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FPSC Models / Model pack 39 - Zombie Apocolypse. Available for purchase.

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bond1

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Joined: Thu Oct 27th 2005
Location: Cyberspace
Posted: 23rd Feb 2010 12:08     Edited: 19th Mar 2010 11:52     | link | toggle

READY FOR PURCHASE HERE! http://www.fpscreator.com/pack39.html






VIDEO HERE: http://www.youtube.com/watch?v=DOtwC4wn8fo

New model pack available beginning March. Contains all my censored store zombies, now with normal/specular maps from my high poly source models and new shader! They look better than ever.

Also, a new set of FAST "mob" zombies. You won't outrun these zombies! I tried to recreate the feel of Left 4 Dead, and it came out beautifully in FPSC! And with my new character shader, they look even better than the zombies in Left 4 Dead.

They have:
-6 random attack and "rage" animations for unique "mob" type activity
-4 random death animations
-4 idle animations
-2 running animations

Also, I will include the biped files for EVERYTHING, so you can make your own zombies to take advantage of my superior scripting abilities.

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"bond1 - You see this name, you think dirty."
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pdidy

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Joined: Sun Dec 31st 2006
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Posted: 23rd Feb 2010 12:16           | link | toggle

wow cant wait for these,
amazing work again.
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Cyborg ART

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Joined: Sun Jan 14th 2007
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Posted: 23rd Feb 2010 12:24           | link | toggle

Are the ragdoll effect an animation or actual ragdoll?

Looks fantastic!

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Cosmic Prophet

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Joined: Mon Mar 17th 2008
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Posted: 23rd Feb 2010 12:26           | link | toggle

HELL YEAH! You've got one guaranteed sale here (As always). My Paypal is ready to start smokin'

Cant wait!!!

I've developed a new philosophy... I only dread one day at a time.
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EGG HEAD OF DOOM

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Joined: Sun Sep 21st 2008
Location: Behind u with a flamethrower
Posted: 23rd Feb 2010 12:27           | link | toggle

WOW...i can die in piece now that there are FPSC zombies of this quality

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bass guy1669

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Joined: Sat Mar 24th 2007
Location: The Zone
Posted: 23rd Feb 2010 12:27           | link | toggle

I am so going to buy this,it looks awesome

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
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bond1

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Joined: Thu Oct 27th 2005
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Posted: 23rd Feb 2010 12:28     Edited: 23rd Feb 2010 12:28     | link | toggle

Quote: "Are the ragdoll effect an animation or actual ragdoll?"

They are just cleverly made animations, there are 4 different ones so they don't get too repetitive. It should be nice holdover until we get actual ragdoll from Lee.

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TheK

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Joined: Sun Mar 4th 2007
Location: Germany
Posted: 23rd Feb 2010 12:28           | link | toggle

I'm ready to buy this!
Really impressive zombies!

Best,
TheK

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SekoIdiootti

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Joined: Sat Mar 14th 2009
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Posted: 23rd Feb 2010 12:29           | link | toggle

Wowowo, WOOAH!!!? Bond, these. Are. Awesomazing.

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Gunn3r

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Joined: Mon Jun 12th 2006
Location: Portland, OR
Posted: 23rd Feb 2010 12:31           | link | toggle

They look absolutely stunning as always, bond1. The only thing that kind of took me out of thinking it was a full on Left 4 Dead level in a Bioshock theme was the sound effects repeating, although, I think that's gotta be the engine's fault. When you're fighting the "fast" zombies, there's a spot where 2 of them are playing the same sound clip over and over, and it's a little distracting. Also, after the slow zombies get shot, they each moan the exact same moan a second after each other. Is there a way to call a random sound clip for that? That seems to be the only way I can think of to avoid that problem.

And don't take this post as me trying to talk down on your work. It's definitely amazing. I was just trying to point out something I think might be worth looking into.

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Doomster

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Joined: Thu Nov 8th 2007
Location: Germany
Posted: 23rd Feb 2010 12:34           | link | toggle

Absolutely outstanding work as always!
Your definitely going to need another valued member badge, if you continue making all this beautiful stuff!

Definite buy.

-Doomster

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dxdragon86

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Joined: Sun Mar 15th 2009
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Posted: 23rd Feb 2010 12:35     Edited: 23rd Feb 2010 12:39     | link | toggle

WOW,thats really awesome,I`am ready to buy it.

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DarkJames

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Joined: Tue Aug 11th 2009
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Posted: 23rd Feb 2010 12:41           | link | toggle

it wouldnt be cool if bond 1 released a free zombie?

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Metal Devil123

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Joined: Sun Jul 13th 2008
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Posted: 23rd Feb 2010 12:42     Edited: 23rd Feb 2010 12:45     | link | toggle

The best pack EVER!!! What prize will tehy be?

And tehy really are L4D-ish. Now you only need a charger, spitter and some other ones. A clown would be awesome too! But this is great!!! You already got a tank(dante)

OH! Can they walk waypoints (the fast ones) and when tehy see you, they will start running?

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
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Nickydude

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Joined: Sat Nov 4th 2006
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Posted: 23rd Feb 2010 12:47     Edited: 23rd Feb 2010 12:47     | link | toggle

Awesome as usual bond, you have another purchaser waiting right here!

Quote: "When you're fighting the "fast" zombies, there's a spot where 2 of them are playing the same sound clip over and over, and it's a little distracting. Also, after the slow zombies get shot, they each moan the exact same moan a second after each other. Is there a way to call a random sound clip for that?"

That would be a good inclusion for a mod, being able to select a random sound from a set of sound effects for things like character deaths, hits, etc.

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SekoIdiootti

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Joined: Sat Mar 14th 2009
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Posted: 23rd Feb 2010 12:53           | link | toggle

Quote: "And tehy really are L4D-ish. Now you only need a charger, spitter and some other ones."
Something spitter-like would be.. COWESOMAMESOMAZERING!!!

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bond1

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Joined: Thu Oct 27th 2005
Location: Cyberspace
Posted: 23rd Feb 2010 13:03     Edited: 23rd Feb 2010 13:04     | link | toggle

Thanks everyone!

Price will be standard $19.99 USD as far as I know, I'm sending the previews off to TGC now for ESRB submission.


Quote: " Is there a way to call a random sound clip for that?""

Sure! Just look in the script and see how I call random attack animations, and instead play a sound instead. Right now the sound is fixed for each animation, and on top of that I only use a few sounds. But you could easily expand upon the script to include more sounds, or play them randomly.

The MOB zombies don't walk waypoints by default, but the other zombies in the pack can. I thought it would be better just to have them stand around in their own little world. But you can add waypoint support to their scripts by looking at the other zombie's scripts as a template.

I was surprised how well I could pull off a L4D type of feel in FPSC, I won't lie and say "it's JUST like L4D!" But with a smartly laid out level, it feels close. And their "mob action" works very well considering it's FPSC, they will circle the player just like in L4D!

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"bond1 - You see this name, you think dirty."
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Gunn3r

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Joined: Mon Jun 12th 2006
Location: Portland, OR
Posted: 23rd Feb 2010 13:07           | link | toggle

Quote: "Sure! Just look in the script and see how I call random attack animations, and instead play a sound instead. Right now the sound is fixed for each animation, and on top of that I only use a few sounds. But you could easily expand upon the script to include more sounds, or play them randomly."

That's great news. I'll be sure to add some more sounds and randomize it. That'll make these perfect. Great job, bond1.

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Metal Devil123

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Joined: Sun Jul 13th 2008
Location: Suomi, Finland
Posted: 23rd Feb 2010 13:10           | link | toggle

These are so awesome that I need to post again!
Quote: "COWESOMAMESOMAZERING!!!"
Does this word have something to do with cows?

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
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SekoIdiootti

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Posted: 23rd Feb 2010 13:24           | link | toggle

Quote: "Does this word have something to do with cows?"
Yes.

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Metal Devil123

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Posted: 23rd Feb 2010 13:26           | link | toggle

I knew it! Spitter is a friggin' cow!!!!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
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Bootlicker

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Joined: Sun Mar 29th 2009
Location: Germany
Posted: 23rd Feb 2010 13:31           | link | toggle

can you try to set these up for trialpay? thats how I get a lot of stuff and the most recent decent model pack I have is model pack 19. I wanted to use trial pay for 22 but it's not there! :/ Will it include model pack 22?

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Nilloc

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Posted: 23rd Feb 2010 13:40           | link | toggle

will this work in x10?
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The Storyteller 01

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Joined: Mon May 11th 2009
Location: On a silent hill in dead space
Posted: 23rd Feb 2010 13:56     Edited: 23rd Feb 2010 14:00     | link | toggle

FINALLY!!!!!!

I'll buy them on day ONE

EDIT: just watched the vid and the new zombies are so freakin' cool!!!!

In case you find my grammar and spelling weird ---> native German speaker ^^
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AaronG

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Joined: Sat Oct 28th 2006
Location: Hamilton, NJ
Posted: 23rd Feb 2010 14:03           | link | toggle

Wow, this is amazing. You certainly have my money, bond1.

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ZackS28

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Joined: Mon Mar 3rd 2008
Location: Washington, USA
Posted: 23rd Feb 2010 14:10           | link | toggle

Bond-

I love you.

ZackS28

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French gui

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Posted: 23rd Feb 2010 14:22           | link | toggle

Credit card ready to fire... Impressive pack Bond!
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maxiqueen123

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Joined: Tue May 26th 2009
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Posted: 23rd Feb 2010 14:27           | link | toggle

very vrey hot

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Aaagreen

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Joined: Tue Sep 4th 2007
Location: City 17
Posted: 23rd Feb 2010 15:05           | link | toggle

I have to say the fake normal mapped blood on their shirts looks EXTREMELY cheesy. Could you perhaps have versions without that included please?

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
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bond1

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Joined: Thu Oct 27th 2005
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Posted: 23rd Feb 2010 15:10     Edited: 23rd Feb 2010 15:12     | link | toggle

Quote: "I have to say the fake normal mapped blood on their shirts looks EXTREMELY cheesy. Could you perhaps have versions without that included please?"

Hehe maybe a little cheesy on clothing, but it looks SO cool on the face and arms. You can very easily paint those areas out of the normal map by filling it in with a color value of 128,128,255 on any area you don't want.

Since shiny jelly-blood is the trend nowadays, I think I'll leave it the way is. But like I said, it's really easy to edit the normal maps.

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Aaagreen

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Posted: 23rd Feb 2010 15:14           | link | toggle

OK then. Also, they'd only look better than Left 4 Dead with the amazing gibbing system that Valve/Turtle Rock added and improved for Left 4 Dead 2. God that's awesome, watching zombie arms, legs, heads, ribs flying everywhere when you shoot a certain body part.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
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mgarand

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Joined: Sat Dec 22nd 2007
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Posted: 23rd Feb 2010 15:22           | link | toggle

he is talking about the shaders and the model itself... not the effects etc.

Bond1 you did an amazing job!



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
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Cosmic Prophet

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Posted: 23rd Feb 2010 15:24           | link | toggle

Guys? ....What would it take to convert the biped to be used in Milkshape?

I've developed a new philosophy... I only dread one day at a time.
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bond1

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Joined: Thu Oct 27th 2005
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Posted: 23rd Feb 2010 15:32           | link | toggle

Quote: "What would it take to convert the biped to be used in Milkshape?"

If anyone knows the workflow on how to convert skeletal animations to Milkshape or Fragmotion, I will include those as well.

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Aaagreen

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Posted: 23rd Feb 2010 15:32     Edited: 23rd Feb 2010 15:33     | link | toggle

Hmm... Perhaps bond might look in to exporting the biped as a .smd. Those can be imported in to milkshape and fragmo, although he'd need an extra max plugin (free of course)

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
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Cheese Cake

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Posted: 23rd Feb 2010 15:33           | link | toggle

Great man, will certainly buy this.

"Fromage Cake"
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defiler

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Posted: 23rd Feb 2010 16:30           | link | toggle

These look amazing!

Question: How did you pull off the double animations for one action, like what i mean is say for when there attacking, how do they choose which animation to use? ( like animation one would be one attack and animation 2 would be attack number 2)

This intriges me.

Limitless Box studios current project:
NIGHTSTORM
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Cosmic Prophet

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Posted: 23rd Feb 2010 16:43           | link | toggle

Quote: "If anyone knows the workflow on how to convert skeletal animations to Milkshape or Fragmotion, I will include those as well."

That would be great!!!

I've already watched the video like.. 5 times, and I'm simply freaking out how cool the fast zombies move, and attack. Man, they're awesome!



I've developed a new philosophy... I only dread one day at a time.
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Gorlocks suggestions

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Posted: 23rd Feb 2010 16:52           | link | toggle

ahhhhhhhhhhhhhh these are awsome!!!

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VENT

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Posted: 23rd Feb 2010 16:59     Edited: 23rd Feb 2010 17:02     | link | toggle

I literally screamed in joy, I just watched the video, and I love how they move abit while there not attacking, instead of moving there heads around


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