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AppGameKit Classic Chat / a small suggestion...

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sovr
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location: USA
Posted: 10th Apr 2014 22:55
Hello everyone! I just thought up something cool that could be integrated into the AppGameKit IDE. IF any of you use the git gui there is a way to add a custom button based on a command you give it. I was thinking maybe there could be a way to add custom buttons to the AppGameKit IDE. For an example there could be a button that does:


The main use for this is us developers for AppGameKit could build a system for exporting android by moving the .byc file (through the xcopy command) into the android project. There can be many more uses for this capability, and heck maybe you can link the custom button to a batch file or even a lua script. Maybe someone that made a third party IDE for agk could add this in or maybe tgc can add this in the AppGameKit IDE?

website: http://worksimpleintelligen.wix.com/parkers-apps
facebook: https://www.facebook.com/ParkersApps
youtube: http://www.youtube.com/user/mrsovr
Naphier
13
Years of Service
User Offline
Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 11th Apr 2014 04:48
Interesting idea
I use Autohotkey a lot to do many similar tasks.
Assigning a button in the IDE to do whatever command line I want would be nice.

Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 11th Apr 2014 09:50
the agk ide used the code blocks editor.
it have this plugin feature but maybe must paul help enable it.
http://www.codeblocks.org/cbplugins

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon HD 6670

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