The Game Creators
The Game Creators Home Online Shop Click to Login
  Hot: Christmas CompetitionNovember NewsletterModel Pack 36DB Pro Pack 2009DGS BonanzaCharacter PackFPS Creator Bonanza;
The Game Creators
2D / Futurama Games

Go to the first page of this board Return to the Forum Menu Post Message
18 Messages - Page   of 1   
Bookmark and Share Search the Forum

Author Message
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 21st Mar 2006 20:16     Edited: 14th Jun 2006 18:12     | link | toggle

I made two games based on Futurama.
My first game ever made is a Futurama spaceship game.

http://www.freewebs.com/m2zt/futurama.zip

Second game I made is Futurama based on the Mario Bros.


http://www.freewebs.com/m2zt/Futurama%20Bros.exe

I just mostly wanted other gamers opinions of my game so i can get an idea of what to improve.

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
Pincho Paxton

3DMaster - Best Texture


Joined: Sun Dec 8th 2002
Location: Cyberspace
Posted: 22nd Mar 2006 14:43           | link | toggle

They look extremely good for your first games. I've not got time to download them though. Much better than my first games anyway.

Back to top
http://homepage.ntlworld.com/pinchopaxton/
Report this message as abusive
Fuzzzy Piggy

User


Joined: Thu Mar 2nd 2006
Location: Cyberspace
Posted: 22nd Mar 2006 15:10           | link | toggle

Not bad. I like the dinky Fry sprite. Obviously its only basic at the moment, but perhaps some instructions. The very bottom of the screen is missing a platform. The alien guys are pretty good in that if you get in their way, they will start firing at you, but in other respects they do tend to sort of drift about, so perhaps little more intelligence when they move about. Sorry I can't come with anything more constructive, but its way better than my first game.
Back to top
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 23rd Mar 2006 14:57           | link | toggle

Thanks for the comments. I might try to fix those when i get the time.

I really want to fix this but im clueless of what to do.
+ Code Snippet

if rightkey() = 1

play sprite 1,1,2,75
   inc m#,5.5
endif


if leftkey() = 1
play sprite 1,3,5,75
   dec m#,5.5
endif
endif


If you tap the right key and then you tap the left key he doesn't look back he walks backwards a little then after like 3 taps on the left key he looks the other direction. Is there a way i could make him look the other direction right when you click the leftkey or is there another method of playing the animation?

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
Pincho Paxton

3DMaster - Best Texture


Joined: Sun Dec 8th 2002
Location: Cyberspace
Posted: 23rd Mar 2006 17:40           | link | toggle

I don't have DB Pro, but if it was a DB Classic game you would just change the sprite images yourself, and you wouldn't have that problem.

Back to top
http://homepage.ntlworld.com/pinchopaxton/
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 23rd Mar 2006 19:27     Edited: 23rd Mar 2006 19:27     | link | toggle

Just wondering what game did you guys like better? I kind of like my spaceship game more.

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
poke a fish

User


Joined: Wed Feb 8th 2006
Location: Utah
Posted: 4th Apr 2006 22:46     Edited: 4th Apr 2006 22:48     | link | toggle

lol, reminds me of the first Futurama episode where hes playing that
arcade game

maybe you could change the bullets or whatever to not be rectangles, just make them more rounded on the ends

Back to top
Report this message as abusive
Pincho Paxton

3DMaster - Best Texture


Joined: Sun Dec 8th 2002
Location: Cyberspace
Posted: 5th Apr 2006 01:45           | link | toggle

You got a mention in the newsletter.

Back to top
http://homepage.ntlworld.com/pinchopaxton/
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 5th Apr 2006 17:05           | link | toggle

Yeah pretty cool that I got mentioned in the newsletter. I got the moving to work better but i didnt upload it yet. I guess i do kind of make my bullets square. Im making another game ill show a picture or have a little demo for you guys to see soon.

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
Google Ad
Back to top
 
Seppuku Arts

User


Joined: Wed Aug 18th 2004
Location: England
Posted: 6th Apr 2006 10:28           | link | toggle

Hmmm what if life was a video game, you seriously need Pacman, Mrs Pacman and a part to play space invaders like in the episode with the what if machine.

Nice looking game though, keep it up,

Don't ask, I just have to put my friends duck in my sig
Back to top
Seppuku Arts
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 25th Apr 2006 18:07           | link | toggle

I will most likely do a pacman game next. Thanks for the feedback.

I am working on a new game and I need some opinions of the game.



You can download it at
http://www.freewebs.com/m2zt/futuramaM.zip

Some questions I have.
Is the jumping good?
Does the level need to be longer?
More enemies in the level?

I still need to fix some things but I need some feedback first.

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
RUCCUS

User


Joined: Sat Dec 11th 2004
Location: Canada
Posted: 25th Apr 2006 18:53           | link | toggle

Im not sure how fast your computer is running at but on mine (AMD Athlon 64 Processor, 3200+, 2.19 GHz 1.00 GB of RAM) the game ran extremely fast. I could get to the other end of the map in a matter of seconds, if that.

Back to top
My Name Is Adam.net
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 25th Apr 2006 18:59     Edited: 25th Apr 2006 19:11     | link | toggle

I was trying out a different sync method and I was wondering if it would run different on other computers. I will try to get it fix asap.

Thanks for telling me.

[EDIT]
Fixed the error. I just forgot to add sync rate.

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 16th May 2006 15:46     Edited: 29th May 2006 20:41     | link | toggle

I have finally made a game where you play as Bender.





http://www.freewebs.com/m2zt/lvl%202.exe


Have fun

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
dab

User


Joined: Wed Sep 22nd 2004
Location: You Temp Folder!
Posted: 24th Jun 2006 20:43           | link | toggle

A) What do you do?
B) Why did it try to connect to the internet?

Back to top
dab-Media
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 24th Jun 2006 22:46           | link | toggle

Quote: "A) What do you do?"
For the bender game you are suppose to dodge the two items as you fall and it gets harder and harder to beat.



Quote: " B) Why did it try to connect to the internet? "
I have no idea why it tried to connect to the internet. Never tried connecting on any of my computers and my friends but when i was on my aunts computer it tried to connect so i am thinking it might be because of xppro.

Futurama Owns!
Back to top
Send AIM user a message
Report this message as abusive
dab

User


Joined: Wed Sep 22nd 2004
Location: You Temp Folder!
Posted: 25th Jun 2006 20:52           | link | toggle

I have xp home though. Now it says my comp is too slow.

Windows XP home
1 gig ram
AMD athlon 64 3500 + (2.19 ghz)
Nvidia GeForce 6200 SE (256 mb)

Errr. Not sure why it says that, but oh well.

And it still tries to connect to the internet.

Back to top
dab-Media
Report this message as abusive
m2zt

User


Joined: Sat Nov 12th 2005
Location: Cyberspace
Posted: 25th Jun 2006 21:02           | link | toggle

Well heres the source code. You will see that nothing tries to connect to the interenet.


+ Code Snippet

load music "04.mp3",1
begin()

backdrop on
color backdrop 0
sync on
sync rate 90


start:
load image "bender.jpg",1


load image "robot-oil.png",2
LOAD IMAGE "olde-fortran.png",3



global move as boolean
global player as integer
player = 1

global x# as integer
global y# as integer
global score as integer
global screen as integer
global speed# as float

global check_sync as integer
global error as boolean
global win as boolean


global time as integer


#constant side1 2
#constant side2 3




speed# = 2.5

t = timer()
move = 1
x# = 1

global new_cliff as integer
new_cliff = 1



sprite player,x#,y#,1

do

set cursor 1,1
print "FPS: ", check_sync
check_sync = screen fps()




IF SPRITE EXIST(1) THEN
time = ((timer()-t)/1000)

if move = 1 then
inc x#,2

if move = 0 then
dec x#,2



if sprite exist(1)
sprite player,x#,y#,1
size sprite 1,54,134
endif


IF New_cliff > 12 then
winner()


movement()



if sprite exist(1) and win = 0
cliff()

`checks for red box
if sprite exist(side1)
         if sprite collision(side1,1)
         DELETE SPRITE 1
         win = 0
        restart()
        endif
endif
`checks for the yellow box
if sprite exist(side2)

      if sprite collision(side2,1)
DELETE SPRITE 1
      win = 0
            restart()
         endif
     endif
endif

IF SPRITE EXIST(1) = 0 AND new_cliff <= 12
TIME = 0
RESTART()
ENDIF


if check_sync > 0 and check_sync <= 80
Sync_error()
error = 1
endif



sync
loop




function movement()

if sprite exist(player) = 0 then
exitfunction
if sprite exist(player)
g = sprite frame(player)



if rightkey() = 1
move = 1
inc x#,3
endif

if leftkey() = 1
move = 0
dec x#,3
endif


`player boundries on floor
if sprite exist(player)
`left
if x# < -5 then
   x# = -5
endif

if x# > 750 then
x# = 750
endif


inc y#,speed#
if y# > 590
    for img = 2 to 20
       if sprite exist(img) then
         delete sprite img
    next img
new_cliff = new_cliff + 1
      speed# = speed# + 1.5


    y# = -20
endif

endfunction


function cliff()
set cursor 400,1
print "lvl: ", new_cliff


`small cliff
`-------------------------------------------------
`yellow on right
if new_cliff = 1 or new_cliff = 3 or new_cliff = 4 or new_cliff = 9 or new_cliff = 10
sprite side1,1,400,3
SIZE SPRITE SIDE1,350,100

sprite side2,600,400,2
SIZE SPRITE SIDE2,200,100
endif


`large cliff
`---------------------------------------------
if new_cliff = 2 or new_cliff = 5 or new_cliff = 7 or new_cliff = 8 or new_cliff = 11

sprite side2,1,400,2
size sprite side2,200,100

sprite side1,400,400,3
size sprite side1,350,100
endif

if new_cliff = 6 or new_cliff = 12
sprite side1,200,300,3
size sprite side1,450,100
endif




endfunction

function restart()
IF TIME > 0
time = 0
T = 0
ENDIF


for deleteimg = 1 to 25
if sprite exist(deleteimg) then
delete sprite deleteimg
next deleteimg


center text 400,300, "Do you want to restart?"
center text 400,310, "Y/N"

if keystate(21) = 1
goto start
exitfunction
endif

if keystate(49) = 1 then
end



endfunction



function Sync_Error()
if check_sync <= 80

if error = 1
cls
for deleteimg = 1 to 25
if sprite exist(deleteimg) then
delete sprite deleteimg
next deleteimg

Center text 400,300, "Your computer is to slow!"


endif

endif
endfunction


function winner()
cls

if sprite exist(1) then
delete sprite (1)

for img = 2 to 3
if sprite exist(img) then
delete sprite img
next img




if sprite exist(1) = 0

Set text size 28
Center text 400,300, "Winner"
Center text 400,320, "Bender is alive thanks to you."

endif


endfunction


function begin()

play music 1
center text 400,300, "Bender started to Jack On again."
center text 400,310, "Now Bender needs your help to stop!"
center text 400,330, "warning jack on in progress..."

wait 5000
center text 400,350, "Hit any key to start"
wait key
if music exist(1) then
delete music 1

Endfunction


Futurama 2008
Back to top
Send AIM user a message
Report this message as abusive

Go to the first page of this board Return to the Forum Menu Post Message
18 Messages - Page   of 1   
Search the Forum

Sorry, but it has been so long since anyone replied to this Thread that it has been automatically locked.
You may read it but not reply.

Forum Search

Enter a word or phrase to search our Forum for:

Thread Subject Search
Search Phrase:
Search Scope: Entire forum
Just this board
 
Google Forum Search
Search Phrase:
 
Apollo v2.02


Dark Game Studio
Privacy Policy AUP Top of Page