FPSC Models / Model pack 39 - Zombie Apocolypse. Available for purchase. |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
READY FOR PURCHASE HERE! http://www.fpscreator.com/pack39.html ![]() ![]() ![]() VIDEO HERE: http://www.youtube.com/watch?v=DOtwC4wn8fo New model pack available beginning March. Contains all my censored store zombies, now with normal/specular maps from my high poly source models and new shader! They look better than ever. Also, a new set of FAST "mob" zombies. You won't outrun these zombies! I tried to recreate the feel of Left 4 Dead, and it came out beautifully in FPSC! And with my new character shader, they look even better than the zombies in Left 4 Dead. They have: -6 random attack and "rage" animations for unique "mob" type activity -4 random death animations -4 idle animations -2 running animations Also, I will include the biped files for EVERYTHING, so you can make your own zombies to take advantage of my superior scripting abilities. ---------------------------------------- "bond1 - You see this name, you think dirty." |
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pdidy
User Joined: Sun Dec 31st 2006 Location: Cyberspace |
wow cant wait for these, amazing work again. |
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Cyborg ART
User Joined: Sun Jan 14th 2007 Location: Sweden - Sthlm |
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Cosmic Prophet
V.I.P Member ![]() ![]() Joined: Mon Mar 17th 2008 Location: USA |
HELL YEAH! You've got one guaranteed sale here (As always). My Paypal is ready to start smokin' Cant wait!!! I've developed a new philosophy... I only dread one day at a time. |
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EGG HEAD OF DOOM
User ![]() Joined: Sun Sep 21st 2008 Location: Behind u with a flamethrower |
WOW...i can die in piece now that there are FPSC zombies of this quality ![]() |
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bass guy1669
User Joined: Sat Mar 24th 2007 Location: The Zone |
I am so going to buy this,it looks awesome come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
Quote: "Are the ragdoll effect an animation or actual ragdoll?"
They are just cleverly made animations, there are 4 different ones so they don't get too repetitive. It should be nice holdover until we get actual ragdoll from Lee. ---------------------------------------- "bond1 - You see this name, you think dirty." |
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TheK
User Joined: Sun Mar 4th 2007 Location: Germany |
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SekoIdiootti
User ![]() Joined: Sat Mar 14th 2009 Location: Finland |
Wowowo, WOOAH!!!? Bond, these. Are. Awesomazing. ![]() |
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Gunn3r
BOTB Developer ![]() Joined: Mon Jun 12th 2006 Location: Portland, OR |
They look absolutely stunning as always, bond1. The only thing that kind of took me out of thinking it was a full on Left 4 Dead level in a Bioshock theme was the sound effects repeating, although, I think that's gotta be the engine's fault. When you're fighting the "fast" zombies, there's a spot where 2 of them are playing the same sound clip over and over, and it's a little distracting. Also, after the slow zombies get shot, they each moan the exact same moan a second after each other. Is there a way to call a random sound clip for that? That seems to be the only way I can think of to avoid that problem. And don't take this post as me trying to talk down on your work. It's definitely amazing. I was just trying to point out something I think might be worth looking into. |
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Doomster
User ![]() Joined: Thu Nov 8th 2007 Location: Germany |
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dxdragon86
User ![]() Joined: Sun Mar 15th 2009 Location: Germany |
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DarkJames
User Joined: Tue Aug 11th 2009 Location: Argentina,Monte Grande |
it wouldnt be cool if bond 1 released a free zombie? ![]() |
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Metal Devil123
User Joined: Sun Jul 13th 2008 Location: Suomi, Finland |
The best pack EVER!!! What prize will tehy be? And tehy really are L4D-ish. Now you only need a charger, spitter and some other ones. A clown would be awesome too! But this is great!!! You already got a tank(dante) OH! Can they walk waypoints (the fast ones) and when tehy see you, they will start running? God, grant me the serenity to accept the things I cannot change, The courage to change the things that I can, And the wisdom to know the difference. |
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Nickydude
FPSC Moderator ![]() ![]() Joined: Sat Nov 4th 2006 Location: Look outside... |
Awesome as usual bond, you have another purchaser waiting right here! Quote: "When you're fighting the "fast" zombies, there's a spot where 2 of them are playing the same sound clip over and over, and it's a little distracting. Also, after the slow zombies get shot, they each moan the exact same moan a second after each other. Is there a way to call a random sound clip for that?"
That would be a good inclusion for a mod, being able to select a random sound from a set of sound effects for things like character deaths, hits, etc. |
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SekoIdiootti
User ![]() Joined: Sat Mar 14th 2009 Location: Finland |
Quote: "And tehy really are L4D-ish. Now you only need a charger, spitter and some other ones."
Something spitter-like would be.. COWESOMAMESOMAZERING!!!![]() |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
Thanks everyone! Price will be standard $19.99 USD as far as I know, I'm sending the previews off to TGC now for ESRB submission. Quote: " Is there a way to call a random sound clip for that?""
Sure! Just look in the script and see how I call random attack animations, and instead play a sound instead. Right now the sound is fixed for each animation, and on top of that I only use a few sounds. But you could easily expand upon the script to include more sounds, or play them randomly. The MOB zombies don't walk waypoints by default, but the other zombies in the pack can. I thought it would be better just to have them stand around in their own little world. But you can add waypoint support to their scripts by looking at the other zombie's scripts as a template. I was surprised how well I could pull off a L4D type of feel in FPSC, I won't lie and say "it's JUST like L4D!" But with a smartly laid out level, it feels close. And their "mob action" works very well considering it's FPSC, they will circle the player just like in L4D! ---------------------------------------- "bond1 - You see this name, you think dirty." |
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Gunn3r
BOTB Developer ![]() Joined: Mon Jun 12th 2006 Location: Portland, OR |
Quote: "Sure! Just look in the script and see how I call random attack animations, and instead play a sound instead. Right now the sound is fixed for each animation, and on top of that I only use a few sounds. But you could easily expand upon the script to include more sounds, or play them randomly."
That's great news. I'll be sure to add some more sounds and randomize it. That'll make these perfect. Great job, bond1. |
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Metal Devil123
User Joined: Sun Jul 13th 2008 Location: Suomi, Finland |
These are so awesome that I need to post again! Quote: "COWESOMAMESOMAZERING!!!"
Does this word have something to do with cows?God, grant me the serenity to accept the things I cannot change, The courage to change the things that I can, And the wisdom to know the difference. |
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SekoIdiootti
User ![]() Joined: Sat Mar 14th 2009 Location: Finland |
Quote: "Does this word have something to do with cows?"
Yes.![]() |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Metal Devil123
User Joined: Sun Jul 13th 2008 Location: Suomi, Finland |
I knew it! Spitter is a friggin' cow!!!! God, grant me the serenity to accept the things I cannot change, The courage to change the things that I can, And the wisdom to know the difference. |
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Bootlicker
User Joined: Sun Mar 29th 2009 Location: Germany |
can you try to set these up for trialpay? thats how I get a lot of stuff and the most recent decent model pack I have is model pack 19. I wanted to use trial pay for 22 but it's not there! :/ Will it include model pack 22? ![]() |
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Nilloc
User Joined: Sat Nov 14th 2009 Location: Cyberspace |
will this work in x10? |
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The Storyteller 01
User Joined: Mon May 11th 2009 Location: On a silent hill in dead space |
FINALLY!!!!!! I'll buy them on day ONE EDIT: just watched the vid and the new zombies are so freakin' cool!!!! In case you find my grammar and spelling weird ---> native German speaker ^^ |
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AaronG
User Joined: Sat Oct 28th 2006 Location: Hamilton, NJ |
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ZackS28
User Joined: Mon Mar 3rd 2008 Location: Washington, USA |
Bond- I love you. ZackS28 Your signature has been erased by a mod |
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French gui
User Joined: Tue May 11th 2004 Location: France |
Credit card ready to fire... Impressive pack Bond! |
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maxiqueen123
User Joined: Tue May 26th 2009 Location: Cyberspace |
very vrey hot Your signature has been erased by a mod - Please reduce it to 600x120 maximum size. |
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Aaagreen
User ![]() Joined: Tue Sep 4th 2007 Location: City 17 |
I have to say the fake normal mapped blood on their shirts looks EXTREMELY cheesy. Could you perhaps have versions without that included please? Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in. ![]() |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
Quote: "I have to say the fake normal mapped blood on their shirts looks EXTREMELY cheesy. Could you perhaps have versions without that included please?"
Hehe maybe a little cheesy on clothing, but it looks SO cool on the face and arms. You can very easily paint those areas out of the normal map by filling it in with a color value of 128,128,255 on any area you don't want. Since shiny jelly-blood is the trend nowadays, I think I'll leave it the way is. But like I said, it's really easy to edit the normal maps. ---------------------------------------- "bond1 - You see this name, you think dirty." |
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Aaagreen
User ![]() Joined: Tue Sep 4th 2007 Location: City 17 |
OK then. Also, they'd only look better than Left 4 Dead with the amazing gibbing system that Valve/Turtle Rock added and improved for Left 4 Dead 2. God that's awesome, watching zombie arms, legs, heads, ribs flying everywhere when you shoot a certain body part. Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in. ![]() |
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mgarand
User ![]() Joined: Sat Dec 22nd 2007 Location: the nederlands |
he is talking about the shaders and the model itself... not the effects etc. Bond1 you did an amazing job! ![]() Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun. |
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Cosmic Prophet
V.I.P Member ![]() ![]() Joined: Mon Mar 17th 2008 Location: USA |
Guys? ....What would it take to convert the biped to be used in Milkshape? I've developed a new philosophy... I only dread one day at a time. |
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bond1
Valued Member ![]() Joined: Thu Oct 27th 2005 Location: Cyberspace |
Quote: "What would it take to convert the biped to be used in Milkshape?"
If anyone knows the workflow on how to convert skeletal animations to Milkshape or Fragmotion, I will include those as well. ---------------------------------------- "bond1 - You see this name, you think dirty." |
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Aaagreen
User ![]() Joined: Tue Sep 4th 2007 Location: City 17 |
Hmm... Perhaps bond might look in to exporting the biped as a .smd. Those can be imported in to milkshape and fragmo, although he'd need an extra max plugin (free of course) Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in. ![]() |
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Cheese Cake
User Joined: Mon Dec 11th 2006 Location: At the bakery |
Great man, will certainly buy this. "Fromage Cake" ![]() |
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defiler
User Joined: Sat Apr 4th 2009 Location: Cyberspace |
These look amazing! Question: How did you pull off the double animations for one action, like what i mean is say for when there attacking, how do they choose which animation to use? ( like animation one would be one attack and animation 2 would be attack number 2) This intriges me. Limitless Box studios current project: NIGHTSTORM |
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Cosmic Prophet
V.I.P Member ![]() ![]() Joined: Mon Mar 17th 2008 Location: USA |
Quote: "If anyone knows the workflow on how to convert skeletal animations to Milkshape or Fragmotion, I will include those as well."
That would be great!!! I've already watched the video like.. 5 times, and I'm simply freaking out how cool the fast zombies move, and attack. Man, they're awesome! I've developed a new philosophy... I only dread one day at a time. |
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Gorlocks suggestions
User ![]() Joined: Mon Mar 16th 2009 Location: Stalking people... |
ahhhhhhhhhhhhhh these are awsome!!! Les Meno Squas? |
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VENT
User ![]() Joined: Fri Apr 3rd 2009 Location: Chilliwack, BC, Canada |
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