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Code Snippets / [DBPRO] Waypoint Edit / Save / Load / Play

Author
Message
Dennuz666 v2
20
Years of Service
User Offline
Joined: 21st Jan 2004
Location: Netherlands
Posted: 6th Jul 2004 23:34 Edited at: 6th Jul 2004 23:35
I'm building a waypoint editor for my enemie cars (project: http://forum.thegamecreators.com/?m=forum_view&t=32869&b=8). From this point on it will be CHQNG specific. So this release is the base code for such an editor. It has all the features you need: place, move, rotate, delete, load, save and preview. This demo is featuring my latest 3d car (free for use, just let me know) a cute red Arosa.



Download zipfile (3Mb): http://home.planet.nl/~denn1svk/waypoint_editor.zip

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 7th Jul 2004 00:58
Looks interesting...can you load your scenery into the editor?

BatVink
http://biglaugh.co.uk/catalog AMD 3000+ Barton, 512Mb Ram, 120 Gig Drive space, GeForce 5200 FX 128 Mb, Asus A7N8X Mobo.
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Vues3d on Kalimee
19
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 7th Jul 2004 23:45
This is a really great job!!!
I was trying to create something like your code... but I get some problems..



Guido
http://www.vues3d.com
Rpg Cyco
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Australia
Posted: 8th Jul 2004 00:12
Wow, that is some great work there!

- Rpg Cyco

ionstream
19
Years of Service
User Offline
Joined: 4th Jul 2004
Location: Overweb
Posted: 8th Jul 2004 14:16
Jimminy Jilickers, Batman!

I'll try it in a jiffy.

... and the fluffy kitten played with the ball of string, all through the night.
On a lighter note, a local Kwiky-Mart clerk was brutally murdered last night.

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