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FPSC Classic Product Chat / Microsoft DirectX ASCII or Microsoft DirectX binary - [3D Models]

Author
Message
3com
9
Years of Service
User Offline
Joined: 14th May 2014
Location:
Posted: 27th Jul 2014 12:52
Hi
Currently using FPSC 1.19.
I've the chance to get 3d model in two formats
Microsoft DirectX ASCII (.x)
Microsoft DirectX binary (.x)
Which's the most accurate to use with FPSC, intended to use as entity? . IE female eskeleton, house or pipe.

Another question is:
There is a limit polys quantity, in a model?

Thanks in advancce
3com
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 31st Jul 2014 02:01
I would say .x binary

I would keep characters under 2500. Just keep everything as low poly as you can. Don't make a house that is 45000 poly

gamer, lover, filmmaker
3com
9
Years of Service
User Offline
Joined: 14th May 2014
Location:
Posted: 1st Aug 2014 19:29
Thanks for the tip seppgirty.

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