20 Liners / Cave Flyer (DBPro) |
| Author | Message | ||
|
Joe Cooning
User ![]() Joined: Sat Mar 29th 2003 Location: United States |
Here's my own version of the cave game. Fly the jet through the caves on all of the levels. Enjoy! ![]() |
||
| Back to top |
|||
|
Joe Cooning
User ![]() Joined: Sat Mar 29th 2003 Location: United States |
Wow...no response yet ![]() |
||
| Back to top |
|||
|
Farchy Man
User Joined: Sun Aug 14th 2005 Location: right here |
Finished!! Nice game! Things you can improve: - more levels - power ups - asteroids or something to avoid in the tannel - longer levels - add more hights, it will be more fun to play on a larger area. - ship should change it's angle when you move up and down, it will look better that way. I'm saying all of this because I like your game and would like to play more of it. |
||
| Back to top |
|||
|
Zero #43
User Joined: Wed May 5th 2004 Location: ** in your head ** |
that is more than 20 lines of code, why did u put it in 20 lines if its more than 20 lines?? Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive |
||
| Back to top |
|||
|
Joe Cooning
User ![]() Joined: Sat Mar 29th 2003 Location: United States |
@zero #43: It's longer than 20 lines if you include black lines and notes. With out those, it's only 18 lines. Refer to rules, I'm perfectly legal. @Farchy Man: Thanx for the comments! I can probably add those actually. As for longer levels, if you look at my level loading scheme, it's only done by bitmaps. The red value holds the floor value and the green holds the roof value. I can just make blue hold comet values or something. As for length, I can do longer. Those were just levels I threw together in a couple of minutes (made another program to make it easy). But, yeah, I'll try fixing it later ![]() |
||
| Back to top |
|||
|
Zero #43
User Joined: Wed May 5th 2004 Location: ** in your head ** |
srry i didnt no Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive |
||
| Back to top |
|||
|
AndLabs
User Joined: Tue Dec 7th 2004 Location: Cyberspace |
|
||
| Back to top |
|||
|
Joe Cooning
User ![]() Joined: Sat Mar 29th 2003 Location: United States |
I fixed it up slightly, I just need someone to test the levels. I can make more very easily. Enjoy. ![]() |
||
| Back to top |
|||
|
Joe Cooning
User ![]() Joined: Sat Mar 29th 2003 Location: United States |
I'm sorry (double post). but I posted the last and forgot to add angles to jet. Heres the most up-to-date version as of yet ![]() |
||
| Back to top |
|||
|
Jedi Lord
User Joined: Fri Jun 11th 2004 Location: Jedi Temple |
Mmm... I need to learn how you made that game... Can you teach me? You are good at math. I am already addicted with your game OVERALL SCORES: 1 TRILLION SCORES!!!! Let's go to school! yay... hello... HELLOOOOO...... |
||
| Back to top |
|||
|
Joe Cooning
User ![]() Joined: Sat Mar 29th 2003 Location: United States |
math? extremely little was used for this game. Look over the scource code. Seperate it out (that is put newlines where they should be) and see what you can find. ![]() |
||
| Back to top |
|||
|
Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
|||
| Back to top |
|||
|
Steve Fash
User Joined: Tue Dec 31st 2002 Location: Doncaster, UK |
Nice little game that...could be made into a scramble variant with a bit more code... Nice work Joe For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk |
||
| Back to top |
|||
|
Jess T
Moderator ![]() Joined: Sat Sep 20th 2003 Location: Over There... Kablam! |
|
||
| Back to top |
|||
|
Matinuker
User Joined: Thu Mar 25th 2004 Location: Cyberspace |
Amazing!!! |
||
| Back to top |
|||
|
Antidote
User ![]() Joined: Fri Mar 18th 2005 Location: Raleigh, NC, USA |
This game is both cool , funny , and hilariously cheesy. Good Job. Formerly known as SFLM. |
||
| Back to top |
|||
|
Nicholas Thompson
User Joined: Mon Sep 6th 2004 Location: London, UK |
|
||
| Back to top |
|||
|
Freddy 007
User ![]() Joined: Tue Nov 30th 2004 Location: Denmark |
I haven't tried this game until now... But it's so awesome! Very fun, and cool music ![]() I can't be fired... Slaves are SOLD! |
||
| Back to top |
|||
|
Darkbasic MADPSP
User Joined: Wed Jun 15th 2005 Location: Uk |
Really good Experienced DB http://www.greatgames3d.com (work in progress site) |
||
| Back to top |
|||
|
Acolyte Entertainment
User Joined: Tue Dec 28th 2004 Location: Oregon, US |
RAD game! THIS PWNS! tooo addicting... must stop i lost count of the levels i won http://snowfall.homestead.com |
||
| Back to top |
|||
|
Drew the G
User Joined: Tue Dec 13th 2005 Location: California |
|
||
| Back to top |
|||
|
Jedi Lord
User Joined: Fri Jun 11th 2004 Location: Jedi Temple |
Uhh you can... all you have to do is... put out program layout and compress them into 1 line or 20 like this + Code Snippet into... + Code Snippet Look simple enough.... Whoa... I like a shiny thing... |
||
| Back to top |
|||
|
Diggsey
User Joined: Mon Apr 24th 2006 Location: On this web page. |
For people who don't have DBP here's the code, slightly altered to run in DBC + Code Snippet It's probably not the latest version though. There are three types of people, those that can count and those that can't. |
||
| Back to top |
|||
Sorry, but it has been so long since anyone replied to this Thread that it has been automatically locked.
You may read it but not reply.
You may read it but not reply.
Forum Search
Enter a word or phrase to search our Forum for:
|
|











