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2D / Bitmap Font Pack ... FREE to a good home!

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Scraggle

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Joined: Thu Jul 10th 2003
Location: Leeds UK
Posted: 17th Mar 2006 10:19     Edited: 1st Aug 2006 22:28     | link | toggle

I have been playing with bitmap fonts recently and have decided to give some away to the community.
The background colours in the display images I have chosen to show off the font. If you click the Download button you will get all the images as PNG files with alpha backgrounds.

Enjoy


Bitmap Font Pack 2 now available!
Bitmap Font Pack 3 now available!

Black & White / White & Black


Gold / Silver


Fire / Blood


LED red / LED green


LED blue / VideoPhreak


Orange with Shadow / Party Time


Rocks / Planks



Load Bitmap and cut images - keeping transparency:
+ Code Snippet

Trim the transparent edges away from the font:
+ Code Snippet

Display the fonts:
+ Code Snippet


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Baggers

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Joined: Mon May 31st 2004
Location: Yonder over dem dere hills
Posted: 17th Mar 2006 13:50           | link | toggle

Wow thanks alot, very generous !

M.I.A is pending
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Steve Fash

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Joined: Tue Dec 31st 2002
Location: Doncaster, UK
Posted: 17th Mar 2006 15:30           | link | toggle

Thanks for both packs and source mate...much appreciated

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
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Ian Price

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Joined: Sat Mar 4th 2006
Location: Cyberspace
Posted: 17th Mar 2006 17:06           | link | toggle

Very nice. They could come in handy

Old's cool
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Bartman

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Joined: Thu May 26th 2005
Location: A rural village in NSW Australia.
Posted: 13th Apr 2006 02:35           | link | toggle

Thanks Scraggle, Just what I've always wanted.
Really!
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Uncle Sam

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Joined: Sat Jul 23rd 2005
Location: West Coast, USA
Posted: 19th Apr 2006 19:21           | link | toggle

Yet another fabulous and free pack from Scraggle. Thanks a million!

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click here!
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Coder#05

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Joined: Wed Oct 26th 2005
Location: Denmark
Posted: 1st May 2006 00:52           | link | toggle

looking good, thx.

Still a noob. easy comes easy goes
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Cash Curtis II

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Joined: Fri Apr 8th 2005
Location: Corpus Christi Texas
Posted: 1st May 2006 09:35           | link | toggle

These are fabulous looking. I will absolutely use them and credit you. Thanks!!!


Come see the WIP!
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Aaron Miller

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Joined: Sat Feb 25th 2006
Location: United States
Posted: 5th May 2006 08:27     Edited: 5th May 2006 08:39     | link | toggle

Nice work scraggle!

How did you make these? They are very good!

I have the BEST signature ever! I bet you cant guess what it is!
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MartinS

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Joined: Thu Dec 15th 2005
Location: Rochester, NY
Posted: 5th May 2006 11:47           | link | toggle

These are awsome! I especially like the fire ones...

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Captain GerBear

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Joined: Sun Jul 9th 2006
Location: Cyberspace
Posted: 11th Jul 2006 03:17           | link | toggle

These are really great, and everything works good, except that in the section where it trims the extra transparent space, I'm getting a "Memblock position outside range" error. Anyone know how to rectify this?
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Nul error

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Joined: Fri Aug 12th 2005
Location: Cyberspace
Posted: 18th Jul 2006 16:37           | link | toggle

any example on what each part of the function does?
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Van B

Moderator


Joined: Tue Oct 8th 2002
Location: Chernogorsk
Posted: 18th Jul 2006 17:26           | link | toggle

I think there may be an issue with 16-bit mode as opposed to 24-bit mode - like when you make a memblock in 16-bit, it's a 16-bit memblock, different from 24-bit memblock formats by a long chalk.

Try it in 24-bit, but if you really need it to work in 16-bit mode, I suggest saving that memblock in 24-bit and loading it again in 16-bit, that way it'll stay 24-bit when you load it in 16-bit mode.

Aegrescit medendo
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Jeff Miller

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Joined: Tue Mar 22nd 2005
Location: New Jersey, USA
Posted: 1st Aug 2006 02:58           | link | toggle

These are wonderful fonts, and a great gift to forum members.

I take it the "kern" value in the display function comes from a kerning table keyed to two-character combinations, and that each font would have its own specific kerning table. If you would release the tables (if you have made them) it would be much appreciated, although you have already donated considerable work and nobody would fault you for not bothering.

Also, I'm struggling to design some specific bitmap fonts that I need in a project and I will absolutely need to use kerning tables. Any tidbits of advice you could give on constructing and using kerning tables would be much appreciated.
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Scraggle

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Joined: Thu Jul 10th 2003
Location: Leeds UK
Posted: 1st Aug 2006 08:42           | link | toggle

There are no kerning tables involved. The code you see is in its entirety.
The variable that I have called Kern, is the distance between each character and is the same for each character.
A little bit of additional work could put a different kern value for different sets of characters but it is something I haven't done.


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Jeff Miller

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Joined: Tue Mar 22nd 2005
Location: New Jersey, USA
Posted: 1st Aug 2006 13:13           | link | toggle

I see. In that case I think I'll adjourn my project in favor of trying to make a kerning table creator/editor program that can be used with your fonts and with those made with the FontMapGen utility. Your fonts will look even more awesome with kerning.
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Acolyte Entertainment

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Joined: Tue Dec 28th 2004
Location: Oregon, US
Posted: 1st Aug 2006 21:08           | link | toggle

are these royalty free?

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Angry kreyon

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Joined: Fri Aug 19th 2005
Location: Cyberspace
Posted: 9th Oct 2006 16:10           | link | toggle

Scraggle, you are the Man! Thanks for the Great Posts and Great Media and I am especialy apreciative of the code examples to use the great Items with. you Rock!
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Stupify

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Joined: Sat Oct 28th 2006
Location: Cyberspace
Posted: 29th Oct 2006 06:21           | link | toggle

I'm having some problems and i was hoping someone could help me out...

when i use the code to display the string it works fine.

Example: BMFont(50,50,"Test",1,1,2)

but when i attempt to place multiple strings on differnt coords(x,y) it will only diplay the last one entered.

Example: BMFont(50,50,"Test1",1,1,2)
BMFont(50,100,"Test2",1,1,2)

Displayed: Test2

I kinda worked this out to me needing to keep track of the sprite numbers being used, but am not sure how to do this effectively.

Also if i wanted to use 2 fonts how would i go about doing it, because it was not working very well for me? is it also a matter of sprite tracking or do i need to keep track of some of the images created to?

Sorry for the NOOB questions, but i just recently started using DBP again after being gone for about 2 years, so i'm still in the process of re-learning it. Anyways, I saw these awesome fonts here and figured i would give them a try.

Any explainations or examples of multi-fonts and/or multi-lined text would be greatly appreciated!!!
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Stupify

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Joined: Sat Oct 28th 2006
Location: Cyberspace
Posted: 30th Oct 2006 02:37           | link | toggle

Just curious as to why my post dosen't reflect on the main page as the last post in this thread? It still shows the last post as Angry kreyon on Oct 9th 2006 at 09:10. Plus, shouldn't it shoot up to the top of the forum threads when a new response was added? Is there some kind of bug on the forums that i should be aware of?
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Code Dragon

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Joined: Mon Aug 21st 2006
Location: Everywhere
Posted: 26th Feb 2007 22:05     Edited: 26th Feb 2007 22:06     | link | toggle

Awesome, I've been trying to make bitmap fonts for ages but these are wonderful. They'll be very helpful.

Can someone please post a zip of the bitmap font pack 2? (I need the PacMania font badly but I don't have WinRAR.)

Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup.
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Scraggle

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Joined: Thu Jul 10th 2003
Location: Leeds UK
Posted: 27th Feb 2007 08:52     Edited: 27th Feb 2007 08:59     | link | toggle

@Stupify

Sorry, I didn't see your post because of the reasons of mentioned. I presume you have now worked it out but if you still need help, let me know and I will do what I can.

@Code Dragon
Thanks for your interest. For your PacMan tutorial I presume?
Incidentaly, you can download WinRar here. It is a free download. After [I don't recall how long] you will start to get niggling messages to buy the full version but it is still fully usable even if you ignore the message.

Attached is Font Pack 1 as a ZIP.


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Scraggle

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Joined: Thu Jul 10th 2003
Location: Leeds UK
Posted: 27th Feb 2007 08:54     Edited: 27th Feb 2007 08:56     | link | toggle

Here is Font Pack 2 (Zipped)
Original Post


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Scraggle

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Joined: Thu Jul 10th 2003
Location: Leeds UK
Posted: 27th Feb 2007 08:55     Edited: 27th Feb 2007 08:56     | link | toggle

... and Font Pack 3
Original Post


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Code Dragon

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Joined: Mon Aug 21st 2006
Location: Everywhere
Posted: 27th Feb 2007 23:12           | link | toggle

Thank you very much. Indeed it is for the Pac-Man tutorial, I needed a nice looking font to replace the text command. It should be in the next chapter when I have the time to write it, 'Prettifying the HUD'

Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup.
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Shadow heart

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Joined: Sat Dec 2nd 2006
Location: US
Posted: 11th Mar 2007 05:09           | link | toggle

Thank you very much!!! They would be great for 2d platform based games
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