Hi!
Some of you might think this thread is pointless, but I write it anyway. I see all these abandoned projects on the WIP Boards and I think that there are only a few things to watch in order to get a game done.
1
Write a conecpt/story that truly inspires and fascinates you. Do not start to make a ripoff of the last movie you saw or game you playes. Try to create something thats really about you're interests. Most projects that are fangames or started after the author was to the cinema are abandoned a few weeks later.
2 Do something you CAN do! its no use if you want to make a huge 50 Levels game with an epic storyline if you just started fpsc. Make something small and let it grow. Do not try to add complicated features veteran users do just because its cool if you do not yet understand how it actually works.
3 Its not about the internet. I feel that some users only work on their projects and make screenshots just to get comments from the community. Do not do this! If you have nothing to show yet...do not post yet! The mainfocus should be on the project. I would also recommend to worry about the homepage as soon as the game is done and ready to download. Set prioritys there.
But on the other site: A thread on these forums can really help since people here know what they are doing and can give you advices.
4 Practice first!
Try to fully understand how to operate FPSC before you start your first project. Basic knowledge about scripting, shading, modeling and texturing is also useful.
5 If you can't do anything, then don't!
There are those people out there that try to hire others for leveldesign, sound, modeling, texturing and storywriting... I wonder what these guys are actually doing themselves...
anyway, such projects usually fail. So don't do it.
6 Please do not try to copy another game. Of course, getting inspired and adding similar features of/by other games is cool, but please don't try to make an exact copy of it. Thats just stealing.
7 Try to collect a base of models and media before you start. Its always useful to have a small collection of media to start mapping right away. Do not waste hours collecting models and textures: Try to add stuff you need while you are mapping. That way you have first results much faster...and remember...something somewhere is always missing
8
Try to do your own thing. Just because everyone is doing a horror shooter does not mean that you have to do one too!
9
Don't overtime on your project. Nobody wants you to sit a whole weekend behind your screen. One hour a day is really enough. If you work too much on it, it will annoy you sooner or later and the creativity will be replaced by routine...don't do it.
10Having friends helping you out is awesome but do not try to play gamestudio via messenger. Its nearly impossible to send maps from one fpsc to another and work in groups on it. Some projects made like this have been done, but most fail...so don't do it
Thanks for reading
-Wolf
God Helps the Beast in Me!