Well heres the source code. You will see that nothing tries to connect to the interenet.
load music "04.mp3",1
begin()
backdrop on
color backdrop 0
sync on
sync rate 90
start:
load image "bender.jpg",1
load image "robot-oil.png",2
LOAD IMAGE "olde-fortran.png",3
global move as boolean
global player as integer
player = 1
global x# as integer
global y# as integer
global score as integer
global screen as integer
global speed# as float
global check_sync as integer
global error as boolean
global win as boolean
global time as integer
#constant side1 2
#constant side2 3
speed# = 2.5
t = timer()
move = 1
x# = 1
global new_cliff as integer
new_cliff = 1
sprite player,x#,y#,1
do
set cursor 1,1
print "FPS: ", check_sync
check_sync = screen fps()
IF SPRITE EXIST(1) THEN
time = ((timer()-t)/1000)
if move = 1 then
inc x#,2
if move = 0 then
dec x#,2
if sprite exist(1)
sprite player,x#,y#,1
size sprite 1,54,134
endif
IF New_cliff > 12 then
winner()
movement()
if sprite exist(1) and win = 0
cliff()
`checks for red box
if sprite exist(side1)
if sprite collision(side1,1)
DELETE SPRITE 1
win = 0
restart()
endif
endif
`checks for the yellow box
if sprite exist(side2)
if sprite collision(side2,1)
DELETE SPRITE 1
win = 0
restart()
endif
endif
endif
IF SPRITE EXIST(1) = 0 AND new_cliff <= 12
TIME = 0
RESTART()
ENDIF
if check_sync > 0 and check_sync <= 80
Sync_error()
error = 1
endif
sync
loop
function movement()
if sprite exist(player) = 0 then
exitfunction
if sprite exist(player)
g = sprite frame(player)
if rightkey() = 1
move = 1
inc x#,3
endif
if leftkey() = 1
move = 0
dec x#,3
endif
`player boundries on floor
if sprite exist(player)
`left
if x# < -5 then
x# = -5
endif
if x# > 750 then
x# = 750
endif
inc y#,speed#
if y# > 590
for img = 2 to 20
if sprite exist(img) then
delete sprite img
next img
new_cliff = new_cliff + 1
speed# = speed# + 1.5
y# = -20
endif
endfunction
function cliff()
set cursor 400,1
print "lvl: ", new_cliff
`small cliff
`-------------------------------------------------
`yellow on right
if new_cliff = 1 or new_cliff = 3 or new_cliff = 4 or new_cliff = 9 or new_cliff = 10
sprite side1,1,400,3
SIZE SPRITE SIDE1,350,100
sprite side2,600,400,2
SIZE SPRITE SIDE2,200,100
endif
`large cliff
`---------------------------------------------
if new_cliff = 2 or new_cliff = 5 or new_cliff = 7 or new_cliff = 8 or new_cliff = 11
sprite side2,1,400,2
size sprite side2,200,100
sprite side1,400,400,3
size sprite side1,350,100
endif
if new_cliff = 6 or new_cliff = 12
sprite side1,200,300,3
size sprite side1,450,100
endif
endfunction
function restart()
IF TIME > 0
time = 0
T = 0
ENDIF
for deleteimg = 1 to 25
if sprite exist(deleteimg) then
delete sprite deleteimg
next deleteimg
center text 400,300, "Do you want to restart?"
center text 400,310, "Y/N"
if keystate(21) = 1
goto start
exitfunction
endif
if keystate(49) = 1 then
end
endfunction
function Sync_Error()
if check_sync <= 80
if error = 1
cls
for deleteimg = 1 to 25
if sprite exist(deleteimg) then
delete sprite deleteimg
next deleteimg
Center text 400,300, "Your computer is to slow!"
endif
endif
endfunction
function winner()
cls
if sprite exist(1) then
delete sprite (1)
for img = 2 to 3
if sprite exist(img) then
delete sprite img
next img
if sprite exist(1) = 0
Set text size 28
Center text 400,300, "Winner"
Center text 400,320, "Bender is alive thanks to you."
endif
endfunction
function begin()
play music 1
center text 400,300, "Bender started to Jack On again."
center text 400,310, "Now Bender needs your help to stop!"
center text 400,330, "warning jack on in progress..."
wait 5000
center text 400,350, "Hit any key to start"
wait key
if music exist(1) then
delete music 1
Endfunction
Futurama 2008