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Program Announcements / A rather large helping of free media for teh massive.

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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 6th Sep 2005 11:15     Edited: 6th Sep 2005 11:17     | link | toggle

Hi all,
Free media for everyone again.

over 500 seamless tiles and 15 seamless landscapes, sorted into packs for easy downloading. oh and they are all in PNG format to keep the filesizes down.

Please read the README files for a side serving of spiel and assorted wet fishery.

bear with me, I never get the next bit right!!

tronic tiles 01

http://members.thegamecreators.com/geecee3/media/tronictiles256.zip

puzz tiles

http://members.thegamecreators.com/geecee3/media/puzztiles01.zip

seamless landscapes 01

http://members.thegamecreators.com/geecee3/media/slslnd01.zip

mix match tiles 01

http://members.thegamecreators.com/geecee3/media/mixmatch01.zip

circle mix match tiles 01

http://members.thegamecreators.com/geecee3/media/cmixmatch01.zip

circle mix match tiles 02

http://members.thegamecreators.com/geecee3/media/cmixmatch02.zip

repeating tiles 01

http://members.thegamecreators.com/geecee3/media/repeating01.zip

repeating tiles 02

http://members.thegamecreators.com/geecee3/media/repeating02.zip

enjoy, Grant.

mmmm....computer....
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Hamish McHaggis

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Joined: Fri Dec 13th 2002
Location: Modgnik Detinu
Posted: 6th Sep 2005 12:38           | link | toggle

Oooooooh, psychodelic . I really like the seamless landscapes, I presume you made them with some sort of a 2D scrolling shooter in mind. The other textures would look good in a game menu or arcade game background. It certainly looks like you've spent a lot of time on these . Thanks for the generous contribution .

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BlackOut Open Source FPS
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Hawkeye

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Joined: Fri Sep 19th 2003
Location: SC, USA
Posted: 6th Sep 2005 12:59           | link | toggle
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provosmusic.com
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 6th Sep 2005 13:08           | link | toggle

thanks Hamish,

yeah they took a wee while to make, I had to figure out a way to get the relief and shadow effect to tile seamlessly as well as the texture, but i sussed it out with only minor hair loss, then there's the incident with the landscapes, where i anti alised the images and created nice dark edges to screw everything up, so i had to redo those. They're intended for scrolling shooters just like you said. It's better to give than to recieve..... or so they say, have you ever heard such rubbish. haha.

cheers m8, grant.

mmmm....computer....
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Baggers

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Joined: Mon May 31st 2004
Location: Yonder over dem dere hills
Posted: 7th Sep 2005 10:14           | link | toggle

More proof that the late Mother Terresa is back under the guise of a talented artist.
Thanks again man !

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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 7th Sep 2005 11:25           | link | toggle

you saying I wear a skirt baggers?

glad they may be of some use to you m8. cheers.

grant.

mmmm....computer....
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Megaton Cat

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Joined: Sun Aug 24th 2003
Location: Toronto, Canada
Posted: 7th Sep 2005 14:09           | link | toggle

Looks stylish, but what are the tiles to be used for in a game?


The future is here, and I can't afford it.
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Jeku

Moderator


Joined: Fri Jul 4th 2003
Location: Vancouver, Canada
Posted: 7th Sep 2005 15:23           | link | toggle

Sweet, thanks! I can use those Tronic Tiles for ROBOI3D You're a lifesaver, geecee3!

Wait a sec... whatever happened to geecee1 and geecee2?

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Automaton Games
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 7th Sep 2005 16:17           | link | toggle

we use these kinds of tiles in 'arcade' style games, you know, like the backdrops in those lovely nintendo and sega games of old. you can also texture stuff with them, and because they are seamless and many of them are interchangable without seams.........ROFL....

@jeku, your very welcome m8.

grant.

mmmm....computer....
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Hawkeye

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Joined: Fri Sep 19th 2003
Location: SC, USA
Posted: 7th Sep 2005 20:17           | link | toggle

It's the upgrade... basicly they sorted out a few bugs, added more functionality, and a lot more genrosity.

At any rate, I'm definately going to test out some of those seamless landscapes

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provosmusic.com
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 8th Sep 2005 10:57           | link | toggle

zoot aloor, hawkeye.

go for it m8, mind lemme see what you made with them.
have fun.

grant.

mmmm....computer....
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BiggAdd

3D Chat Moderator


Joined: Fri Aug 6th 2004
Location: United Kingdom
Posted: 8th Sep 2005 12:01           | link | toggle

Very nice Greecee3... But tell me.. What on earth did you make them in?


SSDD
Same Sh** Different Day
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 8th Sep 2005 15:09     Edited: 8th Sep 2005 15:14     | link | toggle

hi big add,

I made them in corel photo paint, no generators used for any of the tiles, only other proggie was bryce for the landscapes.

cheers m8,

grant.

PS.
I can see why you ask, it's the relief and shadow wrapping right? it took a while but now i have a good system for making those kinds of tiles. i'll do a tutorial at some point as its a very powerfull technique for making textures, and it can be done with any decent image editor. no special softs needed.

mmmm....computer....
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Peter H

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Joined: Fri Feb 20th 2004
Location: Witness Protection Program
Posted: 8th Sep 2005 15:27           | link | toggle

thanks for teh tilez!

i would really enjoy that tutorial on teh "relief and shawdow wrapping"

"We make the worst games in the universe."
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 8th Sep 2005 16:46           | link | toggle

I'll have to work out the best way to make the tut, a video in photoshop would probably work or paint shop pro. either way it'll be quite large, theres a lot to cover if your going to avoid all the pitfalls i fell into. I think I can pull it off though. half video, half documents.

i'll need to think about that.

glad you like the tiles peter.

cheers m8,
grant.

mmmm....computer....
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Lynx

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Joined: Wed Jan 28th 2004
Location: IRC chat
Posted: 8th Sep 2005 18:35           | link | toggle

This is awesome, there's bound to be something in there that I may be able to use

I pwn.. this glove.
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Benjamin

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Joined: Sun Nov 24th 2002
Location: France
Posted: 8th Sep 2005 21:33           | link | toggle

Awesome looking stuff there Grant. I wish I had at least half as much talent at graphics as you.

Tempest - P2P UDP Multiplayer Plugin - 80%
Want to try the beta? E-mail me.
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Mono

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Joined: Mon May 23rd 2005
Location: Cyberspace
Posted: 9th Sep 2005 00:33           | link | toggle

Hi!
Quote: "
mind lemme see what you made with them
"

Amazing stuff, as always.
The landscapes are really great
Wait until Monday, then i release (hopefully) a techdemo for a contest.

CU,
MONOS
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 9th Sep 2005 12:35           | link | toggle

nice, seems like teh media is going down well,

@mono, can't wait to see your tech demo, i love scener stuff.

thanks again for all your nice comments,

grant.

mmmm....computer....
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Mono

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Joined: Mon May 23rd 2005
Location: Cyberspace
Posted: 9th Sep 2005 15:11           | link | toggle

Hi!

Quote: "
@mono, can't wait to see your tech demo, i love scener stuff.
"

Me too

For a quick preview:

http://www.monos-co.de/screen1.jpg


CU,
MONOS
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geecee3

User


Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 9th Sep 2005 15:58           | link | toggle

** update **

I think I've just sussed out how to add alpha thats wrapped as well, I'll do some experiments and report my findings, hopefully with a sample image.

cheers, grant.


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Mono

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Joined: Mon May 23rd 2005
Location: Cyberspace
Posted: 9th Sep 2005 16:04           | link | toggle

Hi!

Quote: "
I think I've just sussed out how to add alpha...
"

Yeah, that was a issue that cost me hours to find out...
Damm png

BTW: Great sig

CU,
MONOS
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Peter H

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Joined: Fri Feb 20th 2004
Location: Witness Protection Program
Posted: 10th Sep 2005 18:34           | link | toggle

Quote: "Yeah, that was a issue that cost me hours to find out...
Damm png "
yeah, i never figured it out...so i just used bmp

"We make the worst games in the universe."
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geecee3

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Joined: Wed Feb 25th 2004
Location: edinburgh.scotland.
Posted: 12th Sep 2005 07:35           | link | toggle

I had to start using PNG peter, otherwise TGC's server would be bursting at the seams with all the whopping great bitmaps. PNG is a funny beast, but the file sizes make it appealing.

cheers, grant.

Ohd Chinese Ploverb say : Wise Eskimo, not eat yerrow snow.
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Peter H

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Joined: Fri Feb 20th 2004
Location: Witness Protection Program
Posted: 12th Sep 2005 11:26           | link | toggle

yeah, i use png for anything that i don't have to worry about transparency stuff with

"We make the worst games in the universe."
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