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WIP / Map Edit - Version 0.2 Beta

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Jake Blues

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Joined: Sat Jun 19th 2004
Location: United States
Posted: 20th Jun 2005 02:09     Edited: 20th Jun 2005 16:25     | link | toggle




Finally, after much work, have been able to release beta version 2 of my new map editor, Map Edit.

Map Edit is a map editor for matrix deforming and world layout. It exports Dark Basic code to load the map. This is for Dark Basic Pro only. It now comes with a world loading file that you can include in your DBP project to load worlds in your games.

It currently has matrix tools, lighting tools, and hotspot tools. It is very easy to use and is explained further on my website.

You can download the latest version off my site:
http://www.freewebs.com/neodragon64

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STALKER

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Joined: Sat Apr 16th 2005
Location: Help! I\'m stuck in the printer!
Posted: 20th Jun 2005 09:26           | link | toggle




>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
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TEH_CODERER

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Joined: Wed Nov 12th 2003
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Posted: 20th Jun 2005 10:56     Edited: 20th Jun 2005 10:56     | link | toggle

Looks pretty nice but it is hard to tell much from those shots.
Guess I'll try it after my French exam!

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 20th Jun 2005 16:27           | link | toggle

Sorry about pics. I made this post before going to bed .

@andrew neale
It's real easy to use and not hard to learn how to use. I've got most of the bugs out of it so far.

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DBAlex

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Joined: Mon Oct 4th 2004
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Posted: 20th Jun 2005 18:33           | link | toggle

Cool!

This would be very useful for my games... You need object placement now though! Could you make it so things could be placed with the mouse?

and add the feature to add cubes and basic primitive objects?

But anyway cool, keep up the good work !


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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 21st Jun 2005 02:07           | link | toggle

Quote: "You need object placement now though!"
Working on it

Quote: "you make it so things could be placed with the mouse"
You can . In the menu, there are things with the word tool in it, like 'position light tool'. In the treeview, you select the one you want to position.

So lets say you select 'position light tool' in the menu and in the treeview, click on 'Light1', you can position Light1 with the mouse by clicking anywhere on the screen.

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DBAlex

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Joined: Mon Oct 4th 2004
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Posted: 21st Jun 2005 16:18           | link | toggle

ok

What about primitive DB objects?


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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 21st Jun 2005 19:59     Edited: 22nd Jun 2005 15:32     | link | toggle

Quote: "What about primitive DB objects?"
I have to add those features for the next release. I'm working on them presently.

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Jake Blues

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Posted: 22nd Jun 2005 15:29     Edited: 23rd Aug 2005 14:56     | link | toggle
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 23rd Jun 2005 17:34     Edited: 23rd Aug 2005 14:55     | link | toggle

I have made a little clip of me using Map Edit for those who need extra help learning how to use it because the help file has not been made yet.

It was recorded at low quality, using a bad screen record until I get a better one, and at a low frame rate. That is why it looks like it is going really slow. I will not be held responsible for any injurys that take place by watching this clip

Edit:
Clip is now outdated and will eventually make a new one.

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TEH_CODERER

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Joined: Wed Nov 12th 2003
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Posted: 23rd Jun 2005 22:42     Edited: 23rd Jun 2005 22:44     | link | toggle

You need to get rid of the spaces so you can add a link.

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Kohaku

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Joined: Mon May 3rd 2004
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Posted: 24th Jun 2005 00:15     Edited: 24th Jun 2005 00:16     | link | toggle

Err, cancel that.

Looks great.


You are not alone.
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 24th Jun 2005 03:34           | link | toggle

What, the movie or the program?

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TEH_CODERER

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Posted: 24th Jun 2005 10:35           | link | toggle

He edited his post so he changed what he said to:
Quote: "Err, cancel that."

andrewneale2004@yahoo.com
http://www.elbsoftware.dbspot.com
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 24th Jun 2005 15:01     Edited: 23rd Aug 2005 14:56     | link | toggle

Quote: "He edited his post so he changed what he said to:"
I know that.

Quote: "Looks great."
Quote: "What, the movie or the program?"

Edit:
Never mind...

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Satchmo

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Joined: Sun May 29th 2005
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Posted: 27th Jun 2005 22:35           | link | toggle

WEll
im no wiz with rar so i cant export it to winzip to UNzip it.
Looks usfull by the way though.

cheers

New episodes of family guy sunday!
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Jake Blues

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Posted: 27th Jun 2005 23:51     Edited: 23rd Aug 2005 14:57     | link | toggle

Quote: "im no wiz with rar so i cant export it to winzip to UNzip it."
It's a zip file, not a rar if you check

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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 29th Jun 2005 01:52           | link | toggle

I have created a forum with proboards. You can post questions about Map Edit on it. There are other sections on it, but I created it mostly for Map Edit.

The link:
http://neodragon64.proboards41.com/

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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 3rd Jul 2005 07:16           | link | toggle

Bump

A triple post and no comments
Currently, no new screen shots or demos, I have many object tools working nicly. I have been taking a short break and now am back on it.

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Eddie B

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Joined: Sun Apr 10th 2005
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Posted: 3rd Jul 2005 12:15           | link | toggle
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Jake Blues

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Joined: Sat Jun 19th 2004
Location: United States
Posted: 8th Jul 2005 23:23           | link | toggle

I have gotten most object tools done and object creation, but have run into a little problem(s) .

1. When I make a cylinder, most of the object does not show. Why is this? BTW, if it is any help, my camera is rotated at 45 degrees.

2. The color object command is not working right. It is the normal color object number, color command, but for some reason, it doesn't work right. It only does different shades of grey.

3. I need to see if my download is working right. If everyone could tell me if it is working or not when you run it on your computer. It works on mine, but some people say it is not working.

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Jake Blues

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Posted: 15th Jul 2005 22:03           | link | toggle

I got everything working and all object tools, including creation tools, are done. Unfortunaty, dbspot is done

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Darkbasic MADPSP

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Joined: Wed Jun 15th 2005
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Posted: 15th Aug 2005 08:31           | link | toggle

can you e-mail it to me?

Love games go to http://www.freewebs.com/halorc
or
http://www.freewebs.com/gamersmad
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 23rd Aug 2005 14:50     Edited: 23rd Aug 2005 14:53     | link | toggle

I got an account on filefront and will be uploading new version tonight. It still has no help file, that will come in the final. Sorry for the EXTREMELY long wait.

New features have been added and all tools have been completed.
Check out my site for all the features.
http://www.freewebs.com/neodragon64
Or check out my forum.
http://neodragon64.proboards41.com/

Your time will come...when the wicker man comes for you

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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 23rd Aug 2005 21:11           | link | toggle

The downloads are up

Map Edit 0.3 will be out in a couple of days. Then I will finish it up for Map Edit 1.0.

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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 31st Aug 2005 16:28     Edited: 31st Aug 2005 16:28     | link | toggle

No replys

Anyway, I got another, and much easier to use file host, www.savefile.com, and have downloads redirected to new server.

Also, Map Edit V0.3 is out ! Almost everything is done in that version except the help file. There are only a few unsorted bugs left to fix and stuff so expect V1.0 in another few weeks. Images below.




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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 18th Sep 2005 02:24           | link | toggle

Has anyone had any problems with the downloads?

I have had some complaints, but the downloads work fine for me.

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Darkbasic MADPSP

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Joined: Wed Jun 15th 2005
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Posted: 20th Sep 2005 10:29           | link | toggle

work for me but i can't work out how to use it

New game about to be unleashed steal un theif
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Sven B

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Joined: Wed Jan 5th 2005
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Posted: 20th Sep 2005 13:44     Edited: 20th Sep 2005 13:56     | link | toggle

Well, it looks nice...

Immunity and Annihalation makes Immunihalation...
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 29th Sep 2005 00:53           | link | toggle

Quote: "i can't work out how to use it"
Thats why I'm writing a help file

Sorry that its confusing, it just has a lot of features

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Advancement Games

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Joined: Thu Jan 6th 2005
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Posted: 30th Sep 2005 15:22           | link | toggle

Would you like to intergrate Map Edit into my current editor I am making: SpecterEdit. My editor will be able to place prefabs for Cshop into worlds, and it can put in objects with an entity flag that will be read in DBP so you can determin how the object will act. The program can also do paths and timelines, but I am having trouble with some of the matrix editing. Let me know if you are interested.

Gamedev

C. Nom De Plum
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Jake Blues

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Joined: Sat Jun 19th 2004
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Posted: 30th Sep 2005 15:27           | link | toggle

I wouldn't integrate Map Edit into your Specter Edit, but I would gladly program you a matrix editing tool for your editor, seperate from, which would not be map edit, but it would be similar.

All I would ask would be my name in the credits, with a link to my site.

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Advancement Games

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Posted: 1st Oct 2005 08:42           | link | toggle

I would really like to have that. I have all the work with the objects and scripting done, but matricies have gotten me.

C. Nom De Plum
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Jake Blues

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Posted: 1st Oct 2005 23:16     Edited: 1st Oct 2005 23:19     | link | toggle

Let me see a current copy of your program so far, and a link to information about it and I'll concinder doing you a matrix editor.

I am pretty busy at the moment, so this would have to be worth it.

BTW, my email is neodragon64@hotmail.com.

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Darkbasic MADPSP

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Posted: 2nd Oct 2005 02:35           | link | toggle

When will the help files be out?

Gtas back and bigger and better than before
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Jake Blues

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Posted: 2nd Oct 2005 04:36           | link | toggle

Very soon
They will resemble the DB help file format and will be easy to use, hopefully

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Darkbasic MADPSP

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Posted: 2nd Oct 2005 04:41           | link | toggle

that's good to know

Gtas back and bigger and better than before
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Advancement Games

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Posted: 8th Oct 2005 12:11           | link | toggle

Is it done?

C. Nom De Plum
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Jake Blues

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Posted: 8th Oct 2005 18:51     Edited: 8th Oct 2005 18:53     | link | toggle

Doing the main menu for the help file and changing a couple things in the actual program. Expect it being done in a day or so. I mean it this time

I am also working on, seperatly, version 2.0, which will support many new DBP features and have a redesigned GUI that is easier to use. Expect DBC support, Matedit matrix loading, heightmap to matrix functions, more sound functions, and maybe shader support in the Version 2.

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Jake Blues

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Posted: 11th Oct 2005 00:44           | link | toggle

I have finished Map Edit V1.0, and am making 3D models for a test map to show off Map Edit. Once I am done with this, which will be soon, I will release Map Edit. This will probably be tomarrow, if not tonight

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