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AppGameKit Classic Chat / [iOS] A Youtube serie on how to create a game with Gekko from scratch...

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xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 16th May 2015 03:39 Edited at: 24th May 2015 17:00
Hi my friends,

today i started a new serie on my Youtube channel (you can find it in the signature) where i will completely develop a top down race game (with multiplayer) called (for the moment) "Mania Car Online".

I will record all the steps, starting from the template i published at the end of the other videos.

The game will be a remake of "Super Sprint" and "Offroad" arcade game.

Don't miss it if you want to understand how to create a game in max. 1 month.

I think i will publish it at the end of June.

Videos:






SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 16th May 2015 13:13
Sounds good

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
Location:
Posted: 16th May 2015 15:52
I Gekko

Following with great interest

I also now know the system that Gekko uses to develop game. He buys ready made art instead of hiring an expensive artist
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 16th May 2015 20:47
Thx boys, i'm recording the today video
I will update the first post with the videos.

I know are in italian, but the important is to see the code and how i work.
Today i'm doing the Tiled map reader for tiles.

bjadams
AGK Backer
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Posted: 17th May 2015 01:00
Learn Italian
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 17th May 2015 02:41
Thx bj, i will answer every question on successive videos, so make questions 😜

xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 17th May 2015 19:40
Updated the 1st post!

SpecTre
Developer
21
Years of Service
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Joined: 24th Feb 2003
Location: UK
Posted: 17th May 2015 20:45
Part 2 says not available for some reason.

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 18th May 2015 12:56
Yes youtube sent me a warning for a 8-bit song, incredible.
Now i think is ok i deleted the song in that minute.

xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 19th May 2015 11:36
I'm thinking to use more layers than objects on Tiled to check the track and checkpoints and the rest.
This is also for the Editor part, so the pieces a user will put in the editor will directly go in the arrays of:
- Background
- Track Up
- Track Down
- Objects
- Other things

I wanna develop a "TrackMania" clone in 2D if i can with the server side with more than 100 cars on each track....
So maybe in the beginning we can focus on time based race...

If someone of you want to collaborate to this game i will be very happy.

Have one of you already coded the physic for the top down car? Friction, speed?
Have you some ideas to suggest?

Sph!nx
15
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Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 19th May 2015 12:51
I don't have a YouTube account but I've got yours bookmarked!

Regards Sph!nx
Impetus73
12
Years of Service
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Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 20th May 2015 09:52
If it only were in English, and Tier1...

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 21st May 2015 01:05
Did you sort out the graphics yet Gekko?
SpecTre
Developer
21
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Joined: 24th Feb 2003
Location: UK
Posted: 21st May 2015 01:24
Looked like the test map turned out quite well, onto episode 3

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 22nd May 2015 11:43
What you mean BJ?

bjadams
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Posted: 24th May 2015 15:57
what i mean is that you had a problem finding the right artwork for tracks in tile format, as the stock artwork you bought was not formatted as it should x32 x64 etc
xGEKKOx
AGK Master
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Location: Italy
Posted: 24th May 2015 17:00
Yes, BJ. Now the next problem will be to understand how the wall track will be for the collision.
I updated the first post with the 3rd video.

bjadams
AGK Backer
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Posted: 25th May 2015 13:59
looking forward to the 4th video
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 26th May 2015 13:47
Yeah BJ, the Mac Pro is arrived yesterday. I will do a new video soon. Grande BJ non sapevo che eri italiano!!
Ma che ne dici di fare qualcosa assieme?

bjadams
AGK Backer
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Posted: 27th May 2015 12:48
would love to Gekko, but I really don't have time, I have too much things on my hands right now.
By the way, I'm not Italian, I just understand Italian

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