Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / AGK v1 don't support 3d animation?

Author
Message
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 1st Mar 2015 11:26
Hi.

I imported my 3d object into AppGameKit but I can't find any command for control animation.

please guide me.
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 1st Mar 2015 17:12
it doesnt do 3d animation.....infact version 2 currently doesnt either.

you can code the animation manually like i have... but its very code intensive.

www.sheldonscreations.com
Behdadsoft
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 1st Mar 2015 18:01
Quote: "it doesnt do 3d animation.....infact version 2 currently doesnt either.

you can code the animation manually like i have... but its very code intensive."


OK, Thanks SoftMotion3D.

do this feature release at V3?
unlikely
12
Years of Service
User Offline
Joined: 5th Mar 2012
Location: Ohio, USA
Posted: 1st Mar 2015 18:42
It is supposed to be an upcoming feature of v2, though we don't know when to expect it.

Using AppGameKit v2 T1 + T2
Systems: Primary: Mac OS X 10.10
Secondary: Windows 7
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 4th Mar 2015 12:09
Yes we do, it's on the kickstarter page: 3D - Jan 2014.. oh wait...


V2 T1 (Mostly)
Uzmadesign
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 4th Mar 2015 13:42 Edited at: 4th Mar 2015 14:05
I almost got bvh to work with agk. But I guess my angles for joint where wrong. This is the post to what I did with bvh. http://forum.thegamecreators.com/?m=forum_view&t=206045&b=41
http://forum.thegamecreators.com/?m=forum_view&t=206045&b=41 no one has really looked at it. It came close to a working format for animation with bvh. I can try and go back to see what I did wrong. What I need to know to finish this is how to rotate a limb from one joint to another. The animation works for spheres and I was really close in how to solve the joint to joint redirection of manipulation of angles.

I am sorry that I may have grammatical errors with this response but I live in the mobile world.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 4th Mar 2015 14:47 Edited at: 4th Mar 2015 14:48
I looked at it again and know I remember why it does not work its because I can\'t of set the offset rotation joint of a 3d object, but I think creating an object in obj format might help.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps. Developed the tiled map engine seen on the showcase. Veteran for the military.

Login to post a reply

Server time is: 2024-04-18 03:12:05
Your offset time is: 2024-04-18 03:12:05