WIP / NanoSpark - Puzzle compo entry - playable demo |
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IBOL
User Joined: Tue Mar 30th 2004 Location: chair |
NanoSpark is my puzzle competition entry. you control the flow of information and energy inside a computer, trying to get it where it needs to go, and away from the invading bots. 3-screenshot composite: (red buttons at bottom) download 9-level demo here: http://nanospark.astrumgames.com/downloads/NanoSparksDemo.zip this is a pretty original idea, so let me know if you can play it and what you think... bob http://astrumgames.com completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout |
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Flashing Blade
User ![]() Joined: Sat Oct 19th 2002 Location: United Kingdom |
Good stuff though - nice work. |
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IBOL
User Joined: Tue Mar 30th 2004 Location: chair |
thanks for trying it out, flashing blade. yeah, i didn't put that counter on screen yet...but will... + Code Snippet about the 'annoyance': that is actually part of the design and puzzle nature. it is all about timing. seeing what will happen, not just what is happening knowing my own game, i can get the timing down so that i save them all... but that is often the problem, I know how mine works, but can other people do it? thanks again, bob http://astrumgames.com completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout |
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KYP
User Joined: Thu May 5th 2005 Location: 01110000 |
darn, im on a mac right now. ill download it as soon as i can. program 'till your butt falls off, and never give up. working on a game: Squirell wars. |
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Tifu
User Joined: Mon Sep 13th 2004 Location: Scotland |
Looking pretty good Though sometimes it can be annoying to wait when you know everything is working fine... if it was possible to speed up or slow down everything with click of a button, that'd be awesome... but may not be poss depending on how everything is coded... |
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Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
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IBOL
User Joined: Tue Mar 30th 2004 Location: chair |
thanks, tifu, i was actually thinking that myself, and it would be a breeze... it's all timer based movement, so i'd just multiply my 'frame time' i'll either put up a double time button, or number keys 1-9 for up to 9xNormal Speed... bob http://astrumgames.com completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout |
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IBOL
User Joined: Tue Mar 30th 2004 Location: chair |
Anyone who would like to contribute to the GRAPHICS of this game should contact me... we can share the spotlight if we make it a winning game... (i can program, it's just that my 'graphic design' skills barely exist). thanks, bob. http://astrumgames.com completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout |
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IBOL
User Joined: Tue Mar 30th 2004 Location: chair |
this is not relevant here, but i do need to test it... this is a combined set of screenshots from my game in development, Astrum Erus: Starlord Omega a Sci-Fi Turn Based Strategy game. http://astrumgames.com completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout |
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Bizar Guy
User ![]() Joined: Wed Apr 20th 2005 Location: Collegeland |
looks pretty cool, but I don't see why you didn't just start a new thread. The 3d galaxy map reminds my of a desktop, but since it's 3d, I'm guesing that's because it's still. ![]() |
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IBOL
User Joined: Tue Mar 30th 2004 Location: chair |
i was testing the resolution. you can only upload 1 file per post, and i didn't want to have to do multiples to get it right. i will most certainly start a new thread when i'm ready... http://astrumgames.com completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout |
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