant make any complaints on something i can help fix so im here helping.

http://arenas4146.webs.com/
http://fraggaming.forum2.biz/forum.htm
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Cyclone

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Joined: Sun May 3rd 2009
Location: Canada
Posted: 16th Jul 2009 17:45     Edited: 16th Jul 2009 17:46     | link | toggle

Well you dont seem to be getting any requests so Ill ask a question. Read my terminate game thread and see if you know the answer to that one. I've been experimenting yet im slowely starting to believe it isn't possible with the stock engine.



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Bugsy

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Joined: Mon Nov 24th 2008
Location: asleep at the keyboard... again
Posted: 16th Jul 2009 23:41           | link | toggle

is there a way to speed up reload time on guns?
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 17th Jul 2009 03:12           | link | toggle

@Cyclone

Sos I couldnt reply, I was asleep over here in england. You managed to buypass the menu using the setup.ini files in the gamebank? If so, are you willing to share what you did?


@Bugsy

You can do two things, speed up the animation itself or increase the speed of the game loop. I think that there is a command in ply's mod which enables you to change the players speed. I think its only for walking and running but it may effect reload, i dont know. Sos i couldnt be more help.

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chidem

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Joined: Tue Jan 13th 2009
Location: Cyberspace
Posted: 17th Jul 2009 04:55           | link | toggle

Hi Arenas

Do you script in Plys Mod? The reason I ask is that I have yet to give it a try and am super busy at the moment and what would really, really make my life easier would be if someone create an idiot proof cash system for Ply's mod like the one created by Conjured Entertainment for the stock engine. Before I get my head bitten off, I do understand this should be very easy using this mod but I simply do not have the time to devlve into that mod at the moment and would love a simple set of scripts that showed cash in the main hud and maybe a script that also allowed my to "buy" ammo or another such item. Here is Conjured's cash system that I am currently using in the stock engine: http://forum.thegamecreators.com/?m=forum_view&t=130281&b=24
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 17th Jul 2009 05:40           | link | toggle

I made this script earlier in the year for a Zombie mod and it all worked out fine. The only thing missing is the hud that you requested. Here are the scripts required for the cash system:

Variable settings:

+ Code Snippet
;Artificial Intelligence Script

;Header

desc          = Declare variable

;Triggers

:state=0:dimvar=scoresystem
:state=0:destroy

;End of Script


PS - Just add this to any dynamic entity in the level. Please note that the entity will be destoryed immediately after the game begins.

Money Increase:

+ Code Snippet
;Artificial Intelligence Script

;Header

desc          = Gain Points (End of script or as seperate entity)

;Triggers

:state=0,plrdistwithin=60:state=0
:state=1:addvar=scoresystem (insert amount to add)
destroy

;End of Script


PS - You can add sounds to state one before destruction. You can also add huds.

Money Spend:

+ Code Snippet
 ;Artificial Intelligence Script

;Header

desc          = Zombie Mod (Use Entity 100)

;Triggers

:state=0:hudreset,hudx=50,hudy=90,hudsize=30,hudtext=You require 1000 XP Points,hudname=usedoora,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=90,hudsize=30,hudtext=Pay 1000 XP Points to clear blockage,hudname=usedoorb,hudhide=1,hudmake=display,state=1

:state=1:hudunshow=usedoora,hundunshow=usedoorb
:state=1,vargreater=scoresystem 99:state=2
:state=1,varless=scoresystem 99:state=3

:state=2,plrdistwithin=60:hudshow=usedoorb
:state=2,plrdistfurther=60:hudunshow=usedoorb
:state=2,plrdistwithin=60:state=4

:state=3,plrdistwithin=60:hudshow=usedoora
:state=3,plrdistfurther=60:hudunshow=usedoora
:state=3:state=1

:state=4,scancodekeypressed=33:state=5
:state=4:state=1

:state=5:subvar=scoresystem 1000,hudunshow=usedoorb,hudunshow=usedoora,destroy

;End of Script



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http://fraggaming.forum2.biz/forum.htm
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The Fps Creator rocks!

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Joined: Fri Oct 24th 2008
Location: In your poop. :)
Posted: 17th Jul 2009 14:54           | link | toggle

A script for a character and hears running and is like pace.fpi.

I want a new computer!
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 17th Jul 2009 15:09     Edited: 17th Jul 2009 15:10     | link | toggle

??? Your gonna have to explain a bit more. A character which activates when it hears you?

PS I'll get back to you tomoz

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djmaster

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Joined: Sun Jul 8th 2007
Location: Slovenia
Posted: 18th Jul 2009 14:23           | link | toggle

I need a script when I come close to a character I press use key(E or Enter) then the character follows me and it checks the objective so the objective is 1 then so I can enter the winzone thats objective 2 and win.Kinda hostage mode

http://chargedstudios.netne.net/index.htm
"Im British you muppet!"-Psycho
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 19th Jul 2009 06:32     Edited: 19th Jul 2009 06:45     | link | toggle

Not too hard, Im gonna need to customise some pre-existing scripts, I'll have it up soon

--EDIT--

Easier then expected. This is a modification of the Sensai AI script (ally main)

+ Code Snippet
;Artificial Intelligence Script

;Header

desc          =  Ally Main

;Triggers

:state=0:hudreset,hudx=50,hudy=50,hudsize=30,hudtext=Press Enter To Have Player Follow You,hudname=follow,hudhide=1,hudmake=display
:state=0:plrdistwithin=60:hudshow=follow,state=11
:state=0:plrdistfurther=60:hudunshow=follow
:state=11,scancodekeypressed=28:state=10
:state=11:state=0

:state=1,scancodekeypressed=48:state=1
:state=1,scancodekeypressed=46:animate=31
:state=1,scancodekeypressed=33:animate=2,movefore=50
:state=1,scancodekeypressed=48:rotatey=180,animate=5,movefore=50
:state=1,scancodekeypressed=45:rotatey=90,animate=2,movefore=50
:state=1,scancodekeypressed=47:rotatey=-90,animate=2,movefore=50
:state=1,scancodekeypressed=36:animate=2,moveup=25,state=2
:state=1,scancodekeypressed=39:state=5
:shotdamage=1:shootplr

:state=10,plrdistwithin=200:state=1,rotatetoplr

:state=1,plrdistfurther=100:animate=5,followplr
:state=1,plrdistwithin=25:freeze,animate=51

:state=2:movefore=25,state=3
:state=3:movefore=5,state=0

;Roam freely
:state=5,scancodekeypressed=40:state=0
:state=5,shotdamage=1:shootplr
:state=5:incframe=2
:state=5:movefore=8
:state=5,frameatend=2:animate=1,state=6
:state=6,scancodekeypressed=40:state=0
:state=6,random=1:rotatey=35,state=5,setframe=2
:state=6,random=5:rotatey=-35,state=5,setframe=2
:state=6,random=10:rotatey=180


;End of Script


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djmaster

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Joined: Sun Jul 8th 2007
Location: Slovenia
Posted: 19th Jul 2009 14:54           | link | toggle

Thank you,gonna use it in my game

http://chargedstudios.netne.net/index.htm
"Im British you muppet!"-Psycho
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Black Profductions

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Joined: Mon Sep 15th 2008
Location: Cyberspace
Posted: 19th Jul 2009 23:12           | link | toggle

What about a screen shaking and playing sound one? like something explodes and makes a big noise

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unixfr3ak

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Joined: Thu Jul 24th 2008
Location: Toronto
Posted: 20th Jul 2009 00:00           | link | toggle

"Hostage Script" Just a quick question as i needed something like this for my game, I apply the script to the "Main" of my entity and set object to 1 correct? Then unless i get the hostage i cant enter win zone?

===================
No life, Lots of love, 2 Kids, God save me LOL
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djmaster

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Joined: Sun Jul 8th 2007
Location: Slovenia
Posted: 20th Jul 2009 01:58           | link | toggle

Yep thats correct.

http://chargedstudios.netne.net/index.htm
"Im British you muppet!"-Psycho
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 20th Jul 2009 04:00     Edited: 20th Jul 2009 04:00     | link | toggle

@unixfr3ak

Ye that is pritty much as it works a djmaster said.

@Black Profductions

I'll have a look at it. It all depends upon camera and RND(random) commands.

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unixfr3ak

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Joined: Thu Jul 24th 2008
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Posted: 20th Jul 2009 04:53           | link | toggle

Thanks for the great work on these script's.

===================
No life, Lots of love, 2 Kids, God save me LOL
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 20th Jul 2009 08:46           | link | toggle

@Black Profductions

I see you found the command in the PB thread. For all who want to know the command requires Airmod. The command is ---> camshake=x (max is 20)

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Black Profductions

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Joined: Mon Sep 15th 2008
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Posted: 20th Jul 2009 09:35           | link | toggle

Hey tahnks arenas!


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Black Profductions

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Joined: Mon Sep 15th 2008
Location: Cyberspace
Posted: 20th Jul 2009 09:57     Edited: 20th Jul 2009 10:23     | link | toggle

Here, it has some bugs, can you help me arenas? ^^

Quote: ";Artificial Intelligence Script

;Header


;Triggers

:State=0,timerstart,playsound=audiobankCalibrebomba.wav,state=1
:State=1:camshake=12
:State=1,timergreater=3000,state=2
:State=2:State=2


;End of Script
"
I cant make it play the sound :/


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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 20th Jul 2009 12:34     Edited: 20th Jul 2009 12:37     | link | toggle

Its because you have the playsound as a condition. Look

Quote: ":State=0,timerstart,playsound=audiobankCalibrebomba.wav,state=1"

It shouldnt enter state 1 either. What you need is:

Quote: ":State=0:timerstart,playsound=audiobankCalibrebomba.wav,state=1"

Notice the colon, it makes all the difference

Sos it took so long to reply , do you mind setting the sound that you are using for a download? I could use a bomb/earthquake effect

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Black Profductions

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Joined: Mon Sep 15th 2008
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Posted: 20th Jul 2009 12:55     Edited: 20th Jul 2009 13:01     | link | toggle

Thanks, a lot you have saved my surprise ^^
But, the sound plays and the screenshake last 2 seconds or less :/


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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 20th Jul 2009 13:37           | link | toggle

The you somehow need to add a repeat script in:

+ Code Snippet
;Artificial Intelligence Script

;Header


;Triggers

:State=0:timerstart,playsound=audiobankCalibrebomba.wav,state=1
:State=1,timergreater=3000:state=3
:state=1:state=2
:State=2:camshake=12
:state=2,state=1
:State=3:State=2


;End of Script 


That should work, ive basically re-written it all.

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Black Profductions

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Joined: Mon Sep 15th 2008
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Posted: 20th Jul 2009 15:38     Edited: 20th Jul 2009 16:29     | link | toggle

Lol, thanks A LOT arenas
But the script isnt working, you spawn and the screenshake starts, also, the sound nevenr player, by the way if you have no problem maybe ill came latter with some other scripts that have some truble


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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 20th Jul 2009 16:43           | link | toggle

ye, thats fine as well. im goin 2 sleep now. tomoz i'll write and test the code. i'll explain how to set up hostage objective as well.

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http://fraggaming.forum2.biz/forum.htm
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Black Profductions

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Posted: 20th Jul 2009 18:06           | link | toggle

Lol, great


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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 21st Jul 2009 04:27           | link | toggle

+ Code Snippet
;Artificial Intelligence Script

;Header


;Triggers

:State=0:timerstart,playsound=Calibrebomba.wav,state=1
:State=1:camshake=12,state=2
:State=2,timergreater=3000:state=3
:state=2,state=1
:State=3:State=4


;End of Script


Ok try this. Place the sound in the same folder as the script, or was it in the audio bank or files? Place one in each. My computers sound has broken so i dont know if any played, you'll have to tell me. Check if the correct extension of the sound file is there (.mp3/.wav). You can also change the length of the wait, that may have an effect.

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DestroyerHive

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Joined: Sun Mar 8th 2009
Location: Ravenholm - pwning headcrabs
Posted: 21st Jul 2009 08:15           | link | toggle

PLEASE HELP ME!
I was working on this script for 5 days, and I haven't had any luck!

I need to spawn an entity by activating a switch, and when I activate the switch again, it disappears.

If every millisecond in your life was 10 problems in the world, you'd be immortal
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 21st Jul 2009 08:42     Edited: 21st Jul 2009 08:43     | link | toggle

Do you need it to be destroyed perminantely? If so its Easy. The only thing I need to know is if the entity has any animations or movement? If not this should do:

+ Code Snippet
;Artificial Intelligence Script

;Header

desc          = Activate / Destroy

;Triggers

:state=0,activated=1:state=1
:state=1,activated=0:state=3
:state=3:destroy

;End of Script


Basically apply the switch script (switch 1 i think). Set the entity to spawn at start NO, and dynamic (the green one). When the switch activates, it appears. When the switch is reactivated, the entity is destroyed. After that it can not be brought back to life.

Please note that this will only work with entities which would otherwise use the default main.

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Black Profductions

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Joined: Mon Sep 15th 2008
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Posted: 21st Jul 2009 09:38           | link | toggle

Hio again arenas!
Another script request:
what it need is that when i enter aspawnzone a decal appears and plays a bomb sound, i have the sprite and the sound, i just need the script


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Black Profductions

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Posted: 21st Jul 2009 09:54           | link | toggle

Another one,:
I want a picture to display in the screen, and play a sound when you enter a trrigger zone, so it looks like you are reciving a radio message



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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 21st Jul 2009 10:05           | link | toggle

Ok. Here it is:

+ Code Snippet
;Artificial Intelligence Script
; 0-once face player
; 1-once keep angle
; 2-loop face player
; 3-loop keep angle
; 4-once face up
; 5-loop face up
; 6-character-spot-decal (at end of entity characters gun if available)

;Header
desc          = Plays decal and sound

;Triggers
:state=0,plrdistwithin=60:state=1
:state=1:rundecal=1,sound=(sound file),timerstart,state=2
:state=2,timergreater=3000:state=4

;End of Script


Just set this to the main of a decal and when the player is within 60 units it blows . If you want a seperate zone to activate it all you need to alter is either the distance of activation or a varaible to be actiavted.

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Arenas

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Joined: Mon Jun 9th 2008
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Posted: 21st Jul 2009 10:12           | link | toggle

Heres the second request, just enter the required info:

+ Code Snippet
:state=0:hudreset,hudx=(X percentage of screen),hudy=(Y percentage of screen),hudimagefine=(enter the image location),hudname=image,hudhide=1,hudmake=display, state=1
:state=1,plrdistwithin=60:sound=(enter sound location),hudshow=image,hudfadeout=immage,state=2


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Black Profductions

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Posted: 21st Jul 2009 10:21           | link | toggle

Thanks a lot


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Arenas

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Posted: 21st Jul 2009 11:58     Edited: 21st Jul 2009 12:08     | link | toggle

@Black Profductions

You pointed out on MSN that the shakescreen wasnt working. The screen shake wont work in S4Mod i dont think. Also i messed up with the sound command. Heres the edited version. My audio doesnt work so your gonna have to tell me if it sounds good :

+ Code Snippet
:State=0:timerstart,sound=Calibrebomba.wav,state=1
:State=1:camshake=12,state=2
:State=2,timergreater=3000:state=3
:state=2:state=1
:State=3:State=4


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DestroyerHive

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Joined: Sun Mar 8th 2009
Location: Ravenholm - pwning headcrabs
Posted: 22nd Jul 2009 10:24           | link | toggle

hey, thanks alot, but I should've been more descripted.

Quote: "Do you need it to be destroyed perminantely? If so its Easy. The only thing I need to know is if the entity has any animations or movement? If not this should do:"
No, I want it to respawn, not to be destroyed permenately. And second, no, it doesn't have animations or movement. Thanks again!

If every millisecond in your life was 10 problems in the world, you'd be immortal
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gladius

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Joined: Mon Aug 4th 2008
Location: Cyberspace
Posted: 22nd Jul 2009 15:52           | link | toggle

can you make a script that spawns a steady stream of enemies for a time limit like 30 secs, then have it stop when the player enters a trigger zone?
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Arenas

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Joined: Mon Jun 9th 2008
Location: Cyberspace
Posted: 22nd Jul 2009 16:34           | link | toggle

sorry, im stuck with infinate spawning... in yours id just put in a time limit. i just need infinate spawn...

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