Quote: "Oh well, I don't know how to re rig it in Milkshape."
If you decide to pursue this route, I would be glad to rig it in MS3D for you, as long as you have the groups setup the way you want.
Quote: "The angle of rotation could slide out after a few hours. I wanted to make sure that it didn't. If I rotate the object 360/40 is that 100% accurate?"
I'm not exactly sure what you are getting at here with regard to sliding out. Since object rotation uses floats, accuracy should not be an issue. You should be able to determine where it is pointing based upon the angle of the object. I could probably whip up an example if needed. I think this would be a more efficient way to do it.
I'm using DBP v7.61.
Glad to help.
So many games to code.....so little time.