FPSC Chat / Quick step by step to to creating room... |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
Firstly select a segment to create the room. For this room I've chosen the full lab room. ![]() I've now drawn the room freehand by clicking on the left mouse button while dragging the mouse around the grid to create the room seen below. ![]() Next I've moved up a floor and selected the draw floor icon to draw the floor of a room. Using the icon next to it I could just draw the walls. ![]() Using the same method, with the left mouse button and dragging the mouse around, I've added the roof to the room below. ![]() Next I click on the markers and then select the start position arrow (Green) rotate it to the direction I require and then left click to place it in the bottom left corner of the room. ![]() Next I go to the entities list and select a generator entity which I'd like to add to the room. ![]() Next I place it in the top left hand corner of the room by left clicking there. ![]() I've zoomed in to make it easier to place the entities and have placed lots of static entities. I've decided to also place a character (Sci-Fi Conker unarmed) there too, but in this case I want him to be static. As you can see from the picture the shroud is green which means an active entity. ![]() Pressing a key will turn it to a static entity. Next I decide to light the scene by placing different relevant coloured lights at different intensities around the scene, white for the door, red for the generator, green for the green tubes and blue for all the blue objects. ![]() Next I go into to the level information file and select no ambient light as I want my lights I've added to light the scene. ![]() Next I click test game.... ![]() And I've just realised I've previously selected full lightmapping so time to twiddle my thumbs a bit a post the first bit of this Next I will post the view inside the room This first bit too 10 Mins to do. And it took that long due to me grabbing screen shots... ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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The Nerd
User Joined: Sat Jun 5th 2004 Location: Denmark |
WOW YEEEEEEEEEEEEES!!!!!!!!!!!! THIS WHAT WE NEEEDED!!!!!!!!!!!!!! I CANT WAIT TO SEE THE IN-GAME SCREENSHOT!!!!!!!!!!!1 looking for Royalty free 3D objects? then Check PanzerGames at this link : http://www.freewebs.com/panzergames |
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Freddy 007
User ![]() Joined: Tue Nov 30th 2004 Location: Denmark |
Wooow! That looks so cool!!! Canīt wait for you to upload the next pics! GREAT MAN! |
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The Nerd
User Joined: Sat Jun 5th 2004 Location: Denmark |
Were is our in-game pic? looking for Royalty free 3D objects? then Check PanzerGames at this link : http://www.freewebs.com/panzergames |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
Switched to quick lightmapping for now and realised I'd not quite got the lighting correct (Quick lightmapping took 20 secs to generate on my PC) Will do a full one, once the lighting looks better. ![]() Decided to add a light stand and place a yellow light on it. ![]() Fine Tuning the light position next. ![]() Next just for fun, put a red light on the corpse table. ![]() And fine position it. ![]() Back to quick testing the level... ![]() Move around a bit. ![]() Will work on a full light map and show the difference over night. ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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Freddy 007
User ![]() Joined: Tue Nov 30th 2004 Location: Denmark |
OH MY FREAKIN` GOD! I canīt wait any more for this... That looks DAMN good! Please post some more, you canīt mean you will wait untill tomorrow? I CAN`T WAIT THAT LONG |
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The Nerd
User Joined: Sat Jun 5th 2004 Location: Denmark |
COOOOOOOOOOOOOLLL!!!! THANKS JASUK FOR THE AWSOME PICS!!!!!!! I will look forward to the next pics looking for Royalty free 3D objects? then Check PanzerGames at this link : http://www.freewebs.com/panzergames |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
I'm suffering from that nice cold bug going around and am having to regually clean the screen due to sneezing on it ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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The Nerd
User Joined: Sat Jun 5th 2004 Location: Denmark |
okay i will look forward to it looking for Royalty free 3D objects? then Check PanzerGames at this link : http://www.freewebs.com/panzergames |
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granada
User ![]() Joined: Tue Aug 27th 2002 Location: United Kingdom |
Now thats a nice explanation,thanks dave Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM NVIDIA GeForce FX 5600 256MB DDR http://www.granadagames.com/ |
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Swhale aka The FPS Creator
User Joined: Fri Oct 22nd 2004 Location: My computer chair, no zip code sorry |
know what this means, they wouldnt release us the manuel, but were getting info on how to create stuff now, so maybe were close here... Visit my computer tips and tricks web site here, www.angelfire.com/falcon/miles_web Current Projects There: Nintendo DS |
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Shadow Angel
User Joined: Thu Oct 28th 2004 Location: UNKNOWN LOCATION |
Wicked Screenies! And well done jasuk Ali M ![]() Nukesoft -- Explosive Games -- CURRENT PROJECT :: Future Rebel |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
Full Lightmapped screenie... ![]() Jas ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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Mr Flowerkohl
User Joined: Wed Jan 19th 2005 Location: Deutschland - Germany |
now , THAT looks nice yeah...thats the ticket ! |
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Shadow Angel
User Joined: Thu Oct 28th 2004 Location: UNKNOWN LOCATION |
Cool! Ali M ![]() Nukesoft -- Explosive Games -- CURRENT PROJECT :: Future Rebel |
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Mr Flowerkohl
User Joined: Wed Jan 19th 2005 Location: Deutschland - Germany |
Could you make one screenshot with full lightmapping without those colored lights ? that we can see the shadows.... would be very very nice PS: when come's the new newsletter ? yeah...thats the ticket ! |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Jordan Siddall
User Joined: Mon Mar 1st 2004 Location: UK |
Post more!!! Show us trigger events! And enemy AI? PLEASE! |
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Coldnews
User ![]() Joined: Tue Nov 16th 2004 Location: Liverpool |
Quote: "Could you make one screenshot with full lightmapping without those colored lights ? that we can see the shadows.... would be very very nice"
How about you wait 4-5 hours for full lightmapping? and then ask that...------------------------------------- www.ColdNews.co.uk - the worlds first solo band. |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
@Mr Flowerkiohl, You mean you can't see the shadows the coloured lights are showing @Jordan Siddall, I have to do some more testing with the new versions before I can do another one of these kind of things (Plus I have a day job). Other beta testers may be able to post similar things though when they get chance. ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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Mr Flowerkohl
User Joined: Wed Jan 19th 2005 Location: Deutschland - Germany |
@coldnews Ok...i haven't known that it takes so long. 4-5 hours ?????? only for one room ? @jasuk70 I can see "dark corners" but no shadows. i mean, a shadow which is projected on the ground from a chair or something. shadow - not darkness ! yeah...thats the ticket ! |
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uman
FPSC Moderator ![]() Joined: Fri Oct 22nd 2004 Location: UK |
The last picture above shows projected shadows. On the floor from the table - top right for instance, and the block like object to the left of it. |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
Hmm, I can see shadows, maybe it's just me. ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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Mr Flowerkohl
User Joined: Wed Jan 19th 2005 Location: Deutschland - Germany |
yeah...thats the ticket ! |
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uman
FPSC Moderator ![]() Joined: Fri Oct 22nd 2004 Location: UK |
Is that you CAN see the shadows? I presume what I can see are shadows from those objects. They are not hard eged but soft shadows so are not very distinct. I guess if the floor or room was white only with a single object like a table or chair in camera view and one light placed you would see the shadow cast in a better LIGHT if you excuse the pun. |
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Mr Flowerkohl
User Joined: Wed Jan 19th 2005 Location: Deutschland - Germany |
this is what i was asking for. didn see it properly. thats why i asked for a brighter scene yeah...thats the ticket ! |
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jasuk70
User Joined: Tue Dec 3rd 2002 Location: Hemel Hempstead |
A quicky one.... ![]() Editor View.... ![]() Jas ---- "What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!" |
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Chimera
User ![]() Joined: Sat Dec 18th 2004 Location: Belgium |
FPSC keeps on surprising me!!! Shadows look pretty damn good! Don't eat yellow snow! |
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bilbo2
User Joined: Wed Oct 27th 2004 Location: Jutland, Denmark |
Yeha, that is nice. I also kind of like the shadows on this image: http://fpsc.rdu.dk/file/wwii/fpsc_test_0019.jpg /bilbo2 When dogfood is new and improved, who tests it? |
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The Nerd
User Joined: Sat Jun 5th 2004 Location: Denmark |
This is what we need! Thanks for all the great pic`s Jasuk! Keep on posting some new ones looking for Royalty free 3D objects? then Check PanzerGames at this link : http://www.freewebs.com/panzergames |
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Mr Flowerkohl
User Joined: Wed Jan 19th 2005 Location: Deutschland - Germany |
ok. Thanks a lot ! This answered my question yeah...thats the ticket ! |
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Noah
User Joined: Tue Nov 30th 2004 Location: Cyberspace |
About the lights. . .can you have an entitie giving off light instead of light just coming from nowhere? I don't want a signature. |
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Noldor
User Joined: Wed Jan 5th 2005 Location: Cyberspace |
"Sir Daniel" Place the light in the same place as the entity. |
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Cloud of Crows Studios
User Joined: Mon Nov 22nd 2004 Location: Cyberspace |
Jasuk, First thanks very, very much for taking the time to do all of those step-by-step screenshots. That was EXTREMELY nice and helpful. If I may I have 2 questions: 1) In the "quicky" shot above what room type are those walls from (armory? hanger? etc.) In the white light they look like nice generic futuristic walls perfect for a lots of uses and 2) Is replacing a wall texture easy to do within FPSC (through a browse for file dialog) or do you need to replace the texture(s) in a subfolder holding the prefab/entity? (actually now that I think about it I'm sure I saw such a thing for entities in one of the editor screenshots, but is this the same for prefabs... I guess what I'm getting at is do "walls" have any kind of attributes you can alter in the program. Thanks!) |
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