Free Performance Testing
Hi guys, in an effort to help you produce the best game you can, and increase your chances of being accepted by the Intel App Store. I'm offering to give up my free Saturdays! For the duration of the competition.
The idea is, that you send in an unofficial version of your program for a simple performance evaluation. This will not be treated as a final entry, and it will not be seen by the final judges making the decision. As I'm not involved in the final decision making process, seeing entries early won't affect the final judgements of the competition.
What is a performance evaluation?
Not everyone has a netbook knocking around, to test their games and software on. So I'm offering to help you do that! I'll ensure your shaders work (if you use them) on a common netbook based intel graphics chipset, and give you a reported frame rate.
How?
To get a free benchmark, simply add the line Text 10, 10, str$(Screen FPS()) to your programs main loop, and I'll report the frame rate back to you via e-mail.
example code
Sync On
Make Object Cube 1, 1
Do
Turn Object Right 1, 1
Text 10, 10, str$(Screen FPS())
sync
Loop
End
But make it easy on me! If there's a particularly crowded moment in your game you want tested, add in a quick leap to option, via a keyboard shortcut, or whatever. So I ran run through it and give you a good idea what sort of performance you can expect from a netbook. I won't be playing your games from end to end, so any moments you need me to look at, provide a method to get me there quick.
What I won't do!
This is purely for performance testing, a simple report of the FPS observed on our Netbook test machine. I won't be giving you tips, hints, programing advice, game evaluations, judgements or any other information. I won't help with development, media creation or anything else. If there's an obvious, error, or bug, game crash or freeze I'll let you know about that, and help by testing any revisions you make. But beyond that it's a simple speed test.
Submission
Send to daniel@thegamecreators.com (not compofiles@thegamecreators.com) there is a 10Mb file limit so if you need to send anything larger please use an alternative method, such as Microsoft live skydrive (50mb file limit, plus share folder options, or try Spideroak a free backup service, allows up to 2gb before you need to pay, that will allow you to share via links)
Update!
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