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Code Snippets / Perfect Newton Car Physics

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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 16th May 2005 12:06           | link | toggle

Well, maybe almost perfect
see attachment file.
use WASD and mouse for Camera,
use Arrow Keys for car and SPACE key for brakes.
use F12 key for debug info.
All the font images and Truck object is free to use, as long as you give me credits. I have few more cars to work with this if you need, just ask nicely and i may consider.
Aaaand i need comments on, if this car is perfect? or almost perfect?
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 16th May 2005 13:25           | link | toggle

By the way, i have to tell you this is not all about newton vehicle, indeed its about whole newton, most of the code, you dont need just to run the car around, however i shared the code as a whole so you can do more than cars.
even there are no REMS in the code, buoyancy, collisions are already set for immediate usage.
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 16th May 2005 15:07     Edited: 16th May 2005 15:50     | link | toggle

attached is another car model (LandRover - PathFinder)
extract the files in the "carModels" directory.
use the following variables for driving code:
+ Code Snippet
accel = 0
accel# = 75
maxTorque# = 1600.0
minTorque# = -500.0
maxVel# = 230.0
dec# = 0.25
Tires = 2
sideSleepSpeed#=100.0
sideSleepCoef#=2.0
longSleepSpeed#=80.0
longSleepCoef#=2.0


use the following for the creation code in levels.DBA:
+ Code Snippet
`NewtonVehicle("Ford",3.5,0.8,1.3,6.1,4.25,-2.0,2.7,0.98,0.5,0.2,1000.0)
NewtonVehicle("PathFinder",3.5,0.8,1.3,4.7,3.6,0.0,2.4,0.98,0.5,0.2,1000.0)



EDIT:
Bug Fix;
Correct the below part in the Main.Dba at Sub NewtonVehicleDrive
+ Code Snippet
`---------------------------------------------------------
REM CALCULATE VELOCITY AND STEERING
`---------------------------------------------------------
NDB_NewtonBodyGetVelocity nVehicle
velx# = NDB_GetVector_X()
vely# = NDB_GetVector_Y()
velz# = NDB_GetVector_Z()
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Sven B

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Joined: Wed Jan 5th 2005
Location: Belgium
Posted: 16th May 2005 20:02           | link | toggle

Sorry man, but this doesn't work with DBC. We can't use globals...
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 16th May 2005 21:21           | link | toggle

This is for DBPro, with Newton Physics wrapper 1.32 by walaber and kjelle.
http://walaber.com
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Movey

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Joined: Wed Apr 13th 2005
Location: Cyberspace
Posted: 17th May 2005 10:39           | link | toggle

Car performs well.Very impressed. Have you tried it with advanced terrain?
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 17th May 2005 10:44     Edited: 17th May 2005 10:45     | link | toggle

no comments so far, and i need some to improve this ( i dont even have a driving licence )
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TEH_CODERER

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Joined: Wed Nov 12th 2003
Location: Right behind you!
Posted: 17th May 2005 12:12           | link | toggle

I'll take a look when I get home. The example that came with Newton was pretty hopeless and hard to control.

andrewneale2004@yahoo.com
http://www.elbsoftware.tk
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 17th May 2005 15:18           | link | toggle

Sure it works with advanced terrain perfectly, its fun to jump around
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Kjelle69

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Joined: Thu Aug 5th 2004
Location: Sweden 150 km north of arctic circle
Posted: 17th May 2005 16:19     Edited: 17th May 2005 16:20     | link | toggle

Very nice app !!
This can really be something good !

The demo that came with newton is not supposed to be driveable, rather show what is possible and trig your own imagination, just like Cucumber apparently did !

I guess you spend some time tuning the vehicle right ?



Great work !

-==The tame birds yearn, the wild ones dare to fly.==-
http://Mtec.hostname.nu
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 17th May 2005 16:24     Edited: 17th May 2005 16:33     | link | toggle

Thanks Kjelle69, you are the man
i found a way to make realistic cars the easy way, and yes Kjelle after wasting a full day tuning the car..and still needs some more as i said its 99% yet.
ill post many cars for you to try tonight.
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 17th May 2005 17:35     Edited: 17th May 2005 22:35     | link | toggle

Here is a Bmw Serie6 to try out
Variables for driving code:
+ Code Snippet
      accel = 0
      accel# = 150
      maxTorque# = 2600.0
      minTorque# = -500.0
      maxVel# = 260.0
      dec# = 0.25
      Tires = 2
      sideSleepSpeed#=100.0
      sideSleepCoef#=2.0
      longSleepSpeed#=80.0
      longSleepCoef#=2.0

use the following for the creation code in levels.DBA:
+ Code Snippet
`NewtonVehicle("Ford",3.5,0.8,1.3,6.1,4.25,-2.0,2.7,0.98,0.5,0.2,1000.0)
`NewtonVehicle("PathFinder",3.5,0.8,1.3,4.7,3.6,0.0,2.4,0.98,0.5,0.2,1000.0)
NewtonVehicle("Bmw",3.5, 1.2,1.2,5.35,4.45,-0.2,2.7, 0.98,0.5,0.2,1000.0)
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 17th May 2005 22:34           | link | toggle

Here is a Chevrolet Van to try out
Variables for driving code:
+ Code Snippet
      accel = 0
      accel# = 50
      maxTorque# = 2000.0
      minTorque# = -1500.0
      maxVel# = 130.0
      dec# = 0.25
      Tires = 2
      sideSleepSpeed#=100.0
      sideSleepCoef#=2.0
      longSleepSpeed#=80.0
      longSleepCoef#=2.0


use the following for the creation code in levels.DBA:
+ Code Snippet
`NewtonVehicle("Ford",3.5,0.8,1.3,6.1,4.25,-2.0,2.7,0.98,0.5,0.2,1000.0)
`NewtonVehicle("PathFinder",3.5,0.8,1.3,4.7,3.6,0.0,2.4,0.98,0.5,0.2,1000.0)
`NewtonVehicle("Bmw",3.5, 1.2,1.2,5.35,4.45,-0.2,2.7, 0.98,0.5,0.2,1000.0)
NewtonVehicle("Van",3.5, 0.8,1.8,11.3,8.75,0.0,4.9, 0.98,0.5,0.2,1000.0)
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 18th May 2005 17:51           | link | toggle

Well, can anybody spare some web space to load new cars and example games made with this?
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 18th May 2005 23:59           | link | toggle

I can host the web space if you can tell me what's wrong with this line:

72:NDB_NewtonUpdateTires nVehicleJoint

-This...is my boomstick!
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ALPHA ZERO PRODUCTIONS

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Joined: Sun Sep 28th 2003
Location: Mom ! I forgot where we live !
Posted: 19th May 2005 03:04           | link | toggle

it doesn't work 4 me.

Web designer for hire. $5-50 dollars per page
For more info please e-mail me.
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 19th May 2005 09:21           | link | toggle

CellBloc:
Because you dont have wrapper 1.32 (the newest one)
Alpha:
Because you dont have whether dbp 5.8 or newton wrapper 1.32
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 19th May 2005 12:16     Edited: 19th May 2005 12:20     | link | toggle

As i dont have a place to upload huge files, ill try to explain some little stuff here.

for first person camera without the need for ezrotate, the easiest way is editing the car mesh and adding a limb forexample a small box, to where the drivers eyes should be and adding the following code somewhere in the loop:
(you have to define gameCamera variable)
+ Code Snippet
if gameCamera = 2
   if limb exist(NDB_GetDBPro( nVehicle ),1)
      dpx# = limb position x(NDB_GetDBPro( nVehicle ),1)
      dpy# = limb position y(NDB_GetDBPro( nVehicle ),1)
      dpz# = limb position z(NDB_GetDBPro( nVehicle ),1)
      dax# = object angle x(NDB_GetDBPro( nVehicle ))
      day# = object angle y(NDB_GetDBPro( nVehicle ))
      daz# = object angle z(NDB_GetDBPro( nVehicle ))
      hide limb NDB_GetDBPro( nVehicle ),1
         position camera dpx#, dpy#, dpz#
         rotate camera dax#, day#, daz#
         turn camera right 90
            else
         gameCamera = 1
   endif
endif


for making a speed-o-meter, load the attached image outside of the loop as follows:
+ Code Snippet
imgGauge$ = "Speed.png"
imgGauge = free_image()
load image imgGauge$, imgGauge, 1


and loop it as follows:
+ Code Snippet
paste image imgGauge, 600,400, 1
lx1# = 700
ly1# = 500
lx2# = lx1# + (sin(vel#-125)*80)
ly2# = ly1# - (cos(vel#-125)*80)
ink rgb(255,0,0),0
line lx1#, ly1#, lx2#, ly2#


Comments or questions please.
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 19th May 2005 15:55     Edited: 19th May 2005 16:18     | link | toggle

Yeap. Forgot I got a new Alienware notebook and out of all the things I didn't install, Newton was the one.

This really is a nice piece of work you got here. My only disappointment is that I cannot "roll" the truck, and I can tell you from personal experience that it is "quite" easy to do with a truck. I will fool around with the acceleration to see if I can get it to roll.

A promise is a promise. Please email me at quoteland [at] cellbloc [punto] com and I will email you the FTP info.

[EDIT]
Nevermind. I got it to roll. I did it the "Atlanta" way. Drive too fast, turn right hard, panic, turn left hard. Worked like a charm!

-This...is my boomstick!
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 19th May 2005 16:55           | link | toggle

increase the tires = 4 for the Ford and you will roll even without steering:p

try the Pathfinder, for race style
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 19th May 2005 17:15           | link | toggle

Thanks!

I sent the info to the email you have displayed. Let me know if you got it.

-This...is my boomstick!
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 23rd May 2005 14:37           | link | toggle

cellbloc, ive uploaded the files into the account you gave me, but i couldnt find the adress for it
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 23rd May 2005 15:56     Edited: 23rd May 2005 15:59     | link | toggle

http://www.cellbloc.com/CuCuMBeR/

Case Sensitive!

Same goes for your filename. You had "Driver.rar" and in your HTML you had "driver.rar". I went ahead and fix it for you.

Ah, the magic of unix.....

-This...is my boomstick!
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 23rd May 2005 16:36     Edited: 23rd May 2005 16:40     | link | toggle

okay then, you can find in the following zip a cool driving sort of thing with all cars available above.
http://www.cellbloc.com/CuCuMBeR/Drive.rar

press C key to cycle through cameras(doesnt work for all cars)
use arrow keys and space to control car
wasd keys and mouse for free camera
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 23rd May 2005 20:36           | link | toggle

CuCuMBer:

Can you post an example of the car(s) working with the Advanced Terrain plugin please?

-This...is my boomstick!
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Baggers

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Joined: Mon May 31st 2004
Location: Yonder over dem dere hills
Posted: 23rd May 2005 20:36           | link | toggle

Thats brilliant !...a very impressive demo there, would be cool to see a more complete track but never-the-less very nice.
If you can gradualy build up a show case of cars and the assosiated stats it would make creating the driving element of a racing game a doddle !
Great work, keep it up.

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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 23rd May 2005 21:32           | link | toggle

CellBloc:
Change level.dba as follows, you already have the media if you downloaded the last file;

+ Code Snippet
prepareLevel1:

mdlSky$                 = "sky.x"
txtHeight$              = "height.bmp"
txtColor$               = "color.bmp"
txtDetail$              = "detail.tga"
GLOBAL cam As Entity
cam.s                   = 1.0
cam.a.x                 = 0.0
cam.a.y                 = 0.0
cam.a.z                 = 0.0
cam.p.x                 = 400
cam.p.y                 = 40
cam.p.z                 = 600
gAmbient                = 80
gAmbientColor           = rgb(40, 40, 40)
gAmbientRange           = 100
gSunNX#                 = 0.0
gSunNY#                 = -1.00
gSunNZ#                 = -1.00
gFogDistance#           = 0.0
gFogColor#              = rgb(10,10,10)

set ambient light gAmbient
set directional light 0, gSunNX#, gSunNY#, gSunNZ#
set light range 0, gAmbientRange

REM SKYBOX
SET DIR pthGfx$ + pthPrefix$ + pthLevels$ + pthPrefix$ + "Sky"
   gSky = free_object()
   load object mdlSky$, gSky
      scale object gSky, gWorldSize#*2, gWorldSize#*2, gWorldSize#*2
      set object light gSky, 0
      set object fog gSky, 0
      set object texture gSky, 3, 0
         position object gSky, 0, 0, 0
SET DIR pthRoot$

`TO CHANGE TERRAIN TO ADVANCE TERRAIN,
`REM THE BELOW LINES
REM TERRAIN

SET DIR pthGfx$ + pthPrefix$ + pthLevels$
REMSTART
gter = free_object()
load object "Road.x", gter
set object ambience gter, 40
NewtonMakeFloor(gter, 1)
`UNTIL HERE
`AND REMOVE THE REMS BELOW
REMEND

   col = free_image() : load image txtColor$, col
   det = free_image() : load image txtDetail$, det

   gter = free_object()
      make object terrain gter
         set terrain heightmap gter, txtHeight$
         set terrain scale gter, 10, 1, 10
         set terrain split gter, 8
         set terrain tiling gter, 4
         set terrain light gter, -1, 0.25, 0, 0.25, 0.25, 0.25, 0.3
         set terrain texture gter, col, det
      build terrain gter
      NewtonMakeFloor(gter, 1)
         `Col = NDB_NewtonCreateTreeCollision( gTer, 1 )
         `Level = NDB_NewtonCreateBody( Col )

`UNTIL HERE
SET DIR pthRoot$

REM GAUGES
SET DIR pthGfx$ + pthPrefix$ + pthImages$

imgGauge$ = "Speed.png"
imgGauge = free_image()
load image imgGauge$, imgGauge, 1

SET DIR pthRoot$


#CONSTANT Ford = 1
#CONSTANT PathFinder = 2
#CONSTANT Bmw6 = 3
#CONSTANT Van = 4
SELECT selectedCar
   CASE Ford
      NewtonVehicle(selectedCar$,3.5,0.8,1.3,6.1,4.25,-2.0,2.7,0.98,0.5,0.2,1000.0)
      accel# = 50
      maxTorque# = 1600.0
      minTorque# = -500.0
      maxVel# = 160.0
      dec# = 0.25
      Tires = 2
      sideSleepSpeed#=100.0
      sideSleepCoef#=2.0
      longSleepSpeed#=80.0
      longSleepCoef#=2.0
   ENDCASE
   CASE PathFinder
      NewtonVehicle(selectedCar$,3.5,0.8,1.3,4.7,3.6,0.0,2.4,0.98,0.5,0.2,1000.0)
      accel# = 75
      maxTorque# = 1600.0
      minTorque# = -500.0
      maxVel# = 160.0
      dec# = 0.25
      Tires = 4
      sideSleepSpeed#=100.0
      sideSleepCoef#=2.0
      longSleepSpeed#=80.0
      longSleepCoef#=2.0
   ENDCASE
   CASE Bmw6
      NewtonVehicle(selectedCar$,3.5, 1.2,1.2,5.35,4.45,-0.2,2.7, 0.98,0.5,0.2,1000.0)
      accel# = 150
      maxTorque# = 2600.0
      minTorque# = -500.0
      maxVel# = 260.0
      dec# = 0.25
      Tires = 2
      sideSleepSpeed#=100.0
      sideSleepCoef#=2.0
      longSleepSpeed#=80.0
      longSleepCoef#=2.0
   ENDCASE
   CASE Van
      NewtonVehicle(selectedCar$,3.5, 0.8,1.8,11.3,8.75,0.0,4.9, 0.98,0.5,0.2,1000.0)
      accel# = 50
      maxTorque# = 2000.0
      minTorque# = -1500.0
      maxVel# = 130.0
      dec# = 0.25
      Tires = 2
      sideSleepSpeed#=100.0
      sideSleepCoef#=2.0
      longSleepSpeed#=80.0
      longSleepCoef#=2.0
   ENDCASE
ENDSELECT

RETURN


UpdateLevel1:

position object gSky, cam.p.x, cam.p.y, cam.p.z
UPDATE TERRAIN

RETURN



Baggers: its already so easy to implement new cars, all you have to do is making your own 3d car, making the collision bod file and put them in the appropriate folder.
if you examine the code, you have to change the menu only then.

about the track, building tracks is easy with 3dmax, all you have to do is loft a spline through another spline, and then paint it.
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 23rd May 2005 21:59     Edited: 23rd May 2005 22:07     | link | toggle

Slient Crash. I will look into it.

(and yes I have the plugin installed because it works with the example that comes with the Advance Terrain)

[EDIT]
I take that back. It *ONLY* crashes on Land Rover (figures, first one I try). The other three work fine.

-This...is my boomstick!
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 24th May 2005 17:12           | link | toggle

Thats strange,does it give an error code?
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 24th May 2005 17:34           | link | toggle

Nope, silent crash. I will try and use the "debugger" in a little bit and see if I can locate the issue.

-This...is my boomstick!
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Professor

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Joined: Thu Oct 7th 2004
Location: USA
Posted: 1st Jun 2005 18:08           | link | toggle

CuCuMBeR, Can you post a exe file for the ones (Including myself) that dont have dbpro?

Sorry if this has been brought up before i dont realy have time to read through all of this.. Sounds great though hope i can try it some time!


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 1st Jun 2005 18:39           | link | toggle

Unfortunately, i cant because im on 56k modem. But maybe some other nice guy would do it for you.
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Professor

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Joined: Thu Oct 7th 2004
Location: USA
Posted: 1st Jun 2005 23:46           | link | toggle

Oh ok . Hope fully... well thanks anyways


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http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
Location: Atlanta, GA
Posted: 2nd Jun 2005 04:19           | link | toggle

HAHAHAHA, I'm on a 14.4k!

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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 4th Jun 2005 17:58           | link | toggle

Sorry to bump this up, but i was wondering if anybody managed or atleast try to make a computer controlled car on this scene?
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Cellbloc Studios

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Joined: Mon Mar 15th 2004
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Posted: 4th Jun 2005 18:34           | link | toggle

I have one. It drives to waypoints.

-This...is my boomstick!
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CuCuMBeR

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Joined: Sat Jan 11th 2003
Location: Turkey
Posted: 4th Jun 2005 18:42           | link | toggle

can i see it?
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Olli

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Joined: Fri Mar 11th 2005
Location: Finland
Posted: 16th Aug 2005 02:48           | link | toggle

Have anyone tried to make a vehicle with more than 4 wheels? I'm trying to make a militar vehicle with 8 turning wheels (2 in the front turning the opposite way related to 2 in the back).

Any help would be more than welcome...

Olli
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RaceGT

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Joined: Mon Aug 15th 2005
Location: Cyberspace
Posted: 8th Sep 2005 04:37           | link | toggle

Great demo, i found i could indeed roll the truck by driving it very far away and gathering speed, twitching to the right then hard left...I rolled it.

But I'm having a problem with the Newton wrapper, in that I just installed the DB 5.8 upgrade (on a fresh install of DB Pro), and the Newton plugin 1.32, both the first time I've installed either one, so they're both fresh. But each of the demos in Newton 1.32 crashes on exit, as well as this good driving demo here.

I'm very impressed with Newton and would like to get started (try) using it, and started looking at the demos, but I noticed each app using Newton crashes after quitting the program, causing an "illegal operation" dialog. I suspect it would be somewhere in the "NewtonDestroy" area since this might be global to all the apps, but can anyone confirm this? I can run the demos and see how they work fine, but each crashes after the program is ended.

I figured since Kjelle was involved on this thread he might be able to shed some light on the subject since I'm still waiting for approval at the Newton forums, and haven't been able to post about it yet.

I was very impressed with 'demo02' in the demos, the falling shapes and throwing them around. Very impressive! The way they interact could be exactly what I need in a program I'm developing, and I was hoping to start with demo02 and start tinkering towards my needs, but the crash on each exit made me have to pause. I still love it, just don't know if I'll be able to use it if it's just crashing all the time. If I can get it to work without crashing every time I'd be happy, I could probably use it as-is with what I've seen so far.

However, I would like to see this project go as far as to be the best physics implementation possible! It's already way more than I would have expected, I just need to get this kink worked out before I can start working with it.

http://www.geocities.com/crmnlelmnt/
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