Quote: "Do you find that playing an unfinished game makes you want to finish it?"
I am actually one of the
worst procrastinators I know. In fact, my tendency is to get a good, strong start on a project and as soon as it's time for the thing to really gain momentum I'll lose interest and start something else.
Quote: "I currently have a project on the go that I keep playing through but I think that's because I'm not totally sold on the game play. I also think I'm driving myself crazy at the same time with it and not coming to any decisions as to what to do."
I would recommend asking someone you trust to play test what you have. An outside opinion is almost always helpful. I realize this decision comes with hesitation, as someone could try to "borrow" your assets.
I'm approaching my 3rd year of using DBPro (before that I had only used Q-BASIC) and I am starting to realize that it's no so much the simplicity or complexity of a game that makes it a success, nor is it stunning graphics, although that helps... I mean look at Angry Birds or Flappy Birds or whatever the kids play - nothing complex or stunning about that.
I believe it's none other than the
HUMAN REWARD SYSTEM that makes a game work. For example, I still play Skyrim after 3 years and I always love finding and searching treasure chests. Somehow it never gets old for me. You just never know exactly what's going to be in those chests!
My advice is, trinkets - rewards - treasures - upgrades - bonuses. The only thing cool about my D-Zone game, other than blowing stuff up, are the special weapons and upgrades.
People love the sense of accomplishment they get from finding and collecting things.
666GO†O666