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AppGameKit Classic Chat / Possible bug with agk::SetSpriteScale in native

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Serguei Fedorov
9
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Joined: 19th Dec 2014
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Posted: 20th Dec 2014 12:30
I am trying to set a specific scale, for instance in the X direction. However, when try to set the X scale like so:



I get a width of 1000 regardless of the value I set for width. The same happens if I do:



Setting the both width and height to the same value seems to result in correct behavior
Serguei Fedorov
9
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Joined: 19th Dec 2014
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Posted: 20th Dec 2014 15:21
Scaling is for scale... duh.

SetSize is the function that I wanted.
Scraggle
Moderator
20
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 20th Dec 2014 15:32 Edited at: 20th Dec 2014 15:34
The scale parameters are percentages in the range 0-1. Where 1 = 100%

You are scaling by the sprites dimensions, so you will get crazy results!

Try this:


Or maybe look at using SetSpriteSize() instead.

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