Hi,
Good for you Jim, have a good holiday.
I am making good progress with openAL, I have simplified its operation by wrapping it in a class, and have played a wav file in the uncompressed format PCM.
The biggest problem is that even within wav files the sound data is encoded in a large number of possible compressed formats, which have to be decompressed before openAL can play them. I am looking at the source forge Sox project to see if I can incorporate libsox to decompress the files for me as its going to take a very long time to write all the decompressors.
Jack
Jack Taylor