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First let me say hello to the community.I am new to fps creator,but not to game design.
I purchased FPS Creator EA in 2005.I put it on the shelf and waited for updates for the engine.
I just started back working with it and I see it has come a long way since then.
I am currently using version 1.17.
I know there is version 1.18 but on my machine it runs a little bit slower.
Here is my p.c. specs.
AMD Semprone processor,3000+ 1.81GHz 1.00 GB of Ram
NVIDIA GeForce 8600GT.
Now to the reason for this post,I am working on a project that will use fps creator.
It is sci-fi based,I am currently working on assets for the project right now.
I will replace all stock media,
I will give some of these assets away for free and plan to contact the appropriate parties to sell
others as sci-fi model packs.
These models are highly optimized to work with fpsc
Here is what I have done so far,most of these segment and models are just using the a.o.maps and
Normal maps,textures are generated from high poly geometry I am also using bond1 shaders.
The diffuse and specular maps are not finished yet,I use this to just block out the level.
With a rough lighting pass.
This is just a test room to learn fps creator way of doing things.
Some items are just place holders,such as floors ceilings and other objects I made for a diffrent
project.
What still needs to be done in this set.
1. Doors
3. Windows
4. Wires
5. More wall tech
6. Ceilings
7. floors
8. More animated models
Thank you all for your time.
all comments welcome
best regards blackpawe.
By
blackpawe at 2011-09-18
By
blackpawe at 2011-09-18
By
blackpawe at 2011-09-18
By
blackpawe at 2011-09-18