Program Announcements / Katey's Quest |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Katey's Quest: Chapter one now complete! Katey's Quest page Katey.RAR Katey.ZIP I hope this will become a series of games, hence the "chapter one" thing, I have ideas to keep each one different from the last. It's not just a pathetic attempt to re-use the same engine... each one will be written from scratch =) Anyway... Basically, Katey's Quest is a lode-runner inspired game. You control little Katey, as she runs around levels collecting mirror pieces to open up the exit. Getting in the way is monsters, traps, puzzles, blah blah you get the idea Click on thumbnails for larger views ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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dark coder
User Joined: Sun Oct 6th 2002 Location: Japan |
i played it did about 20 levels or so, some of the levels are nicely thought through, i never found out howto the kill the 2nd stage of the green plant boss there was always i root i couldent get to. i liked the idea of kaytey turning into a shadow although it took me about 10 deaths to figure out what the shadow was :p. overall its a good game everything seems to be animated and colourful some of the levels are chalenenging and use alot of thinking. although i prefer fps`s myself this is a very nice game and im sure most people will like it also |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Thanks thanks The shaodw is weird, but it is introduced in the story mode, so if you encounter it there you get a signpost explaining what it is/does... Audrey II should be possible to kill, if you post which root you need killed I could tell you how to get to it. I am an idiot though. I just found a huge bug because I used the wrong number in a variable twice... basically, if you defeat Caveman or Audrey II without getting 100% then it thinks you killed the FINAL boss instead of them... if you get 100% though, the bug doesn't exist... stupid stupid stupid *edit* Uploaded new versions. It should solve everything... well, everything related to the game... RAR is uploaded, and ZIP should be up in a few minutes after I press the edit button. Huzzah! |
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shockedfrog
User Joined: Fri Sep 13th 2002 Location: Scotland |
I can't work out how to get past the Spider Trouble level, and I'm guessing it's a bug - the level would be quite simple, except that the spiky bushes can't be passed while on a spider's back, they seem to be too high. |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
It's not a bug. You can walk past the spikes remember, just not on top of them. You have to get down there BEFORE the spider, so get down there as quick as you can, walk PAST the spikes not over them on the spiders back. |
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Drew Cameron
User Joined: Fri Jan 30th 2004 Location: Scotland |
Downloading soon... Hold on. Dumbo and Cool - July 31st, $9.99 Also this year - Oddworld RTS Next year... The Old Remedy 2 and Scarecrow! |
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David R
User Joined: Tue Sep 9th 2003 Location: 3.14 |
Hey - seen your site - so you used DIV games studio too then? I did aswell! Didn't like it too much after WinXP came out - plus all I wanted to make were RTS titles (which were pretty much impossible under DIV). Katey's looking good. I'll download as soon as FireFox stops acting up Please to see chapter 1 finally finished! |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Yeah, DIV Games Studios was quite good. But like you say, windowsXP makes it kind of useless... I can't even play my own games... I think they have a windows version now though... but then, I much prefer Darkbasic now. Not just the whole 3D thing, but I just like the flow that code goes through better, probably cos I learned coding in Qbasic. So it feels more natural to me |
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dark coder
User Joined: Sun Oct 6th 2002 Location: Japan |
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Drew Cameron
User Joined: Fri Jan 30th 2004 Location: Scotland |
Hey Tifu - just downloaded and played for a while... A big fan as always, but I noticed a load of improvements: I'd have to say that the inclusion of a storyline is probably the biggest improvement though. It's very good actually, like Jumanji - the kids playtime storybook thing is a great idea. I actually want to see what happens to her at her grandmas house The boss fights are intriguing, I'm looking foward to the next 4, but for the moment I'm stuck on the cave woman one. I'll have another go in a minute Good work, and good luck with your next Katey game! Dumbo and Cool - July 31st, $9.99 Also this year - Oddworld RTS Next year... The Old Remedy 2 and Scarecrow! |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Thanks thanks Chapter Two should be fun, I do have some other projects to get done before I can start work on that though. Fun fun. |
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shockedfrog
User Joined: Fri Sep 13th 2002 Location: Scotland |
That made more sense, although the signs should probably state that you can't use a spider on the same level as them to cross them, or perhaps the spikes should be drawn a bit higher. EDIT: This post had more in it, but I worked it out. But the game needs a better readme file, and more information on the in-game signs. The effect of the hearts wasn't immediately obvious, and in fact, since it looked like katey was dying three times on the spikes, it looked more like a bug. |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Yeah, I did notice one of the levels where the heart is introduced I forgot to put a sign to explain its purpose... the other heart introducing level does have one at least. Someone on another forum suggested a 'restart level' option into the pause game options. So i've uploaded another fix with that, though it's a minor thing it does seem like it should be there... |
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shockedfrog
User Joined: Fri Sep 13th 2002 Location: Scotland |
Yeah, I was thinking that too - just a timesaver, instead of having to quit and re-enter each time you realise you've missed something. Not that it matters after all the levels have been completed 100%! I ran around a lot potion-bombing areas in the world map looking for more secrets, but I think the potions might just be there for practicing controls. Anyway, pretty good game, nice to know there's more games planned, but don't ignore 2D! 2D needs people like you! |
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qwe
User ![]() Joined: Wed Sep 3rd 2003 Location: place |
one of the most professionally made games in darkbasic (or the most) good job the music is awsome too |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Wow thanks Re: 2D - 2D hates me. So much work making all those sprites There are a couple games I want to make that would work better in 2D I guess... somewhere down the line... i'll need to improve my spriting skillz quite a bit... |
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Parsec
User ![]() Joined: Thu Nov 4th 2004 Location: Cyberspace |
Hey, I wanted to thank everyone for the comments on the music ~~~ The Timeline is safe. ~~~ |
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Drew Cameron
User Joined: Fri Jan 30th 2004 Location: Scotland |
Bump. Dumbo and Cool WIP Board! |
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Flindiana Jones
User Joined: Wed Nov 3rd 2004 Location: Bosnian Power |
I LOVE KATEY'S QUEST! And I'm having a whole lot of trouble with the Slime King level... ![]() |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Thenks The Slime King is evil I could post how I go about killing him if you're still having trouble when you read this... |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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spooky
User ![]() Joined: Fri Aug 30th 2002 Location: United Kingdom |
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Flindiana Jones
User Joined: Wed Nov 3rd 2004 Location: Bosnian Power |
yep...still having trouble... ![]() |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Spooky: Thanks Flindiana Jones Okee dokey I hate these code tags, I always have to zoom in to be able to read them... but it's the only way to put spoilers + Code Snippet Sorry if that's not terribly descriptive, writing tutorials is not my forte |
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Parsec
User ![]() Joined: Thu Nov 4th 2004 Location: Cyberspace |
Has anyone besides me beaten it? ~~~ The Timeline is safe. ~~~ |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
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GothOtaku
User Joined: Sun Nov 23rd 2003 Location: Amherst, MA, USA |
Quote: " Has anyone besides me beaten it?"
Stuck on that stupid minotaur...Excellent game BTW, my only gripe is not being able to configure the controls. |
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Parsec
User ![]() Joined: Thu Nov 4th 2004 Location: Cyberspace |
^ You just have to time those potions right to blast him, and hitting him with a potion will stop him for a couple of seconds so you can gain some more distance from him. ~~~ The Timeline is safe. ~~~ |
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GothOtaku
User Joined: Sun Nov 23rd 2003 Location: Amherst, MA, USA |
Quote: "^ You just have to time those potions right to blast him, and hitting him with a potion will stop him for a couple of seconds so you can gain some more distance from him."
Yeah, I figured that out eventually. Now I just need to beat the slime king.... |
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MikeS
Moderator ![]() Joined: Mon Dec 2nd 2002 Location: United States |
Wow, this is fantastically(is that a word?) done. Just spent about 2 hours playing, and am stuck on the plant boss. Lot of things done right in this game. I thought the overall presentation, graphics, and the opening cinematic were awesome. Now I just need to play this all the way through to get the other unlockables. Fantastic job with this. |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
GothOtaku: He's probably the most evil boss A lot of people have commented on lack of custom controls... has certainly made me want to make sure it's possible in all future games MikeS: Thanks. I'm really glad people like the storybook... probably said that before, but I really am If you're still stuck at the plant boss, i'll post how to beat her for ya. |
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Blazer
User ![]() Joined: Tue Oct 22nd 2002 Location: United States |
This game is excelent. Reminds me of Load Runner which was one of my favorites. Many levels are challenging for me (which is saying alot, I beet Devil May Cry 3 on hard in a few hours) especialy the level with the 2 red devils. I'm stuck on the Jelly King level, I bombed him 4 times but he wouldnt die (you put the bomb above him when he's stuck right?). Going to your sight to see if I can get some tips. I discriminate against discriminating people.... |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Don't have much tips on my site... you have the method down for killing him, trick is if he's stuck for too long, he'll free himself (exploding but not causing him damage) so if you're too slow, you might still not deal damage... I did post a lil guide to the slime king, just scroll up till you see a code snippet. If anyone be interested in Chapter 2, I will be starting it once I finish the game i'm currently creating |
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Drew Cameron
User Joined: Fri Jan 30th 2004 Location: Scotland |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
hee =D I got a reply on another forum about some bugs in story mode, so I spent the last couple days working on them... I've also finally added the ability to customise controls You can download the whole thing again, or more sensibly just download this much smaller patch and replace the exe file: Katey patch - RAR Katey patch - ZIP |
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Louiz ofRohr
User Joined: Thu Nov 11th 2004 Location: Cyberspace |
oh.. nice.. This is one of the best 2D games I did ever play.. Great work, Tifu.. The worst foe lies within the self.. |
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Blazer
User ![]() Joined: Tue Oct 22nd 2002 Location: United States |
have you entered this in the showcase examples? if not you should. I discriminate against discriminating people.... |
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spooky
User ![]() Joined: Fri Aug 30th 2002 Location: United Kingdom |
This is one of the only DB games I keep going back to when I have spare time. I'm now on the infamouse slime king level and even reading your tips above I think it's gonna be difficult - maybe too difficult. Boo! |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Thanks thanks =D Slime King is evil. it's probably cos I coded him last... I was originally going to have 0 bosses, then 3... and after coding those three (first, third and final worlds was where they were) I decided to add an extra two to give every world a boss. Works well, but perhaps it has made the one I created last a lil tougher than the others :S |
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Kangaroo2 BETA2
User Joined: Sat Aug 23rd 2003 Location: Somerset / UK |
When I got to the third level ('Goal Mine' I think?) it crashed when I walked into the mushroom, "[COMMON] [CEXE] m_dwRuntimeErrorDWORD=0 m_dwRuntimeErrorLineDWORD=3185" But other than that, very cute game, loved the intro and nicely put together levels. Very cool ![]() |
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Satchmo
User Joined: Sun May 29th 2005 Location: Cyberspace |
Yes it was a nice game although may i ask can you jump? http://www.dabip.stonerocket.net/next/images/other/couch.jpg" |
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