I'd say, go for the primary game functionality first.
Of course I have seen games (even commercial ones) with really horrible kerning, sometimes it's even hard to notice whether it's a space separating 2 words or a wide gap between two glyphs
The most simple solution is to just use a font that works reasonable well without additional defined kerning pairs for all kinds of character combinations.
If, at some point, you do have your game running and your content defined and you're not happy with the quality of the rendered text, implement a better one. It's not that hard, all you need is a table with x offsets for each glyph in a defined scale so you can adjust it for your used font size.
Haven't done much with AppGameKit, but a quick test with just the default font with mixed case characters works as expected.