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chafari
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Posted: 15th Nov 2011 19:31 Edited at: 15th Nov 2011 19:40
Hi there. I know that most porgrams hast this tool to make nice lathe. I made I little program to make low poly lathe for our games. As this was a test, I didn't worry about the GUI perhaps next vertions. I works with vertexdata . You can save your object to x with UV coord. I hope it can help somehow.





Cheers.

I'm not a grumpy grandpa

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DarkDISCUSSION
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Posted: 15th Nov 2011 19:58
Nice job chafari.

Kind Regards,
Captain Wicker
http://captainwicker.webs.com/
chafari
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Posted: 15th Nov 2011 20:05
@DarkDISCUSSION
Thank you !! I'm with the new version where you can draw with the mouse like in all programs, and you will be able pick a drag control points

Cheers.

I'm not a grumpy grandpa
JRNTexas
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Posted: 15th Nov 2011 22:50
This works great!

Could I suggest that you let the user input the number of points along the spline?

Thanks!
Arbrakan
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Posted: 15th Nov 2011 23:11
Very nice great job, and good idea.
chafari
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Posted: 16th Nov 2011 00:17
Thanks friend for all you comment and suggestion !!

@JRNTexas I'm working on it, not only to decide how many point along the splain but also, how many division of the circumference. I want to add a freehand draw and the posibility of drag points to make some corrections. I'm thinking to add a nice GUI


Cheers.

I'm not a grumpy grandpa
chafari
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Posted: 16th Nov 2011 01:53
I have made an update to the same program.

Now we can make corrections to the model before saving.
we can save as many model we want without reseting program.
Models will be save as lathe1.x , lathe2.x lathe3.x lathe4.x and so on.

For my next program ,I'v made some test with my freehand splain and I can place the number of points I want. I have found a misterious obstacle with vertexdata that was driving me crazy and now is solved.

Last update attached.

Cheers.

I'm not a grumpy grandpa

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Phaelax
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Posted: 16th Nov 2011 18:51
cool work

Your signature has been erased by a mod please reduce it to no larger than 600 x 120.
chafari
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Posted: 16th Nov 2011 18:57 Edited at: 16th Nov 2011 19:01
Thanks Phaelas,
Next update coming soon.

Cheers

I'm not a grumpy grandpa
JRNTexas
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Posted: 16th Nov 2011 23:39 Edited at: 17th Nov 2011 00:32
@chafari

Good work!

I'm including my down and dirty "ViewModel" application to go along with your "Lathe" application.

It allows you to view the models you make with the lathe program, or any models.

Place models in a directory under the "Models" directory. If the directory gets full (can't list anymore on the screen), make a new directory with the name "New" + a number from 2 to 20.

The commands are on the screen and can be toggled with "s".

Basically, once you load a model, press "page up" to increase the size of the model. Then "press g" to get a shader. You can press "m" to toggle metal effects and "\" to toggle wire frame.

Place your shaders in the shaders directory.

It has a couple of "bugs" that don't kill the program. I'm sure there are better viewers on the boards, but this is quick and easy.

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chafari
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Posted: 17th Nov 2011 00:40
@JRNTexas.

Hi bro. I'v seen your viewer and at first I couldn't see any object, then playing with keys I saw your model. Time ago, I made my own viewer, and to get the best distance from the camera to our object, for example, our object size y is 40, then we position the camera 40*10 units away from the object position, to have all sizes with the correct distance from the camera to be easier to see them. In my next Lathe update, I will add buttons to make it easy to manage, with a "nice" GUI .

Cheers.

I'm not a grumpy grandpa
chafari
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Posted: 25th Nov 2011 14:45
Hi there. I'v been a little bit lazy this week because I had a touch of flu . My next update is 0.56 and it change just a bit... as I hope to add a nice GUI when ready. Here's a picture of what you can do using this poor lathe program.



Cheers.

I'm not a grumpy grandpa

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EdzUp
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Posted: 25th Nov 2011 16:11
Very nice tool, some additions I would like in there would be:
1) Ability to increase the number of lathe points
2) Mouse click and drag on lathe points
3) Cursor controls over rotating the camera around your creation

With those simple additions it would be a brilliant tool for creating simple jars and symmetrical shapes as beginnings for other things.

-EdzUp
Graveyard Dogs
chafari
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Posted: 25th Nov 2011 18:16
Thanks EdzUp. I'v got all ready, as I have mentioned before. We will be able to make all point we need by freehand, and drag them where need it with the mouse... as well another window to see the object in 3D perspective or perhaps a change mode button and all the buttons to save our object. I'v thought also to add the posibility off texturing the object directly in the same program. That is a cuestion of starting and ending the program .I never thought, but the hardest part is the user GUI .

Cheers.

I'm not a grumpy grandpa
JRNTexas
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Posted: 25th Nov 2011 21:31
@chafari

The program is very useful. Thanks for your effort!

Before you add the GUI, if you could just add a couple of inputs that allow you to enter the number of points and enter the number of surfaces around the object, this would be great!

Thanks again.
chafari
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Posted: 25th Nov 2011 22:39
JRNTexas Thanks !!

What I will do for the points, is making them by freehand, so if we need four point we just click with the mouse where we want, then we'll be able to drag this points, and last I think I will punt an imput to let the user to choose the name to save. About the number of surfaces, I think at the moment I will put just one surface as we can add more surfaces with shaders. I don't know if that was what you ment with surfaces (textures).

Cheers.

I'm not a grumpy grandpa
chafari
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Posted: 27th Nov 2011 03:46 Edited at: 28th Nov 2011 04:21
Hi There. I have been trying to fit some problems with my last Lathe Tool, ...I had to change completly the creation way, as no one know how many control points will decide the user, so my first Lathe Tool was easy, I just decide 8 rings by 32 vertex....but now,with this last one, we can make the contour by freehand, and we can make a maximum of 30 control points...i the future, I could put much more, but I think that 30 will be enough. Is not finished yet, ...I need to add a nice GUI, ...I had to make a quick one in a paintbruh program. I'm on it...I don't give up. In this version, we can start making the spline contour, then if needed we can edit vertex draging them to better position and last make the lathe and give a texture to it. we can save the object with name lathe.dbo ...but once we have the lathe done, we can not make any adjust to it....that's what I'm trying to fit...but now I have to manage much more vertex....in a couple of days, if I don't get lazy




Edited 28N 2011



I could get some bugs fixed. Here's my last Update... Now you can update vertex as many times as you want and update your object. Finally you will save to dbo and .x file.

Cheers.

I'm not a grumpy grandpa

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JRNTexas
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Posted: 28th Nov 2011 07:52
@chafari

Good work! This is a very useful tool!
EdzUp
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Posted: 28th Nov 2011 17:28
Excellent stuff

-EdzUp
Graveyard Dogs
chafari
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Posted: 28th Nov 2011 18:16
JRNTexas & EdzUp Thanks for your comments.

In my next update, I will add the ability to put handles on our vase or cups o whatever and perhaps a good material editor. I have to add the ability of offseting the object pivot before exporting, but as I comented before, no one know how many control point will decide de user, so the pivot could be at any height .

Cheers.

I'm not a grumpy grandpa
chafari
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Posted: 28th Nov 2011 22:52 Edited at: 30th Nov 2011 01:57
Hi there. I made some changes to avoid vertex collapse together letting the user release them presing leftkey.

Update LATHE TOOL 0.90 Attached

Edited. Some test changing values...still not included in this version.






Cheers.

I'm not a grumpy grandpa

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chafari
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Posted: 2nd Dec 2011 18:52 Edited at: 2nd Dec 2011 18:57
Hi there, I've tried hundreds of times the program, and I found some strange bugs. Sometimes, the vertices expanded out of control ...as we are moving vertex into the loop. I had to check the code step by step to to find the bug .Occasionally, some vertices are loose without controlling the mesh.In this little update, we can model the mesh as if it were clay or plasticine, in real time.

Added the ability to move object pivot.
I made some test adding the ability of decide how many sides we want for our objec, but is not include,as I hope more people give me ideas what more to add to this program, which will be for the community and completely free.
I hope for constructive criticism.

Here's a video of the last update.

http://www.youtube.com/watch?v=rGNMtmAPMHY


Cheers.

I'm not a grumpy grandpa

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DarkDISCUSSION
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Posted: 18th Dec 2011 05:08 Edited at: 18th Dec 2011 05:29
Now this is a useful tool!
Simple and Powerful is a great combonation!

EDIT: Sculpting Made easy, Great job chafari!
chafari
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Posted: 18th Dec 2011 13:53 Edited at: 18th Dec 2011 14:24
@DarkDISCUSSION
Thanks for your comments.I hope to add something else after Christmas

Cheers.



I'm not a grumpy grandpa
TheComet
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Posted: 18th Dec 2011 17:17
Awesome! Very useful tool

I have one question. Currently you lathe it around the y axis right? Do you think you could make it possible to set a local lathe rotation to each vertex? Then it would be possible to create a torus or something.

TheComet

chafari
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Posted: 18th Dec 2011 18:50 Edited at: 18th Dec 2011 18:55
@TheComet.
I just play with y axis, but I could add x/z axis aswell. We can make a torus already just joining first and last vertex and separate them from the central pivot.

Cheers

I'm not a grumpy grandpa
chafari
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Posted: 18th Dec 2011 20:42 Edited at: 18th Dec 2011 20:44
Hi there.

This is not an update but has the posibility of reseting object to start a new one. The shabby GUI changes a bit.



We can make not only lathe but aswell torus ,tubes, Cylinders with closed lids even spheres but that comes with Dbpro



Attaches last update.
Cheers.



I'm not a grumpy grandpa

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DarkDISCUSSION
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Posted: 18th Dec 2011 22:51 Edited at: 19th Dec 2011 02:34
This should be on TGC's product catalog.
Will this tool be open source?

Let's not leak our hard work.
baxslash
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Posted: 19th Dec 2011 17:52
Excellent work as usual chafari!!

chafari
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Posted: 19th Dec 2011 18:02
@DarkDISCUSSION & baxslash Thanks for your constructive comments

Cheers.
MrValentine
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Posted: 19th Dec 2011 18:49
Quote: "Will this tool be open source? "


going to keep my eyes on this

chafari
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Posted: 19th Dec 2011 19:00
Quote: "going to keep my eyes on this "

Thanks MrValentine. I will make some more improves after Christmas.

Cheers.
gwheycs62egydws
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Posted: 23rd Dec 2011 02:32
@chafari

Very impressive tool

with the 3d programs I have access too this one will speed up building
such 3d cylinder objects

what i think would add to this is
showing the point x,y location and being able to text edit the location

perhaps one more addition to the program when it comes to editing
or creating is showing ware the mouse is located and what the number is

to move side ways - is to move forward
Since a Strait line gets thin fast
chafari
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Posted: 23rd Dec 2011 12:08 Edited at: 23rd Dec 2011 12:09
@Resourceful Thanks.

Quote: "what i think would add to this is showing the point x,y location "


In first tests, I had to do that, in order to know where was every vertex, but that's why I just add the control points of the spline because there are such amount of vertex. Pehaps in future updates.Here's an image in very low poly to see all the vertex. I'v got aswell a vertex editor, where we can edit free all vertex, but that is for a different aplication. I will see after Christmas.



Cheers.

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DarkDISCUSSION
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Posted: 11th Jan 2012 15:10
Anymore updates chafari?

I'm Never wrong, I just can't get anything right.
chafari
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Posted: 11th Jan 2012 19:43
Well basically what the program has to do, is done....I'v got some more good tools like extrude face and loft along a spline, but that is better for my little 3D program. Perhaps I will add some more format to export.

Cheers.

I'm not a grumpy grandpa
gwheycs62egydws
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Posted: 15th Apr 2012 00:43
@chafari

I was wondering how things are with this ?

to move side ways - is to move forward
Since a Strait line gets thin fast
chafari
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Posted: 15th Apr 2012 17:20
@Resourceful

I had to wait until keeping better....perhaps I wil make a new update

Cheers

I'm not a grumpy grandpa
gwheycs62egydws
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Posted: 16th Apr 2012 00:03
@chafari

ok I will be keeping my eyes open

umm I found a post you should look at

"Chafari ? Passed Away?"

http://forum.thegamecreators.com/?m=forum_view&t=195975&b=1

to move side ways - is to move forward
Since a Strait line gets thin fast
Green Gandalf
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Posted: 16th Apr 2012 00:11
Perhaps you should look at it too - about 8 or 9 posts before yours.
baxslash
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Posted: 11th Oct 2012 13:16
Sorry to bump this thread (although it is a great tool and deserves being bumped) but I just wanted chafari to know I have given him Valued Member status for his many years of help and service to the community. Also I think I'll add DBPro Tool Maker.

So you know chafari this was prompted by a community member. Hope you're still around!

We all appreciate your help and guidance


this.mess = abs(sin(times#))
RonsWare
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Posted: 11th Oct 2012 14:05
Congratulations with your Valued Member status Chafari

Cheers Ron.

Programming is learning
chafari
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Posted: 12th Oct 2012 00:50
Yes...I'm still around Thanks baxslash !! thank you all guys for all your comments...in the last six months I have not been in good health. I know I'm not as active as before, although I visit almost every day the forum....with your help and support, I hope to be as active as in the past...

Thanks again.

Cheers.

I'm not a grumpy grandpa
WLGfx
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Posted: 12th Oct 2012 01:09
Congrats chafari and nice to see you still around and working hard . I still watch everything going by every day too so you're not on your own... he he. Some of your past work has always interested me and given me ideas and one day (when light-mapping is fixed) I'd like to put them all in one complete scene editor, probably with your help too...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
baxslash
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Posted: 12th Oct 2012 11:01
Great to see you still around chafari!


this.mess = abs(sin(times#))

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