Quote: "Hey dude, just a design point, but the keyboard on my netbook is tiny and it's easier to play with arrows than WASD, might be worth having a config?"
Damn, someone else said WASD were better on their net book... I guess I'll put in keyboard options after all!
Quote: "The level is pleasing, I like the ambience, although I'm not entirely sure about the combination of silhouette characters and color backdrops? Could the backdrop be grey scale?
The design is quite nice, but some of the platforms were frustratingly positioned - I quit because I got fed up of missing platforms and falling back down."
The backdrop could be greyscale but I didn't want it to look too dull. I thought a little colour would be OK. I'll have a play with the layout but I don't want it to be too simple!
Quote: "The design is cute, I really like it, love how he squints when he's crouched!
The running animation could do with a few more frames I feel - at the moment it's a little choppy. Good work here though, it's an original style."
I was going to add some extra frames in but when I tried it it looked almost
too animated. I quite like the choppiness of it. In some ways it makes me think of manga like when you get a side view of someone running and the background is moving smoothly but the character only has two animation frames? I hope you know what I mean!
Quote: "hmm. As I said above, I prefer playing these games with the arrows and having space as jump. That's just me, but you should have a config so that people can choose - guessing you have this penciled in but are yet to implement?
The jump height also seems to be bugged - how do I jump higher?! sometimes I can reach that first platform no worries, but then once I fall down it seems like my jump height is reduced to very low. If I hit the bounding walls I lose the ability to jump altogether."
Yeah, I'll add keyboard options. The jump height and climbing ability reduce if you get low on energy (chi) so you have to crouch to rebuild chi...
You should still be able to jump off walls even when climbing them, just let go of A/D whichever you are pressing while holding W and you'll jump off the wall you are clinging to.
I know the controls are a little odd at first but I really like them now. If there are any suggestions how it might work more naturally/intuitively let me know, I'm always willing to change stuff!
Quote: "It's a casaul thing, so I get that it's no supposed to be deep or anything, and I'm sure that once there is sound in there there will be more appeal. It would be really useful to have an arrow directing you to the next scroll, and a more clear indicator of when I collect one."
I was already considering this. I think for the kind of game it is this is a good idea.
Quote: "So far it's cool. I like the style and the direction you're taking. It's cute and simple. Think it'll be a solid entry."
Thanks Butter Fingers! I appreciate you taking the time to play the game and let me know your thoughts!