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AppGameKit Classic Chat / Host stop...

Author
Message
Engineer
9
Years of Service
User Offline
Joined: 16th Jul 2014
Location:
Posted: 27th Jan 2015 19:24
hi all.
Have a question: gaming network created function HostNetwork. And what function this network is removed ?! (Host stops)?

AGK 2 !
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Jan 2015 20:02
I think if you use CloseNetwork() on the host, it will stop the whole game network.

Quidquid latine dictum sit, altum sonatur
Engineer
9
Years of Service
User Offline
Joined: 16th Jul 2014
Location:
Posted: 28th Jan 2015 06:36
hmm, I sometimes is used this function (CloseNetwork()), but customers networks continue to "see" the server ... ( GetNetworkServerID (g_NetID) )

AGK 2 !
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Jan 2015 15:28
I think the Clients don't register it as a dropped connection for 30 seconds. I had this problem a couple of years ago when the clients thought the host was OK.

Quidquid latine dictum sit, altum sonatur

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