Geek Culture / All game designers should read this and be tested on it before being allowed to design commercial games :-) |
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Jeku
Moderator ![]() Joined: Fri Jul 4th 2003 Location: Vancouver, Canada |
A very interesting and thought provoking list of the top 20 things wrong with today's games that, by all reasonable hope, should not be allowed in future titles. Problem is, gamers buy up bad games in droves, encouraging designers to release more crud. This is outlined in great depth in the article below. ** Warning ** Article has swearing. http://www.pointlesswasteoftime.com/games/manifesto.html This should be taught and discussed in all game design colleges. |
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Raven
User Joined: Wed Mar 23rd 2005 Location: Hertfordshire, England |
I laughed so hard reading it. So very true, but still the sub-comments are damn amusing. heh To be fair though, gamers are buying this stuff. If they want innovation then stop pissing all over the titles that breed it. Honestly, when I develop a game.. I want to know that I'll make enough cash to make rent and put food on the table. Innovative games don't really bring in that kind of money unless your some legendary name. Even then as Peter Molyneux(sp?) has found out, no matter how much of a game god you are; doesn't mean you can't be touched by poor sales (well in a comparitive terms against the best selling games). Every game that really pushes the industry forward has been sorely overlooked in recent years because gamers have changed. It's not longer people like you or me who's purchasing guide the industry, we just work in it. There is no room for creativity anymore, it's all about the buck at the end. Gamers can bitch all they want about it, but until they change thier purchasing habits developers can't have thier hands untied and your not going to find much in the way of unique new titles for the major formats. And what do they do with their freedom? They create generically identical new evolutions of thier previous games. How ironic! ![]() |
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David R
User Joined: Tue Sep 9th 2003 Location: 3.14 |
I believe this article shows exactly what is wrong in the gaming world - the audience. All our games are aimed solely (mainly at least) at one audience, and one audience only: Young boys from 11-18 years old, with sci-fi and fantasy themes. That's it. There's nothing else (hardly) at all. And pretty soon, this enetertainment medium will become stale and extinct, because no-one can be bothered to make anything for anyone else. No-one is trying anymore. Walking into a PC-games shop, there'd probably be about 1 title I'd consider buying, out of the possibly 300 titles availible; there all basically duplicates of each other on an interactive level - no-ones adding anything new. I've become so bored with todays games, I've haven't bought one in the last 2-3 years (the last game I played which felt truly 'fresh' was Black & White) |
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Ian T
User ![]() Joined: Thu Sep 12th 2002 Location: Around |
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Ace Of Spades
User Joined: Sun Mar 6th 2005 Location: Across the ocean |
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Van B
Moderator ![]() Joined: Tue Oct 8th 2002 Location: The Swan. |
Hehe, he does'nt want much - like FPS's that have jumping but absolutely no puzzles involving jumping! I liked the Halo2 article, that John guy must be nuts. Van-B |
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Megaton Cat
User Joined: Sun Aug 24th 2003 Location: Toronto, Canada |
Quote: "One, there's more and more focus on multiplayer for this sort of game. This takes some of the pressure off programmers because in multiplayer, other humans supply their own A.I. Even the ones who are complete morons. "
It's M-E-G-A-T-O-N. NOT MEGATRON. DON'T MAKE ME GET THE RABBIT. |
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Dark Flame
User Joined: Tue Feb 15th 2005 Location: England |
I laughed my socks off at this part...Lmao Quote: "The first time we hear the word "patch" in relation to a PS3 or XBox 360 game, we're taking the console back to the store. Filled with our sh*t."
Was a good artical though! ![]() |
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Eric T
User ![]() Joined: Mon Apr 7th 2003 Location: My location is where I am at this time. |
Very good article. Pretty funny too. I liked the parts about "exclusive screenshots". http://blog.myspace.com/erict An Alternative to Mouse's blog. Now with more lowbrow opinions. |
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The admiral
User Joined: Thu Aug 29th 2002 Location: Cyberspace |
Yeah also a lot more focus on working to complete games not just belt them out by the release date would help a lot of problems. The admiral |
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Megaton Cat
User Joined: Sun Aug 24th 2003 Location: Toronto, Canada |
If you liked that one, also read this one. http://www.pointlesswasteoftime.com/games/halo2.html NOTE* Contains *huge* amounts of profanity, sexual content of a twisted nature, references to racism, violence and anti-social behaviour, might be abit too funny for some people. No really. Holy cra*. EDIT: Quote: "Star Wars wouldn't have made sh*t if it had been called Star Negotiations." "
Quote: "
"They're aliens," says John in annoyance. "Look at them! You tellin' me that thing ain't evil? Look at its legs! And his head. That ain't no human head. Look at how the skull is shaped so it's always scowling. That's evolution at work, baby. They been scowling so long their babies are born scowling." " I'm sorry I just can't get enough of this article. It's M-E-G-A-T-O-N. NOT MEGATRON. DON'T MAKE ME GET THE RABBIT. |
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Dark Flame
User Joined: Tue Feb 15th 2005 Location: England |
http://www.pointlesswasteoftime.com/film/swflash.html This one is not for little kiddies..its about star wars and i was dying with laughter! ![]() |
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GICO
User ![]() Joined: Tue Jun 22nd 2004 Location: Probably watching The Monkey Show |
Wahaahahahaha! couldnt stop laughing! Quote: "Imagine if your word processing program did this, refusing to let you save your progress until you typed six more paragraphs. Or, made you retype your last paragraph six times while zombies tried to shoot your cursor..."
but my humor is sick so.. GICO Give food, give give!!! ![]() |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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Briere
User Joined: Mon Feb 28th 2005 Location: Amherst New York, United States |
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Jimmy
User Joined: Wed Aug 20th 2003 Location: Back in the USA |
glad this thread isn't a month old congratulations on succesfully averting disaster. |
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Eric T
User ![]() Joined: Mon Apr 7th 2003 Location: My location is where I am at this time. |
Well jimmy, since it was in teh newsletter, it has special qualities LEEEEEEEEEEEEEEEEEROY JENKINS!! http://blog.myspace.com/erict An Alternative to Mouse's blog. Now with more lowbrow opinions. |
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Rob K
Moderator ![]() Joined: Tue Sep 10th 2002 Location: Surrey, United Kingdom |
Quote: "A very interesting and thought provoking list of the top 20 things wrong with today's games that, by all reasonable hope, should not be allowed in future titles.
Problem is, gamers buy up bad games in droves, encouraging designers to release more crud. This is outlined in great depth in the article below. " Unfortunately the article is really just a banal rant. There are some valid points in its murky depths, but it misses a huge point about the game industry. The game industry is a business just as all industries are. If terrible games like Enter The Matrix can sell millions of copies, then developers will continue to produce them. The amount of time needed to get highly convincing AI doesn't pay off for many companies. I'm sure it could be better in many games, but there are deadlines that have to be met. Sports titles continue to sell well, even when they are identical to last year's version. So they will continue to be produced. |
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UnderLord
User Joined: Sat Aug 2nd 2003 Location: Cyberspace |
Quote: "I like to think that some day the businesses of the world will wake up and realize they're part of a greater whole, that the energy devoted to cannabalistic infighting means ultimate doom for all. The leaders of the great religions of the world will realize that all of us, Muslim, Christian, Jew, all want the same for humanity. Women will realize it's the pale, studious type they want instead of the quarterback of the football team, and everywhere we walk, bunnies will dance a path for us. Dance, little guys! Dance!"
Omg that was a great and funny article....hahaha =) When we talk to god, we're praying. When god talks to us, we're schizophrenic. Schizophrenic beats eating alone. |
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David T
Moderator ![]() ![]() Joined: Tue Aug 27th 2002 Location: England |
A very interesting artice. His ideas for game genres are quite cool, its hard to think of unusal games on your own. I might make a game using one of them Also - I've never realised this but all Nintendo GC games have no loading screens! Wow! "A book. If u know something why cant u make a kool game or prog. come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes" |
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Raven
User Joined: Wed Mar 23rd 2005 Location: Hertfordshire, England |
Quote: "Also - I've never realised this but all Nintendo GC games have no loading screens! Wow!"
Not true. While a majority are well designed not requiring them, there are a number that still do. Billy Hatcher and the Giant Egg for example, but the loading times are a matter of seconds.. that said there is also Spyro Enter The Dragon who's loading times can sometimes equal Half-Life 2's. Heh, spot which game comes from a developer that's home on the Playstation. With the PC, you can forgive loading times.. despite not liking them, the way the hardware is setup it makes streaming game media quite difficult under Windows. Atleast not without some relative overhead. For Consoles though, they're designed with very little Ram so your only real option is to stream data, and process it R/T. Why Sony games take so damn to load is completely beyond me as that hardware is MORE designed around streaming data than the others. ![]() |
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Rob K
Moderator ![]() Joined: Tue Sep 10th 2002 Location: Surrey, United Kingdom |
Quote: "Also - I've never realised this but all Nintendo GC games have no loading screens! Wow!"
I think this has more to do with Nintendo putting pressure on developers to minimise loading times, rather than the console itself. Most Nintendo games have no loading screens at all, or the loading screens are "hidden" (eg. Mario Sunshine - where level loading occurs during the fade-in & fade-out transitions when you jump into a level portal, or Metroid Prime, where levels are divided into very small sections, divided from each other by doors. The next section loads as you approach each door). Some GC games do have noticeable loading times, but these tend to only occur in third-party games. |
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Hawkeye
User ![]() Joined: Fri Sep 19th 2003 Location: SC, USA |
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Mattman
User ![]() Joined: Thu Jun 5th 2003 Location: Cyberspace |
Quote: "Also - I've never realised this but all Nintendo GC games have no loading screens! Wow!"
Guys, I think he meant the NINTENDO gamecube games. Those are the ones without the loading screens God nobody reads signatures nowadays. |
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Raven
User Joined: Wed Mar 23rd 2005 Location: Hertfordshire, England |
Not true... Pikmin has a very brief but noted loading screen. ![]() |
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David T
Moderator ![]() ![]() Joined: Tue Aug 27th 2002 Location: England |
Yes... I wrote Nintendo GC games "A book. If u know something why cant u make a kool game or prog. come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes" |
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MikeS
Moderator ![]() Joined: Mon Dec 2nd 2002 Location: United States |
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