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WIP / NanoSpark - Puzzle compo entry - playable demo

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IBOL

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Joined: Tue Mar 30th 2004
Location: chair
Posted: 5th Jun 2005 21:40     Edited: 5th Jun 2005 21:42     | link | toggle

NanoSpark is my puzzle competition entry.
you control the flow of information and energy inside a computer,
trying to get it where it needs to go, and away from the invading bots.

3-screenshot composite: (red buttons at bottom)


download 9-level demo here:
http://nanospark.astrumgames.com/downloads/NanoSparksDemo.zip

this is a pretty original idea, so let me know if you can play it and what you think...

bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
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Flashing Blade

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Joined: Sat Oct 19th 2002
Location: United Kingdom
Posted: 7th Jun 2005 18:48     Edited: 7th Jun 2005 18:49     | link | toggle

Nice idea.


Was a bit confused as to how many sparks need to get 'home' before level was complete, a counter of remaining sparks would be useful.
Also once you got sparks going one way you suddenly realise they going to hit an enemy and there is nothing you can do about it. This can be annoying, but then again puzzlers gotta be a bit annoying so maybe this is good.

Good stuff though - nice work.


The word "Gullible" cannot be found in any English Dictionary.
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Flashingblade Software
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IBOL

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Joined: Tue Mar 30th 2004
Location: chair
Posted: 7th Jun 2005 21:21           | link | toggle

thanks for trying it out, flashing blade.
yeah, i didn't put that counter on screen yet...but will...
+ Code Snippet
the number of sparks that need to get home per level is never greater than
[number of generators]*2 + 1
so most levels it's 3 or 5


about the 'annoyance':
that is actually part of the design and puzzle nature.
it is all about timing. seeing what will happen,
not just what is happening
knowing my own game, i can get the timing down so that i save them all...
but that is often the problem, I know how mine works, but can other people do it?

thanks again,
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
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KYP

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Joined: Thu May 5th 2005
Location: 01110000
Posted: 8th Jun 2005 00:51           | link | toggle

darn, im on a mac right now. ill download it as soon as i can.

program 'till your butt falls off, and never give up.

working on a game: Squirell wars.
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Tifu

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Joined: Mon Sep 13th 2004
Location: Scotland
Posted: 8th Jun 2005 14:02           | link | toggle

Looking pretty good

Though sometimes it can be annoying to wait when you know everything is working fine... if it was possible to speed up or slow down everything with click of a button, that'd be awesome... but may not be poss depending on how everything is coded...

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IBOL

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Joined: Tue Mar 30th 2004
Location: chair
Posted: 8th Jun 2005 20:17           | link | toggle

thanks, tifu,
i was actually thinking that myself, and it would be a breeze...
it's all timer based movement, so i'd just multiply my 'frame time'
i'll either put up a double time button, or number keys 1-9 for up to 9xNormal Speed...
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
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IBOL

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Joined: Tue Mar 30th 2004
Location: chair
Posted: 21st Jun 2005 21:08           | link | toggle

Anyone who would like to contribute to the GRAPHICS of this game
should contact me... we can share the spotlight if we make it
a winning game...
(i can program, it's just that my 'graphic design' skills barely exist).

thanks,
bob.

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
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IBOL

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Joined: Tue Mar 30th 2004
Location: chair
Posted: 27th Sep 2005 20:48     Edited: 27th Sep 2005 22:07     | link | toggle

this is not relevant here, but i do need to test it...

this is a combined set of screenshots from my game in development,
Astrum Erus: Starlord Omega
a Sci-Fi Turn Based Strategy game.

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
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Bizar Guy

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Joined: Wed Apr 20th 2005
Location: Collegeland
Posted: 27th Sep 2005 22:01           | link | toggle

looks pretty cool, but I don't see why you didn't just start a new thread.

The 3d galaxy map reminds my of a desktop, but since it's 3d, I'm guesing that's because it's still.

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http://www.bizargames.com
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IBOL

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Joined: Tue Mar 30th 2004
Location: chair
Posted: 27th Sep 2005 22:08           | link | toggle

i was testing the resolution.
you can only upload 1 file per post, and i didn't want to have to do multiples
to get it right.
i will most certainly start a new thread when i'm ready...

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
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