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20 Liners / Cave Flyer (DBPro)

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Joe Cooning

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Joined: Sat Mar 29th 2003
Location: United States
Posted: 28th Aug 2005 17:58           | link | toggle

Here's my own version of the cave game. Fly the jet through the caves on all of the levels. Enjoy!

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JoeCooning.com
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Joe Cooning

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Joined: Sat Mar 29th 2003
Location: United States
Posted: 29th Aug 2005 22:14           | link | toggle

Wow...no response yet ...suggetions for improvement...please

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JoeCooning.com
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Farchy Man

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Joined: Sun Aug 14th 2005
Location: right here
Posted: 30th Aug 2005 02:04           | link | toggle

Finished!!

Nice game!

Things you can improve:
- more levels
- power ups
- asteroids or something to avoid in the tannel
- longer levels
- add more hights, it will be more fun to play on a larger area.
- ship should change it's angle when you move up and down, it will look better that way.

I'm saying all of this because I like your game and would like to play more of it.
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Zero #43

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Joined: Wed May 5th 2004
Location: ** in your head **
Posted: 30th Aug 2005 15:43           | link | toggle

that is more than 20 lines of code, why did u put it in 20 lines if its more than 20 lines??

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
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Dark Angel GamesTM
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Joe Cooning

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Joined: Sat Mar 29th 2003
Location: United States
Posted: 30th Aug 2005 18:01           | link | toggle

@zero #43: It's longer than 20 lines if you include black lines and notes. With out those, it's only 18 lines. Refer to rules, I'm perfectly legal.

@Farchy Man: Thanx for the comments! I can probably add those actually. As for longer levels, if you look at my level loading scheme, it's only done by bitmaps. The red value holds the floor value and the green holds the roof value. I can just make blue hold comet values or something. As for length, I can do longer. Those were just levels I threw together in a couple of minutes (made another program to make it easy). But, yeah, I'll try fixing it later

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JoeCooning.com
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Zero #43

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Joined: Wed May 5th 2004
Location: ** in your head **
Posted: 31st Aug 2005 13:04           | link | toggle

srry i didnt no

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
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Dark Angel GamesTM
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AndLabs

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Joined: Tue Dec 7th 2004
Location: Cyberspace
Posted: 31st Aug 2005 18:44           | link | toggle

Sweet game! But it is kinda easy...

For the Software You Want, AMPERSAND LABORATORIES is the place!

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Ampersand Laboratories
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Joe Cooning

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Joined: Sat Mar 29th 2003
Location: United States
Posted: 31st Aug 2005 22:29           | link | toggle

I fixed it up slightly, I just need someone to test the levels. I can make more very easily. Enjoy.

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JoeCooning.com
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Joe Cooning

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Joined: Sat Mar 29th 2003
Location: United States
Posted: 31st Aug 2005 22:42           | link | toggle

I'm sorry (double post). but I posted the last and forgot to add angles to jet. Heres the most up-to-date version as of yet

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JoeCooning.com
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Jedi Lord

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Joined: Fri Jun 11th 2004
Location: Jedi Temple
Posted: 25th Sep 2005 00:15           | link | toggle

Mmm... I need to learn how you made that game...
Can you teach me? You are good at math.
I am already addicted with your game .

OVERALL SCORES: 1 TRILLION SCORES!!!!

Let's go to school! yay... hello... HELLOOOOO......
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Joe Cooning

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Joined: Sat Mar 29th 2003
Location: United States
Posted: 25th Sep 2005 09:32           | link | toggle

math? extremely little was used for this game. Look over the scource code. Seperate it out (that is put newlines where they should be) and see what you can find.

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JoeCooning.com
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Steve Fash

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Joined: Tue Dec 31st 2002
Location: Doncaster, UK
Posted: 25th Sep 2005 12:03           | link | toggle

Nice little game that...could be made into a scramble variant with a bit more code...
Nice work Joe

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
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Jess T

Moderator


Joined: Sat Sep 20th 2003
Location: Over There... Kablam!
Posted: 26th Sep 2005 01:05           | link | toggle

You Win!
Here's a Sticker...

Team EOD :: All-Round Nice Guy
Want Better dbHelp Files?
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jt0.org
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Matinuker

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Joined: Thu Mar 25th 2004
Location: Cyberspace
Posted: 5th Oct 2005 16:11           | link | toggle

Amazing!!!
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Antidote

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Joined: Fri Mar 18th 2005
Location: Raleigh, NC, USA
Posted: 6th Oct 2005 20:59           | link | toggle

This game is both cool , funny , and hilariously cheesy.

Good Job.

Formerly known as SFLM.
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Nicholas Thompson

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Joined: Mon Sep 6th 2004
Location: London, UK
Posted: 9th Nov 2005 10:49           | link | toggle

Could you put up a screenshot? I cant run them at work

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Thingy ma Jig
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Freddy 007

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Joined: Tue Nov 30th 2004
Location: Denmark
Posted: 19th Nov 2005 05:32           | link | toggle

I haven't tried this game until now... But it's so awesome!

Very fun, and cool music


I can't be fired... Slaves are SOLD!
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Freddy\'s place
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Darkbasic MADPSP

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Joined: Wed Jun 15th 2005
Location: Uk
Posted: 4th Dec 2005 04:34           | link | toggle

Really good shame i can't get my game in 20 lines

Experienced DB http://www.greatgames3d.com (work in progress site)
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It\'s a link click it lol
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Acolyte Entertainment

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Joined: Tue Dec 28th 2004
Location: Oregon, US
Posted: 17th Jan 2006 19:56     Edited: 17th Jan 2006 19:56     | link | toggle

RAD game! THIS PWNS! tooo addicting... must stop
i lost count of the levels i won

http://snowfall.homestead.com
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Drew the G

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Joined: Tue Dec 13th 2005
Location: California
Posted: 21st Feb 2006 13:03           | link | toggle

THis game is not running for me, I have DBP. Can you please post up an exe.

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Jedi Lord

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Joined: Fri Jun 11th 2004
Location: Jedi Temple
Posted: 9th Apr 2006 03:28           | link | toggle

Uhh you can...
all you have to do is... put out program layout and compress them into 1 line or 20 like this
+ Code Snippet
print "I LIKE PIE"
wait 100
print "I DO TOO"
wait key
end


into...

+ Code Snippet
print "I LIKE PIE":wait 100:print "I DO TOO":wait key:end


Look simple enough....

Whoa... I like a shiny thing...
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Diggsey

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Joined: Mon Apr 24th 2006
Location: On this web page.
Posted: 26th May 2006 16:53           | link | toggle

For people who don't have DBP here's the code, slightly altered to run in DBC

+ Code Snippet

Sync On : Sync Rate 60 : Autocam off : Set display mode 800,600,32 : Hide mouse : Position camera 50,75,-250 : Rotate camera 0,0,0 : Backdrop On : Color backdrop 0 : Load image "media\Cave.jpg",10 : Set text font "Arial" : Set text to bold

Load object "media\jet.x",1 : fade object 1,75 : Scale object 1,300,300,300 : Yrotate object 1,90 : Make object cube 10,10 : Color object 10,RGB(255,0,0) : Ghost object on 10 : level=1 : Load music "media\music.mid",1
load image "media\jet.jpg",2 : texture object 1,2
Loop music 1 : Load sound "media\explode.wav",1
Make object plain 20,500,500 : Load image "media\background1.jpg",20 : Texture object 20,20 : Scale object texture 20,4,4 : life=5

`Main Game Loop
While File exist("media\level"+str$(level)+".bmp")=1 and life>0

   `Load level
   Load bitmap "media\level"+str$(level)+".bmp",31 : Make memblock from bitmap 1,31 : width = memblock dword(1,0) : Delete bitmap 31
   For i=1 to 2 : Make matrix i,100*(width+3),200,width+3,2 : Position matrix i,0,(2-i)*250,-150 : Set matrix i,1,1,0,1,1,1,1 : Prepare matrix texture i,10,1,1 : Set matrix texture i,1,0 : Next i
   For x = 0 to width-1 : loc = x*4 + 12 : top = memblock byte(1, loc+1) : bottom = memblock byte(1, loc+2) : For z=1 to 2 : Set matrix height 1,x+1,z,top-250 : Set matrix height 2,x+1,z,bottom : Next z : Set matrix height 1,x+1,0,250
Set matrix height 2,x+1,0,-250 : Next x
   For i=0 to 3 : Set matrix height 1,width+i,1,0 : Set matrix height 1,width+i,2,0 : Set matrix height 2,width+i,1,0 : Set matrix height 2,width+i,2,0 : Next i : Update matrix 1 : Update matrix 2

   `Set up other items for level
   Position object 10,(width*100),125,0 : Set current bitmap 0 : x#=50 : cx#=50 : y#=125 : die=0 : Position object 1,x#,y#,0 : Position camera cx#,y#,-270 : Position object 20,cx#,125,50 : Sync

   Ink RGB(255,255,0),0 : Set text size 48: For i=3 to 1 Step -1 : Center Text Screen width()/2,Screen height()/2,str$(i) : Sync : Sleep 1000 : Next i : Set text size 18
   `Play Loop
   While x#<width*100 and die=0

      Ink RGB(0,128,255),0 : Text 10,10,"Cave Flyer by Joe Cooning Produx" : Text 10,25,"Use Arrow Keys to Steer Jet and [ESC] to Quit" : Text 10,40,"Level: "+str$(level) : If life=1 : Ink RGB(255,0,0),0 : Endif : Text 100,40,"Lives: "+str$(life)

      If y#+4>(250.0+Get ground height(1,x#+5,150)) or y#-4<Get ground height(2,x#+5,150) Then die=1 : Dec life : Play sound 1

      If Upkey()=1 : Inc y#,1 : Endif : If Downkey()=1 : Dec y#,1 : Endif : If Rightkey()=1 and x#<cx#+180 : Inc x#,.5 : Endif : If Leftkey()=1 and x#>cx#-180 : Dec x#,.5 : Endif

      If cx#<width*100 : Inc cx#,2 : Endif : Inc x#,2 : Position object 1,x#,y#,0 : Position camera cx#,y#,-270 : Position object 20,cx#,75,50 : Scroll object texture 20,.0125,.0025 : Sync

   EndWhile

   `End Message
   Ink RGB(255,255,0),0 : If die=0 : msg$="YOU WIN!" : Inc level : Else : msg$="YOU LOSE!" : Endif : Center Text Screen width()/2,Screen height()/2,msg$ : Center Text Screen width()/2,(Screen height()/2)+15,"Press Any Key to Continue"
Sync : Suspend for key : Delete matrix 1 : Delete matrix 2

EndWhile : Ink RGB(255,255,0),0 : If life>0 : msg$="You beat all of the levels!" : Else : msg$="GAME OVER!" : Endif : Center Text Screen width()/2,Screen height()/2,msg$+" Thank you for playing!" : Sync : Suspend for key



It's probably not the latest version though.

There are three types of people, those that can count and those that can't.
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