Had to post when I saw this!
It's released on Halloween, eh? Wonder if there's a reason for that
So now, as a college student, I must make a hard choice: keep my bank account stocked for rainy days, or back TGC at Gold?
Hmm... food or game development?
I'm leaning towards game development
Just curious: It's been well known that FPSC is by no means good for commercial games unless you're ridiculously gifted in game design and keeping poly count low while maintaining good graphics, and can get your hands on a fantastic mod. Even then, there's not a lot of hope. Do any more experienced developers see any better hope commercial-wise for FPSC-R? I'm trying to decided if I want to go to Unity after I make and finish (key word here is "finish"
), but I'm worried the learning curve for Unity will be so high I drop game making all together. On the other hand I'm looking at FPSC-R, but I don't want to shell out a ton of cash and time for something that didn't have a lot of hope in the first place. I know a
lot is dependent on skill, attention to detail, artistic ability, creativity in both art and storytelling, etc (look at the original
Halo CE - great story and terrific eye-candy but terrible multiplayer gameplay
), but one can only do so much if the tools aren't meant for the job in the first place. You can't build an Ford F150 with a crescent wrench
What do you guys think?
Thanks,
Captain Coder
Edit: One note - I'm not looking to sell my own triple-A title, but I do want something with the power to create triple-A quality games
I have a pretty broad imagination, and to make those dreams come true I need a decent engine. If FPSC-R can't quite make the cut, then I'm pretty sure I can do without in respect to some things
As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.