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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 26th May 2005 02:40     Edited: 26th May 2005 03:11     | link | toggle

Katey's Quest: Chapter one now complete!

Katey's Quest page
Katey.RAR
Katey.ZIP

I hope this will become a series of games, hence the "chapter one" thing, I have ideas to keep each one different from the last. It's not just a pathetic attempt to re-use the same engine... each one will be written from scratch =)

Anyway...

Basically, Katey's Quest is a lode-runner inspired game. You control little Katey, as she runs around levels collecting mirror pieces to open up the exit. Getting in the way is monsters, traps, puzzles, blah blah you get the idea

Game has 100 levels
Boss fights (very happy with this feature...)
A good number of secrets to earn
Cool music by Parsec
Level editor!

Click on thumbnails for larger views



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dark coder

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Joined: Sun Oct 6th 2002
Location: Japan
Posted: 26th May 2005 17:57           | link | toggle

i played it did about 20 levels or so, some of the levels are nicely thought through, i never found out howto the kill the 2nd stage of the green plant boss there was always i root i couldent get to.

i liked the idea of kaytey turning into a shadow although it took me about 10 deaths to figure out what the shadow was :p. overall its a good game everything seems to be animated and colourful some of the levels are chalenenging and use alot of thinking.

although i prefer fps`s myself this is a very nice game and im sure most people will like it also


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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 27th May 2005 16:12     Edited: 27th May 2005 16:47     | link | toggle

Thanks thanks

The shaodw is weird, but it is introduced in the story mode, so if you encounter it there you get a signpost explaining what it is/does... Audrey II should be possible to kill, if you post which root you need killed I could tell you how to get to it.


I am an idiot though. I just found a huge bug because I used the wrong number in a variable twice... basically, if you defeat Caveman or Audrey II without getting 100% then it thinks you killed the FINAL boss instead of them... if you get 100% though, the bug doesn't exist... stupid stupid stupid

*edit*
Uploaded new versions. It should solve everything... well, everything related to the game...
RAR is uploaded, and ZIP should be up in a few minutes after I press the edit button. Huzzah!

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shockedfrog

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Joined: Fri Sep 13th 2002
Location: Scotland
Posted: 27th May 2005 18:44           | link | toggle

I can't work out how to get past the Spider Trouble level, and I'm guessing it's a bug - the level would be quite simple, except that the spiky bushes can't be passed while on a spider's back, they seem to be too high.
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 27th May 2005 19:24           | link | toggle

It's not a bug.
You can walk past the spikes remember, just not on top of them. You have to get down there BEFORE the spider, so get down there as quick as you can, walk PAST the spikes not over them on the spiders back.

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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 27th May 2005 19:49           | link | toggle

Downloading soon...
Hold on.

Dumbo and Cool - July 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
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David R

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Joined: Tue Sep 9th 2003
Location: 3.14
Posted: 27th May 2005 21:36     Edited: 27th May 2005 21:37     | link | toggle

Hey - seen your site -

so you used DIV games studio too then? I did aswell!

Didn't like it too much after WinXP came out - plus all I wanted to make were RTS titles (which were pretty much impossible under DIV).

Katey's looking good. I'll download as soon as FireFox stops acting up

Please to see chapter 1 finally finished!

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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 27th May 2005 22:28           | link | toggle

Yeah, DIV Games Studios was quite good. But like you say, windowsXP makes it kind of useless... I can't even play my own games... I think they have a windows version now though... but then, I much prefer Darkbasic now. Not just the whole 3D thing, but I just like the flow that code goes through better, probably cos I learned coding in Qbasic. So it feels more natural to me

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dark coder

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Joined: Sun Oct 6th 2002
Location: Japan
Posted: 27th May 2005 22:30           | link | toggle

i completed assault on audrey 2 , i didnt see the climbing thing at the top :p, i did a few more levels but my pc keeps messing up doing this alot lately ._O

i liked the levels with the devil things although it took me quite a few deaths to figure out how its done


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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 27th May 2005 22:32     Edited: 27th May 2005 22:36     | link | toggle

Hey Tifu - just downloaded and played for a while...
A big fan as always, but I noticed a load of improvements:

Animation!
Enemies improved!
Music / sound!
Animated explosions etc... very cool, like Commander Keen

I'd have to say that the inclusion of a storyline is probably the biggest improvement though. It's very good actually, like Jumanji - the kids playtime storybook thing is a great idea. I actually want to see what happens to her at her grandmas house Guess I'll have to keep playing

The boss fights are intriguing, I'm looking foward to the next 4, but for the moment I'm stuck on the cave woman one. I'll have another go in a minute

Good work,
and good luck with your next Katey game!

Dumbo and Cool - July 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 28th May 2005 00:43           | link | toggle

Thanks thanks Very glad the storyline is appreciated, those storybooks took forever to draw and colour

Chapter Two should be fun, I do have some other projects to get done before I can start work on that though. Fun fun.

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shockedfrog

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Joined: Fri Sep 13th 2002
Location: Scotland
Posted: 28th May 2005 02:01     Edited: 28th May 2005 02:08     | link | toggle

That made more sense, although the signs should probably state that you can't use a spider on the same level as them to cross them, or perhaps the spikes should be drawn a bit higher.

EDIT: This post had more in it, but I worked it out. But the game needs a better readme file, and more information on the in-game signs. The effect of the hearts wasn't immediately obvious, and in fact, since it looked like katey was dying three times on the spikes, it looked more like a bug.
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 28th May 2005 15:45           | link | toggle

Yeah, I did notice one of the levels where the heart is introduced I forgot to put a sign to explain its purpose... the other heart introducing level does have one at least.

Someone on another forum suggested a 'restart level' option into the pause game options. So i've uploaded another fix with that, though it's a minor thing it does seem like it should be there...

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shockedfrog

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Joined: Fri Sep 13th 2002
Location: Scotland
Posted: 28th May 2005 22:34           | link | toggle

Yeah, I was thinking that too - just a timesaver, instead of having to quit and re-enter each time you realise you've missed something.

Not that it matters after all the levels have been completed 100%! I ran around a lot potion-bombing areas in the world map looking for more secrets, but I think the potions might just be there for practicing controls. Anyway, pretty good game, nice to know there's more games planned, but don't ignore 2D! 2D needs people like you!
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qwe

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Joined: Wed Sep 3rd 2003
Location: place
Posted: 29th May 2005 10:44           | link | toggle

one of the most professionally made games in darkbasic (or the most)

good job

the music is awsome too
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 29th May 2005 11:10           | link | toggle

Wow thanks

Re: 2D - 2D hates me. So much work making all those sprites

There are a couple games I want to make that would work better in 2D I guess... somewhere down the line... i'll need to improve my spriting skillz quite a bit...

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Parsec

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Joined: Thu Nov 4th 2004
Location: Cyberspace
Posted: 11th Jun 2005 00:09           | link | toggle

Hey, I wanted to thank everyone for the comments on the music I'm glad you all enjoyed it! I sure enjoyed writing it, and I look forward to scoring future Katey games as well

~~~ The Timeline is safe. ~~~
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Drew Cameron

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Joined: Fri Jan 30th 2004
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Posted: 13th Jun 2005 18:07           | link | toggle

Bump.

Dumbo and Cool

WIP Board!
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Flindiana Jones

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Joined: Wed Nov 3rd 2004
Location: Bosnian Power
Posted: 13th Jun 2005 20:57           | link | toggle

I LOVE KATEY'S QUEST! And I'm having a whole lot of trouble with the Slime King level...

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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 14th Jun 2005 09:59           | link | toggle

Thenks

The Slime King is evil
I could post how I go about killing him if you're still having trouble when you read this...

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spooky

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Joined: Fri Aug 30th 2002
Location: United Kingdom
Posted: 14th Jun 2005 12:37           | link | toggle

I love these types of puzzle games. Your level design is superb and amazing you many puzzles can be fit in such a small part of a level.

Professionally put together as well with loads of menus and options screens and a pretty good level editor to boot.

I'm gonna play this all the way through.


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Flindiana Jones

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Joined: Wed Nov 3rd 2004
Location: Bosnian Power
Posted: 14th Jun 2005 14:48           | link | toggle

yep...still having trouble...

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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 14th Jun 2005 16:15           | link | toggle

Spooky:
Thanks I haven't had much feedback about the level ed, but it was an important part of the whole thing. So glad ya like


Flindiana Jones
Okee dokey
I hate these code tags, I always have to zoom in to be able to read them... but it's the only way to put spoilers
+ Code Snippet
1. You need to get the blue key, head down that ladder and trick the slime into following you with the teleporters so you can escape up the ladder
2. Go right and unlock the Blue Lockblock. Grab potion and wait till slime approaches before falling down pit. Switch blue switch and red slime will be trapped, run up and place a potion on his head.
3. Go right through the gap the slime made, grab potion, climb up ladder and grab the other potion up there. Slime should be following you, drop down and now go back up to the top left area.
4. Climb the ladder up in the top left, switch the red switch so that the slime will fall down into the pit, place another potion on him. Kablooie.
5. Now head to the bottom right area. Making sure to switch the blue switch on the way os that the white slime will fall onto the belt.Using the yellow teleporter, you can trick the red slime into falling into the area with the chocolate bar.
6. You could switch the conveyor belt now, but things are easier if you set up the final trap first...
7. Go to the lil area to the left with the blue and green teleporter.  Switch the yellow switch. Go through the blue teleporter, ride brrom, flick green switch.
8. Go through yellow teleporter and grab the final potion.
6. Now switch the conveyor belt, white slime should fall next to the red slime, trapping him. Place potion. Kaboom. One last one to go.
7. If you hide in the blue teleporter, the red slime will walk past you and fall in the pit you opened up. Bomb him, and grab the mirror shard. the end.

Sorry if that's not terribly descriptive, writing tutorials is not my forte

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Parsec

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Joined: Thu Nov 4th 2004
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Posted: 26th Jun 2005 20:38           | link | toggle

Has anyone besides me beaten it?

~~~ The Timeline is safe. ~~~
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Tifu

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Joined: Mon Sep 13th 2004
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Posted: 26th Jun 2005 20:46           | link | toggle
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GothOtaku

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Joined: Sun Nov 23rd 2003
Location: Amherst, MA, USA
Posted: 27th Jun 2005 23:38           | link | toggle

Quote: " Has anyone besides me beaten it?"
Stuck on that stupid minotaur...

Excellent game BTW, my only gripe is not being able to configure the controls.
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Parsec

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Joined: Thu Nov 4th 2004
Location: Cyberspace
Posted: 10th Jul 2005 20:00           | link | toggle

^ You just have to time those potions right to blast him, and hitting him with a potion will stop him for a couple of seconds so you can gain some more distance from him.

~~~ The Timeline is safe. ~~~
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GothOtaku

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Joined: Sun Nov 23rd 2003
Location: Amherst, MA, USA
Posted: 6th Aug 2005 14:27           | link | toggle

Quote: "^ You just have to time those potions right to blast him, and hitting him with a potion will stop him for a couple of seconds so you can gain some more distance from him."

Yeah, I figured that out eventually. Now I just need to beat the slime king....
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MikeS

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Joined: Mon Dec 2nd 2002
Location: United States
Posted: 7th Aug 2005 18:37           | link | toggle

Wow, this is fantastically(is that a word?) done. Just spent about 2 hours playing, and am stuck on the plant boss.

Lot of things done right in this game. I thought the overall presentation, graphics, and the opening cinematic were awesome.
Now I just need to play this all the way through to get the other unlockables.

Fantastic job with this.



A book? I hate book. Book is stupid.
(Formerly Yellow)
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 9th Aug 2005 12:06           | link | toggle

GothOtaku:
He's probably the most evil boss if you need help with him, I posted some help a few posts back in reply to Flindiana Jones.
A lot of people have commented on lack of custom controls... has certainly made me want to make sure it's possible in all future games

MikeS:
Thanks. I'm really glad people like the storybook... probably said that before, but I really am
If you're still stuck at the plant boss, i'll post how to beat her for ya.

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Blazer

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Joined: Tue Oct 22nd 2002
Location: United States
Posted: 10th Aug 2005 15:10           | link | toggle

This game is excelent. Reminds me of Load Runner which was one of my favorites. Many levels are challenging for me (which is saying alot, I beet Devil May Cry 3 on hard in a few hours) especialy the level with the 2 red devils. I'm stuck on the Jelly King level, I bombed him 4 times but he wouldnt die (you put the bomb above him when he's stuck right?). Going to your sight to see if I can get some tips.

I discriminate against discriminating people....
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 10th Aug 2005 16:38     Edited: 10th Aug 2005 16:38     | link | toggle

Don't have much tips on my site... you have the method down for killing him, trick is if he's stuck for too long, he'll free himself (exploding but not causing him damage) so if you're too slow, you might still not deal damage...
I did post a lil guide to the slime king, just scroll up till you see a code snippet.


If anyone be interested in Chapter 2, I will be starting it once I finish the game i'm currently creating Already have most of the game elements for Chapter 2 plotted out on paper, as well as the exciting plot :p

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Drew Cameron

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Joined: Fri Jan 30th 2004
Location: Scotland
Posted: 15th Aug 2005 12:54           | link | toggle

I would definately be interested in Chapter Two.
Who wouldn't be?


Katie Holmes does not endorse D&C or Drew Cameron.
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 17th Aug 2005 10:01           | link | toggle

hee =D

I got a reply on another forum about some bugs in story mode, so I spent the last couple days working on them...
I've also finally added the ability to customise controls while I was at it, we now have joypad support too.

You can download the whole thing again, or more sensibly just download this much smaller patch and replace the exe file:
Katey patch - RAR
Katey patch - ZIP

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Louiz ofRohr

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Joined: Thu Nov 11th 2004
Location: Cyberspace
Posted: 17th Aug 2005 15:31           | link | toggle

oh.. nice.. This is one of the best 2D games I did ever play..
Great work, Tifu..

The worst foe lies within the self..
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Blazer

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Joined: Tue Oct 22nd 2002
Location: United States
Posted: 17th Aug 2005 21:29           | link | toggle

have you entered this in the showcase examples? if not you should.

I discriminate against discriminating people....
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spooky

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Joined: Fri Aug 30th 2002
Location: United Kingdom
Posted: 18th Aug 2005 04:39           | link | toggle

This is one of the only DB games I keep going back to when I have spare time. I'm now on the infamouse slime king level and even reading your tips above I think it's gonna be difficult - maybe too difficult.

Boo!
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 19th Aug 2005 18:03           | link | toggle

Thanks thanks =D

Slime King is evil. it's probably cos I coded him last... I was originally going to have 0 bosses, then 3... and after coding those three (first, third and final worlds was where they were) I decided to add an extra two to give every world a boss. Works well, but perhaps it has made the one I created last a lil tougher than the others :S

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Kangaroo2 BETA2

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Joined: Sat Aug 23rd 2003
Location: Somerset / UK
Posted: 14th Sep 2005 08:50           | link | toggle

When I got to the third level ('Goal Mine' I think?) it crashed when I walked into the mushroom,

"[COMMON]
[CEXE]
m_dwRuntimeErrorDWORD=0
m_dwRuntimeErrorLineDWORD=3185"

But other than that, very cute game, loved the intro and nicely put together levels. Very cool

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Satchmo

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Joined: Sun May 29th 2005
Location: Cyberspace
Posted: 14th Sep 2005 16:58           | link | toggle

Yes it was a nice game although may i ask can you jump?

http://www.dabip.stonerocket.net/next/images/other/couch.jpg"
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