Working with tier 2 AppGameKit, I'm trying to set up a custom font. I do know I need to have my "custom.png" as well as a text file named "custom subimages.txt". I assume when I call LoadImage, it keeps somewhere the image file name so when I create the font, it knows which .txt to look for. That works fine.
But what happen when I load the image with CreateImageFromMemblock ? I can't figure out how to specify the subimages data. Can it be done ? Or do I really need to load the image with LoadImage in this specific case ?
Right now I do something like create temporary files with my data, load the image from the file, create the font, and destroy the temporary files. It works ok, but if I could do it all from memory, that would be great