2D / Bitmap Font Pack ... FREE to a good home! |
| Author | Message | ||
|
Scraggle
User Joined: Thu Jul 10th 2003 Location: Leeds UK |
I have been playing with bitmap fonts recently and have decided to give some away to the community. The background colours in the display images I have chosen to show off the font. If you click the Download button you will get all the images as PNG files with alpha backgrounds. Enjoy Bitmap Font Pack 2 now available! Bitmap Font Pack 3 now available! Black & White / White & Black ![]() Gold / Silver ![]() Fire / Blood ![]() LED red / LED green ![]() LED blue / VideoPhreak ![]() Orange with Shadow / Party Time ![]() Rocks / Planks ![]() Load Bitmap and cut images - keeping transparency: + Code Snippet Trim the transparent edges away from the font: + Code Snippet Display the fonts: + Code Snippet |
||
| Back to top |
|||
|
Baggers
User Joined: Mon May 31st 2004 Location: Yonder over dem dere hills |
Wow thanks alot, very generous ! M.I.A is pending |
||
| Back to top |
|||
|
Steve Fash
User Joined: Tue Dec 31st 2002 Location: Doncaster, UK |
Thanks for both packs and source mate...much appreciated For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk |
||
| Back to top |
|||
|
Ian Price
User Joined: Sat Mar 4th 2006 Location: Cyberspace |
Very nice. They could come in handy Old's cool |
||
| Back to top |
|||
|
Bartman
User Joined: Thu May 26th 2005 Location: A rural village in NSW Australia. |
Thanks Scraggle, Just what I've always wanted. Really! |
||
| Back to top |
|||
|
Uncle Sam
User Joined: Sat Jul 23rd 2005 Location: West Coast, USA |
Yet another fabulous and free pack from Scraggle. Thanks a million! Uncle Sam Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM Want a real FPS? Click here! |
||
| Back to top |
|||
|
Coder#05
User Joined: Wed Oct 26th 2005 Location: Denmark |
looking good, thx. Still a noob. easy comes easy goes |
||
| Back to top |
|||
|
Cash Curtis II
User Joined: Fri Apr 8th 2005 Location: Corpus Christi Texas |
|
||
| Back to top |
|||
|
Aaron Miller
User Joined: Sat Feb 25th 2006 Location: United States |
Nice work scraggle! How did you make these? They are very good! I have the BEST signature ever! I bet you cant guess what it is! |
||
| Back to top |
|||
|
MartinS
User Joined: Thu Dec 15th 2005 Location: Rochester, NY |
|
||
| Back to top |
|||
|
Captain GerBear
User Joined: Sun Jul 9th 2006 Location: Cyberspace |
These are really great, and everything works good, except that in the section where it trims the extra transparent space, I'm getting a "Memblock position outside range" error. Anyone know how to rectify this? |
||
| Back to top |
|||
|
Nul error
User Joined: Fri Aug 12th 2005 Location: Cyberspace |
any example on what each part of the function does? |
||
| Back to top |
|||
| Van B |
I think there may be an issue with 16-bit mode as opposed to 24-bit mode - like when you make a memblock in 16-bit, it's a 16-bit memblock, different from 24-bit memblock formats by a long chalk. Try it in 24-bit, but if you really need it to work in 16-bit mode, I suggest saving that memblock in 24-bit and loading it again in 16-bit, that way it'll stay 24-bit when you load it in 16-bit mode. |
||
| Back to top |
|||
|
Google Ad
AdBot Joined: Aug 26th 2002 Location: Everywhere |
|||
| Back to top |
|||
|
Jeff Miller
User Joined: Tue Mar 22nd 2005 Location: New Jersey, USA |
These are wonderful fonts, and a great gift to forum members. I take it the "kern" value in the display function comes from a kerning table keyed to two-character combinations, and that each font would have its own specific kerning table. If you would release the tables (if you have made them) it would be much appreciated, although you have already donated considerable work and nobody would fault you for not bothering. Also, I'm struggling to design some specific bitmap fonts that I need in a project and I will absolutely need to use kerning tables. Any tidbits of advice you could give on constructing and using kerning tables would be much appreciated. |
||
| Back to top |
|||
|
Scraggle
User Joined: Thu Jul 10th 2003 Location: Leeds UK |
There are no kerning tables involved. The code you see is in its entirety. The variable that I have called Kern, is the distance between each character and is the same for each character. A little bit of additional work could put a different kern value for different sets of characters but it is something I haven't done. |
||
| Back to top |
|||
|
Jeff Miller
User Joined: Tue Mar 22nd 2005 Location: New Jersey, USA |
I see. In that case I think I'll adjourn my project in favor of trying to make a kerning table creator/editor program that can be used with your fonts and with those made with the FontMapGen utility. Your fonts will look even more awesome with kerning. |
||
| Back to top |
|||
|
Acolyte Entertainment
User Joined: Tue Dec 28th 2004 Location: Oregon, US |
|
||
| Back to top |
|||
|
Angry kreyon
User Joined: Fri Aug 19th 2005 Location: Cyberspace |
Scraggle, you are the Man! Thanks for the Great Posts and Great Media and I am especialy apreciative of the code examples to use the great Items with. you Rock! |
||
| Back to top |
|||
|
Stupify
User Joined: Sat Oct 28th 2006 Location: Cyberspace |
I'm having some problems and i was hoping someone could help me out... when i use the code to display the string it works fine. Example: BMFont(50,50,"Test",1,1,2) but when i attempt to place multiple strings on differnt coords(x,y) it will only diplay the last one entered. Example: BMFont(50,50,"Test1",1,1,2) BMFont(50,100,"Test2",1,1,2) Displayed: Test2 I kinda worked this out to me needing to keep track of the sprite numbers being used, but am not sure how to do this effectively. Also if i wanted to use 2 fonts how would i go about doing it, because it was not working very well for me? is it also a matter of sprite tracking or do i need to keep track of some of the images created to? Sorry for the NOOB questions, but i just recently started using DBP again after being gone for about 2 years, so i'm still in the process of re-learning it. Anyways, I saw these awesome fonts here and figured i would give them a try. Any explainations or examples of multi-fonts and/or multi-lined text would be greatly appreciated!!! |
||
| Back to top |
|||
|
Stupify
User Joined: Sat Oct 28th 2006 Location: Cyberspace |
Just curious as to why my post dosen't reflect on the main page as the last post in this thread? It still shows the last post as Angry kreyon on Oct 9th 2006 at 09:10. Plus, shouldn't it shoot up to the top of the forum threads when a new response was added? Is there some kind of bug on the forums that i should be aware of? |
||
| Back to top |
|||
|
Code Dragon
User Joined: Mon Aug 21st 2006 Location: Everywhere |
Awesome, I've been trying to make bitmap fonts for ages but these are wonderful. They'll be very helpful. Can someone please post a zip of the bitmap font pack 2? (I need the PacMania font badly but I don't have WinRAR.) Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup. |
||
| Back to top |
|||
|
Scraggle
User Joined: Thu Jul 10th 2003 Location: Leeds UK |
@Stupify Sorry, I didn't see your post because of the reasons of mentioned. I presume you have now worked it out but if you still need help, let me know and I will do what I can. @Code Dragon Thanks for your interest. For your PacMan tutorial I presume? Incidentaly, you can download WinRar here. It is a free download. After [I don't recall how long] you will start to get niggling messages to buy the full version but it is still fully usable even if you ignore the message. Attached is Font Pack 1 as a ZIP. |
||
| Back to top |
|||
|
Scraggle
User Joined: Thu Jul 10th 2003 Location: Leeds UK |
|
||
| Back to top |
|||
|
Scraggle
User Joined: Thu Jul 10th 2003 Location: Leeds UK |
|
||
| Back to top |
|||
|
Code Dragon
User Joined: Mon Aug 21st 2006 Location: Everywhere |
Thank you very much. Indeed it is for the Pac-Man tutorial, I needed a nice looking font to replace the text command. It should be in the next chapter when I have the time to write it, 'Prettifying the HUD' Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup. |
||
| Back to top |
|||
|
Shadow heart
User Joined: Sat Dec 2nd 2006 Location: US |
Thank you very much!!! They would be great for 2d platform based games |
||
| Back to top |
|||
Sorry, but it has been so long since anyone replied to this Thread that it has been automatically locked.
You may read it but not reply.
You may read it but not reply.
Forum Search
Enter a word or phrase to search our Forum for:
|
|















