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AppGameKit Classic Chat / New sound commands

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JohnStabler
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Location: Cardiff, Wales, UK
Posted: 23rd Sep 2014 17:46
I believe I read somewhere on the Kickstarter campaign that the devs were going to add extra sound commands to do things like change the pitch of a sound playing.

Any idea when in the roadmap these commands will be added?
IronGiant
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Posted: 23rd Sep 2014 18:26
Some new sound commands is a great idea, also would love to see data and read data commands added, be nice, since the way I program uses a lot of data statements to store large amounts of numbers in other languages. If they are already added, i cant seem to find them, or use them.

It's Bird! , It's Plane!, No its a rocket powered Squirrel holding some acorns and a smile!
Markus
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Posted: 23rd Sep 2014 18:43 Edited at: 23rd Sep 2014 18:45
maybe its SetSoundInstanceRate ?

info you can find here
https://www.kickstarter.com/projects/tgc/app-game-kit-v2/posts

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JohnStabler
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Posted: 24th Sep 2014 16:13
Thanks Markus. Just what I was looking for.

Found it in the intellisense, but not in the online docs.
Markus
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Posted: 24th Sep 2014 19:18
its part only in offline help, you can open from new ide menu.

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JHA
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Posted: 26th Sep 2014 19:05
Quote: "Some new sound commands is a great idea, also would love to see data and read data commands added, be nice, since the way I program uses a lot of data statements to store large amounts of numbers in other languages. If they are already added, i cant seem to find them, or use them."


Hello IronGiant, please see the below post from me a while back about Read and Data statements. They are not implemented, and probably won't be, but this shows a work around or two that you can use.


http://forum.thegamecreators.com/?m=forum_view&t=188638&b=41

Thank you,
JHA

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IronGiant
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Posted: 27th Sep 2014 17:52 Edited at: 27th Sep 2014 18:52
Thanks JHA for that link, yea I know about that way of storing numbers, but its a real pain in my opinion to have to do it that way, but guess I'll have too. As Lee states, these are Legacy commands, but there's a lot of basic programs from Blitzbasic and other basic sources that could be more easily converted if we had these Legacy Statements as in Read, Data , and Restore. We could grab source files from all over the net then and just simply cut paste and do a few minor touch ups. Some of my own Atari Basic and Action routines dating back to the Atari 400 days uses Data and Read type statements. Though if I remember right Action did it somewhat the way you just showed me too. been a while so not to sure on this as all my code for that language is on 5 1/4 floppies so I cant really check right now lol. Do have the Action manual some wheres in my computer room so have to check later.

Thanks anyways for the heads up. Just thought Read and Data would be something for Paul and Lee to think about adding is all.

Just check my old Midas Maze game written in Action and you put numbers into the array as a chunk but the data did not not have to be in strings.

as in Byte Array P0=[ 16 186 186 40 56 186 186 0 16 56 186 40 56 186 56 0 ect ..................... ]

Be nice to just be able to do that. make a mass array with the data set included within the brackets But break it up into multiple lines of data as you did with the string array.

As in map2[1]=[126 54 56 87 90]
then map2[2]=[78 92 125 255]

or as Map2.Append[78 92 125 255]
map2.Append[54 78 34 23]

Would keep adding to the array then moving the pointer to the end of the last piece of data in the array for the next set of data.

would append the new numbers to the end of the old ones. maybe I missed a way of doin this in AppGameKit?

It's Bird! , It's Plane!, No its a rocket powered Squirrel holding some acorns and a smile!

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