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Geek Culture / My first UDK work and scene

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Beno09
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Posted: 1st Apr 2012 23:27
Hello comunity!

Here is my first work and scene in UDK. Before UDK, I worked in FPSC for more that one year and then I decided to move to better engine. I decided to choose UDK for it and I'm very happy with it. I'm working now in UDK for 7-8 days and I already created first scene. Also I met with Kismet but I didn't learned all functions in it.
Comment please on this work!




























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CoffeeGrunt
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Posted: 1st Apr 2012 23:36
Very nice work, are you registered on the UDK forums themselves? They're the best place to go for very finite advice.

I dabble in UDK a little myself. Is that custom assets or the ones packaged? I'm loving the level design work, though. Very archaic.
Beno09
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Posted: 1st Apr 2012 23:40
Quote: "Very nice work, are you registered on the UDK forums themselves? They're the best place to go for very finite advice.

I dabble in UDK a little myself. Is that custom assets or the ones packaged? I'm loving the level design work, though. Very archaic. "


Thanks! No I'm not registered to UDK forums but will do in some time, thanks for suggestion
UDK is really great engine, I'm enjoying working in it. 80% of assets are packaged, I have few stuffs that aren't. In next weeks, I will start to learn 3DS Max because I will need my own models for first game.
Thanks again for comment and compliment.
Will also update this thread with more stuffs that I done in UDK later.

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CoffeeGrunt
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Posted: 1st Apr 2012 23:55
Best thing to do with UDK, is learn everything to a basic level, then specialise yourself in one field. You seem like Level Design would do you well, but more sought after positions are content creators and scripters.

Build up a decent portfolio, and you might get grabbed by a fairly serious project.
Beno09
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Posted: 2nd Apr 2012 00:05
Quote: "Best thing to do with UDK, is learn everything to a basic level, then specialise yourself in one field. You seem like Level Design would do you well, but more sought after positions are content creators and scripters.

Build up a decent portfolio, and you might get grabbed by a fairly serious project. "


That FPSC teached me, to be good at level design. I'm planing to do the whole game by my self, so I will learn every program that will help me to create a good game. That means that I will go with Kismet and Unreal Script. I'm pretty confident that I can learn all of these stuff that I will need. 3DS Max also
Of course I'm far from begining work on my first game.
Thanks again for comment.

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Beno09
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Posted: 3rd Apr 2012 00:01 Edited at: 3rd Apr 2012 00:24
Hello to all of you guys.
I have update for you, I worked on the second part of the scene on my own and i'm happy with the result
You, are you happy ?


























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Seppuku Arts
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Posted: 3rd Apr 2012 01:56
Quote: "You, are you happy ?"


I'm never happy.


However, these scenes are visually pleasing.


Beno09
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Posted: 3rd Apr 2012 02:02
Quote: "I'm never happy. "


That's bad, maybe one will increase your happines

Quote: "However, these scenes are visually pleasing. "


Thanks, I appreciate your comment.

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WLGfx
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Posted: 3rd Apr 2012 02:10
Ummm...

Wow! Awesome views, great scenery shots, erm... If you have actually developed these levels yourself then you doubtfully have a knack for level design.

As Sep says, very visually pleasing.

Just a thought from a programmers point of view though (because of the amazing detail that you've added), would you be able to split the map into sections, ie, the scenery into separate objects/sections for the poor programmer to distance/separate? Or have you already thought of that? (which I reckon you have. You don't appear that daft.)

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Beno09
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Posted: 3rd Apr 2012 02:21
Quote: "Ummm...

Wow! Awesome views, great scenery shots, erm... If you have actually developed these levels yourself then you doubtfully have a knack for level design.

As Sep says, very visually pleasing.
"


Thanks for comment and compliments. Yeah, I created this level on my own, you will see more of my work in the future for sure.

Quote: "Just a thought from a programmers point of view though (because of the amazing detail that you've added), would you be able to split the map into sections, ie, the scenery into separate objects/sections for the poor programmer to distance/separate? Or have you already thought of that? (which I reckon you have. You don't appear that daft.)"


Sorry but my native language isn't English, so I can't catch up you correctly, if you can be more "simplier" or if you can say me more details?
Thanks again for comment.

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Wolf
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Posted: 3rd Apr 2012 02:53
Welcome to the leveldesigner club Beno09. Impressive work and I love your emerald/gold colorpalette!

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Lord Herakles the Great
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Posted: 3rd Apr 2012 09:23 Edited at: 3rd Apr 2012 09:26
I am also learning to use UDK. I recognize the tutorial you followed to create this map, because I watched it as well.

http://eat3d.com/udk

My version:



I like the changes you made for your version of the map, and you definately continued well beyond the end of the tutorial. It's certainly much better than what mine looks like. However, you need to specify that you created the map based on a tutorial, it's not right to say that you created it all on your own.

What you should do is create your own map completely from scratch, even if it looks like crap. Getting a feel for the workflow between the UDK editor and your 3D modelling program is at first far more valuable than making it look nice. I'm currently in the process of doing that myself, so I can't offer any more advice than that. I'm very much in the same boat as you.

Just out of curiosity, what is your game going to be? FPS?

Formerly known as Housewares

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Beno09
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Posted: 3rd Apr 2012 12:05 Edited at: 3rd Apr 2012 12:08
Quote: "Welcome to the leveldesigner club Beno09. Impressive work and I love your emerald/gold colorpalette! "


Hohoh, I wanted to hear this, in the club now Thanks Wolf.

Quote: "My version:"


Nice looking, maybe to much lights?

Quote: "I like the changes you made for your version of the map, and you definately continued well beyond the end of the tutorial. It's certainly much better than what mine looks like. However, you need to specify that you created the map based on a tutorial, it's not right to say that you created it all on your own.

What you should do is create your own map completely from scratch, even if it looks like crap. Getting a feel for the workflow between the UDK editor and your 3D modelling program is at first far more valuable than making it look nice. I'm currently in the process of doing that myself, so I can't offer any more advice than that. I'm very much in the same boat as you."


I forgot to say that, but I mentioned it here :
http://forum.thegamecreators.com/?m=forum_view&b=25&t=188405&p=1
Also as you can see I made many changes. Like i said earlier, soon you will see more of my magic work, from a scratch
Yeah when you have 3D modelling skills, it's a lot of easier to create what you have in mind. I already begin to learn it, it's going nice.

Quote: "Just out of curiosity, what is your game going to be? FPS?"


I will probably re-create the FPSC game that I started to work on and stopped when I decided to move to UDK. I already have story, levels on paper, everything in mind, just need to learn more UDK and modelling programm. It will be horror adventure

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CoffeeGrunt
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Posted: 3rd Apr 2012 20:40
I've mainly been working on vehicles. Sadly, I haven't got anything to show yet, but I aim to have a video or two, soon!

Just finished a tank, very fun to roam around the map with.
Beno09
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Posted: 3rd Apr 2012 22:21
Quote: "I've mainly been working on vehicles. Sadly, I haven't got anything to show yet, but I aim to have a video or two, soon!

Just finished a tank, very fun to roam around the map with. "


You are making the models in modelling programm and then exporting it to UDK ?
I would love to see what you have

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CoffeeGrunt
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Posted: 3rd Apr 2012 22:25
Well, I have a placeholder for my gunship. I can't model for crap, nor texture. I've been using Dexsoft models for other stuff, though.

I'll show you once I get a video together. Filming and running UDK at the same time stress my aging PC out.
Lord Herakles the Great
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Posted: 4th Apr 2012 11:04
Quote: "Like i said earlier, soon you will see more of my magic work, from a scratch "


Cool. I look forward to seeing what you come up with.

Quote: "Yeah when you have 3D modelling skills, it's a lot of easier to create what you have in mind. I already begin to learn it, it's going nice."


Luckily for you, it seems like you already have some 3D modelling skill, which is something I can't say I have.

Quote: "Nice looking, maybe to much lights?"


Well, I stopped working on that level much sooner than you did. I figure if I'm going to invest the time and energy in a level, it may as well be one that I did from scratch.

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Beno09
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Posted: 4th Apr 2012 23:51
Quote: "Well, I have a placeholder for my gunship. I can't model for crap, nor texture. I've been using Dexsoft models for other stuff, though.

I'll show you once I get a video together. Filming and running UDK at the same time stress my aging PC out. "


I'm waiting to see it

Quote: "Cool. I look forward to seeing what you come up with."


First i will make little "holiday" away from UDK because i need to learn 3Ds Max, but after you will see what I have

Quote: "Luckily for you, it seems like you already have some 3D modelling skill, which is something I can't say I have."


I have very little modeling skills but as I said up I'm learning it now in full intensity.


Quote: "Well, I stopped working on that level much sooner than you did. I figure if I'm going to invest the time and energy in a level, it may as well be one that I did from scratch."


Good thinking mate

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NIlooc223
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Posted: 5th Apr 2012 01:19
Great.....you guys are making me want to try UDK again....

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Beno09
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Posted: 5th Apr 2012 01:37
Quote: "Great.....you guys are making me want to try UDK again...."


You will not regret believe me. Before more than one year I opened the UDK for first time and it was pretty complicated for me at first look so I didn't tried even to create anything. But now when i'm little "older" and I have motivation, I believe that I can create everything with this engine. For me it's just perfect, so please try with it and you will be amazed if you stay with him ( UDK )

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Dark Frager
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Posted: 5th Apr 2012 14:45 Edited at: 5th Apr 2012 14:45
Just a tip for you. If you want to use FPSC models for your UDK games, this is what I do:

Import the model into fragMOTION and export as .obj.
Import the .obj into 3dsMax and UV map everything.
Export as .ASE
Export into udk.

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NIlooc223
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Posted: 6th Apr 2012 00:05
Beno08: Ya just started a redownload... Is it okay if a post screens of my work in this thread to?

Dark frager: Thats exactly what I do

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Beno09
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Posted: 6th Apr 2012 01:01
Quote: "Just a tip for you. If you want to use FPSC models for your UDK games, this is what I do:"


Thanks, I will see how it works. Also I have a lot of FPSC models

Quote: "Ya just started a redownload... Is it okay if a post screens of my work in this thread to?"


Glad to hear that. I'd like to see what you can achieve with engine, so put them up here

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NIlooc223
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Posted: 6th Apr 2012 04:19
Beno09: I'm about half way done with my first map been following a tutorial off and on and changing bits to my prefrences will post some pictures soon

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NIlooc223
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Posted: 7th Apr 2012 00:22
Sorry for double post but this is what I managed to do :/ nothing compared to yours! Oh and sorry for all the white accidently took a snapshot of both monitors.

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Beno09
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Posted: 7th Apr 2012 00:52
Quote: "Sorry for double post but this is what I managed to do :/ nothing compared to yours! Oh and sorry for all the white accidently took a snapshot of both monitors. "


Ohoho, you have the style. Nice looking but we can't see much from this picture, can you show us more, from another angles?
But for sure this picture is very good

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Wolf
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Posted: 7th Apr 2012 00:58
Why don't you guys import all your fpsc media?

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NIlooc223
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Posted: 7th Apr 2012 01:07
Thanks Beno09 I'll post some more in a little with the capture area corrected.

Wolf: When ever I try to apply a material of a texture to a model imported from fpsc the material does not show up in the editor but does in game. Do you know how to fix this? Thanks

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Beno09
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Posted: 7th Apr 2012 01:11
Quote: "Why don't you guys import all your fpsc media? "


I will give it try now and post few pictures later. And for the team, I will send you e-mail in few days. Thanks Wolf

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NIlooc223
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Posted: 7th Apr 2012 01:30
Beno09: If you get the materials to work tell me.

Also...heres some photos

From the editor



In game













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CoffeeGrunt
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Posted: 7th Apr 2012 02:23
Moodier lighting's something I've been finding difficult to nail in this engine. Especially in this setting; apocalyptic, war-torn night. The aim is to have the foreground be fairly dark, so enemy weapons and distant battles seem more vibrant.





Done a lot of work on weapons and vehicles behind the scenes, though. This is just a little tester level for design concepts.
NIlooc223
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Posted: 7th Apr 2012 02:53
Very nice coffee grunt!

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Beno09
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Posted: 7th Apr 2012 03:07
Quote: "Beno09: If you get the materials to work tell me."


I will

Quote: "Also...heres some photos"


I really like your work, you have good style. Are you finished with this scene or you will work more?

Quote: "Moodier lighting's something I've been finding difficult to nail in this engine. Especially in this setting; apocalyptic, war-torn night. The aim is to have the foreground be fairly dark, so enemy weapons and distant battles seem more vibrant."


It's very nice, show us more pictures when you finish.

Is here anyone who is really doing the game in UDK ( i know Wolf and Relict )? I will probably start mine in some like 2-3 months.
Also tomorrow, I will show you guys more from my work.

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NIlooc223
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Posted: 7th Apr 2012 03:09
Beno09: I plan on adding more but I am unsure on what to add. I might try to make a new scene that is a bit more dirty but before I do that I'm going to try to get fpsc models to work perfectly.

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Vental
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Posted: 7th Apr 2012 03:38
This is fantastic, and original! How long did it take you to make this scene?!

Vental is some person who makes himself look stupid....mostly. Well, this is due to the weirdness he shares, which leads to cyber bullying. P.S. Beware the chocolate ice cream!
NIlooc223
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Posted: 7th Apr 2012 04:02
Ok I edited the scene as soon as its done with building the production lighting I will post some pictures. Did you build yours with production or preview Beno09?

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Beno09
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Posted: 7th Apr 2012 11:31
Quote: "This is fantastic, and original! How long did it take you to make this scene?!"


Can you specify on which pictures are you pointing, from which author because all of pictures from this four authors on this thread are fantastic

Quote: "Ok I edited the scene as soon as its done with building the production lighting I will post some pictures. Did you build yours with production or preview Beno09?"


Can't wait for them I build mine with preview

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Vental
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Posted: 7th Apr 2012 17:44
I mean well - all, but maily I'm asking for the very first scene at the top of this thread.

Vental is some person who makes himself look stupid....mostly. Well, this is due to the weirdness he shares, which leads to cyber bullying. P.S. Beware the chocolate ice cream!
Beno09
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Posted: 7th Apr 2012 18:13
Quote: "I mean well - all, but maily I'm asking for the very first scene at the top of this thread."


Well, thanks then. It's my scene and it took about 7 hours to finish it with the second part below. I will show more screens soon from the inner scene.

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NIlooc223
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Posted: 7th Apr 2012 19:50
Okay well I got regular static meshs from fpsc to work perfectly in UDK collision is perfect and The normal maps ext is all set up heres a picture of in-game and in-engine.





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Beno09
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Posted: 7th Apr 2012 23:32
Quote: "Okay well I got regular static meshs from fpsc to work perfectly in UDK collision is perfect and The normal maps ext is all set up heres a picture of in-game and in-engine. "


I didn't tried it yet, but I almost finished another scene that I worked on, it's again from one tutorial and I changed some stuff. You will see it next 20-30 minutes

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NIlooc223
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Posted: 7th Apr 2012 23:49
Beno09: Which tutorial are you using now?

Also I have to turn 307 textures into materials... Then have to convort like a billion .x to .fbx just to get the metro theater pack into fpsc

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Beno09
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Posted: 8th Apr 2012 00:35
Quote: "Beno09: Which tutorial are you using now?"


It's inner scene now and tutorial is Design3 Fundamentals Level Design
The scene isn't finished yet, I have to put some more details but I decided to show what I have so far. It's something like "worship" place or something like that.
I hope that you like the screens, and of course comment!




















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NIlooc223
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Posted: 8th Apr 2012 00:41
Looks nice I like the design but the lighting needs some work.

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Beno09
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Posted: 8th Apr 2012 00:45
Quote: "Looks nice I like the design but the lighting needs some work."


Thanks, I already fixed little bit lighting, now just need to add few more details and it should be fine

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NIlooc223
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Posted: 8th Apr 2012 01:05
If you learn some kismet you could give the lights a flickering kind of look because fire flickers. Also been messing around with fluid in it. The fluid in this engine is very nice.



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Beno09
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Posted: 8th Apr 2012 15:34
Thanks for suggestion NIlooc

And here are the pictures from the final scene, I hope that you like them, comments and suggestions are welcomed






















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NIlooc223
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Posted: 8th Apr 2012 18:30 Edited at: 8th Apr 2012 18:39
Wow that came out looking good! I like the orangish tone in the room from the fires. Also I like the ceiling. I'm redoing my first scene and emplimenting some new stuff I learned. Later today I'm going to start learning kismet so I can get the doors I have to open and lead somewhere.


EDIT: Also how did you get the fire on the torches?

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Beno09
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Posted: 8th Apr 2012 19:30
Quote: "Wow that came out looking good! I like the orangish tone in the room from the fires. Also I like the ceiling. I'm redoing my first scene and emplimenting some new stuff I learned. Later today I'm going to start learning kismet so I can get the doors I have to open and lead somewhere."


Thanks mate. Show us pictures when you implement more stuff

Quote: "EDIT: Also how did you get the fire on the torches?"


You have the fire particles in content browser

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NIlooc223
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Posted: 8th Apr 2012 19:37
I couldn't find the particles only a material so I applyed the material to a cylinder and put it over my torchs. As soon as lighting is done rebuilding I will post some new pictures. Building in production lighting takes ages...

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