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FPSC Work In Progress / U.A.R (full wersion)

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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 3rd Nov 2009 23:15     Edited: 8th Nov 2009 05:37     | link | toggle

i decide to make this game to the end not only for the contest but full wersion(8 lv)

story:you play as john,Security Manager
in U.A.R (union aerospace resourches) space station.
One day you get a security message with text:

test Specimens had escaped, mutated and disappeared somewhere unknown.I ask for security assistance immediately.
end of message.

2 hours later you get another security message with text:

something is atacking us.something unknown.o my god these are they...help us,help us.............
end of message.


after you take some serious weapons you need to get there where the message was sent,kill all of experimental specimens and come back.........alive


using:X9
tipe:horror/scifi
custom stufff:yes
mod:horror mod

progress:
lv1:100&
lv2:40&
lv3:0&
lv4:0&
lv6:0&
lv7:0&
lv8:0&

(LOT OB ZOMBIES ZOMBIES,GORE AND............HORRRROOOORRRRRRRRR)

(HOPE THIS GAME WINS THE BOTB ONCE)


first screen
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 3rd Nov 2009 23:16           | link | toggle

next screen
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Fuzz

User


Joined: Tue Nov 14th 2006
Location: Tasmania, Australia
Posted: 4th Nov 2009 00:21           | link | toggle

It actually looks pretty good. I like the red lighting.

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Outbreak Games
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 4th Nov 2009 13:13           | link | toggle

thx
next screen
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Jingle Fett

User


Joined: Thu Dec 20th 2007
Location: Cyberspace
Posted: 4th Nov 2009 13:24           | link | toggle

I didn't like the lighting in the first few, but the lighting in the last one was really good (different opposite colors)

Unity Engine 2.6 is now available for FREE
http://www.unity3d.com
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Ocho Geek

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Joined: Thu Aug 16th 2007
Location: Manchester, UK
Posted: 4th Nov 2009 13:49           | link | toggle

yeah, the lighting looks way too monotone, add some white lights in places (small wall lights and stuff)

not bad, UAR is based on the UAC in doom 3 right? (which is fine)

I love Cheese; It Fills Me With Glees,
My Tastebuds it please; oh yes, i love cheese.
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infected

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Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 5th Nov 2009 07:17           | link | toggle

thanks ill fix that
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djmaster

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Joined: Sun Jul 8th 2007
Location: Slovenia
Posted: 5th Nov 2009 07:21           | link | toggle

Fix the red lights,make them a bit darker otherwise its good.

http://sites.google.com/site/chargedstudios/home
"Im British you muppet!"-Psycho
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ChargerBandits Website
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 5th Nov 2009 07:58           | link | toggle

another screen
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 6th Nov 2009 09:04     Edited: 6th Nov 2009 12:33     | link | toggle

screen of cargo bay
(and plzzzzz leave koment)
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Hamburger

User


Joined: Tue Jun 23rd 2009
Location: Grand Rapids MI
Posted: 6th Nov 2009 21:04           | link | toggle

You need some more white lights and the ambience is overall kind of dull. Try putting in some brightly colored control paneds and lights that stand out from the dark light to make it pop a bit more. But so far it is looking great. Keep up the good work.
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Braden 713

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Joined: Fri Aug 3rd 2007
Location: Canada
Posted: 6th Nov 2009 21:16           | link | toggle

I really love the look and feel of this game man, there's something very different and extremely interesting about it that I can't quite put my finger on. But I love the look of the second to last screenshot you put up, with the blood trail and view out to space - with a bit more detail, a few more entities, I think what this game closely resembles to me is Dead Space, which is a really good thing! Just my personal opinion though, keep it up man I'm very excited for a demo.

Cheers

Life would be much easier if I had the source code.
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djmaster

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Joined: Sun Jul 8th 2007
Location: Slovenia
Posted: 7th Nov 2009 02:47           | link | toggle

Looks good,good improvment on the story.

http://sites.google.com/site/chargedstudios/home
"Im British you muppet!"-Psycho
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ChargerBandits Website
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 7th Nov 2009 02:57     Edited: 7th Nov 2009 02:58     | link | toggle

thx for the coments,backup....
I hawe changed the color of the lights so they are not red at all times.
and here is neew sccrreeennnnn
(demo will be out next week)
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Hamburger

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Joined: Tue Jun 23rd 2009
Location: Grand Rapids MI
Posted: 7th Nov 2009 08:13           | link | toggle

Cool looking foreward to it!
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starmind 001

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Joined: Sun Sep 23rd 2007
Location: Cyberspace
Posted: 7th Nov 2009 11:05           | link | toggle

Now we are talking. This looks good. That lighting really changed the look of it. If you give your decal a normal it will reflect like blood does.

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PSE
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 8th Nov 2009 13:05           | link | toggle

thx guys
here is a neew screene of start place.
i will add some more entytis when i will hawe more time

coments are welcomw
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infected

User


Joined: Thu Apr 23rd 2009
Location: sistem
Posted: 9th Nov 2009 07:41           | link | toggle

am.........
here is a new screen of a start place the previous was sheet (sry for that)
i hawe totaly reconstruct the controol room (you can see it on screen)
i hawe add some machine guns on the celing (for security)
i need to add only some charcters and its done

hope you like the screen

coments are welcome
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Metal Devil123

User


Joined: Sun Jul 13th 2008
Location: Finland!
Posted: 19th Nov 2009 12:14           | link | toggle

I like your turret idea there. Can I use it? This looks nice, keep it up!


Can you survive from the horrors of the hidden land Occulo?
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Gremlin986

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Joined: Wed May 20th 2009
Location: Xen
Posted: 19th Nov 2009 12:19           | link | toggle

Looks really cool. And it reminds me DOOM 3. And I'm pretty sure UAR inspired from UAC. Uhh probably not...

Nobody will die!
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KeithC

FPSC Moderator


Joined: Thu Oct 27th 2005
Location: Michigan
Posted: 19th Nov 2009 13:25           | link | toggle

Why is there a Coke machine on a space ship? I only ask because many people here seem to like to put vending machines in very unlikely places.

....unless Coca-Cola is a major contributor to the mission.

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Game Artist Group
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